Kayoz
Posts: 1516
Joined: 12/20/2010 From: Timbuktu Status: offline
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quote:
ORIGINAL: Blabsawaw22 You seem to live in the past thinking about things like Game Developers test games today? ha.. no they send them out to the public after charging for things like "early release" and crap and then have people tell them the problems and they try to fix it.. maybe try to fix it.. Matrix != CA I'll leave someone from Matrix staff to address the lack of importance QA seems to have in your view of the game development cycle. quote:
ORIGINAL: Blabsawaw22 Matrix doesn't need to spend millions and much effort when they have beta testing teams of free- no charge people testing for them.. hello.. An open beta isn't the panacea for QA woes. Sorry, but you have a vastly inflated opinion of the value of an open beta, where it comes to getting quality and useful feedback for the developers. quote:
ORIGINAL: Blabsawaw22 this is what companies do today.. put out shoddy products and wait for the public to tell them whats wrong and then try to fix it.. like I said, maybe.. It's what SOME companies do. Matrix Games is not CA. Matrix is not Konami. It's rather disingenuous to paint all game companies with the same brush, for the misdeeds of a few. Nothing you wrote, in any way, contradicts my point that the time and expense to make DW a multiplayer game would cause other aspects to suffer. I'm not sure how your post addresses anything I wrote. quote:
ORIGINAL: Retreat1970 quote:
An immense amount of time testing and balancing would be required. The game is naturally unbalanced so no need to balance anything. What testing would be required besides connection and networking? We could play the game right now, as it is, against each other. Set the game rules and go. Auto design or not, auto research or not, etc.., default game speed, game speed when window open. connect and go. Can't play anymore? Drop and AI takes over. Lose connection, AI takes over. Then me and Blab can play each other lol, until someone else wants to try kicking my Atuukian butt lol. For a multiplayer game, it would HAVE to be balanced. For races, events, lag, etc. Otherwise, in any competitive multiplayer game, everyone would choose the same few races. I can't say more than: You have a vastly over-simplified view on how multiplayer games are designed. quote:
ORIGINAL: Chris H In the real world even weapons that are supposed to be the same do not necessarily perform the same from country to country. Eh? You're saying that an F-16 in Taiwan won't work the same as one in Turkey, comparing like fighter configurations? I'm not sure of the basis for this. quote:
ORIGINAL: Chris H Just because one country say has a 120mtr it does not mean another has or would even use it it found out it existed. Once again, I have no idea what you're referring to. Do you mean a 120mm mortar? If so, then history has shown repeatedly, that once a technology has been demonstrated, it's much easier for others to copy it. The A-bomb may have taken the world's geniuses to make, but since then, it's become an engineering problem and not a scientific one.
< Message edited by Kayoz -- 12/25/2015 3:47:50 AM >
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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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