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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/27/2015 11:53:54 PM   
PaxMondo


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quote:

ORIGINAL: SqzMyLemon

Those cruisers were spotted, a strike launched and weather prevented an attack. It's a tactical situation that arose during the turn. I'm disappointed that I couldn't get an attack in, it runs no deeper than that. It's been happening all game and it's frustrating.

Yes, but it wasn't a 70 plane strike package ... it would have been a dozen or so planes. Even in clear weather, not high probability of finding at hitting. Ryujo alone has more planes than those two combined. Plus your TF commander can't be that good because you don't have that many good ones to start.

Don't let it get you down. As I say, you're trying to do too much.

IJ's strength in the beginning is that you can focus and at the point of attack you will be stronger. Spread out, plays to the allies strengths and only works if your opponent is totally Sir Robin back to the West Coast. Francois doesn't play that and you have to adjust.


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 3:33:48 AM   
SqzMyLemon


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Jan. 13/42:

Three successful ground assaults in Australia today. The shock attack against Sydney being the most important and it was successful. Despite disruption in the mid-teens and fatigue in the 20-30's for most units, I get enough for a 2:1 against the defenders. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Sydney (90,167)

Japanese Shock attack

Attacking force 51928 troops, 464 guns, 203 vehicles, Assault Value = 1462

Defending force 26276 troops, 399 guns, 338 vehicles, Assault Value = 183

Japanese adjusted assault: 1315

Allied adjusted defense: 629

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Sydney !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1325 casualties reported
Squads: 2 destroyed, 29 disabled
Non Combat: 27 destroyed, 10 disabled
Engineers: 19 destroyed, 14 disabled
Guns lost 9 (3 destroyed, 6 disabled)
Units destroyed 1

Allied ground losses:
6822 casualties reported
Squads: 348 destroyed, 4 disabled
Non Combat: 761 destroyed, 73 disabled
Engineers: 109 destroyed, 0 disabled
Guns lost 287 (275 destroyed, 12 disabled)
Vehicles lost 177 (172 destroyed, 5 disabled)
Units retreated 16
Units destroyed 3

Defeated Allied Units Retreating!

Assaulting units:
56th Engineer Regiment
7th Tank Regiment
2nd Tank Regiment
20th Infantry Regiment
2nd Engineer Regiment
16th Infantry Regiment
33rd Division
4th Division
24th Infantry Regiment
21st Division
2nd Recon Regiment
1st Raiding Regiment
16th Engineer Regiment
113th Infantry Rgt /1
16th Army
11th Air Flotilla
56th Field Artillery Regiment
2nd Field Artillery Regiment
148th Infantry Rgt /2

Defending units:
8th Australian Brigade
28th Australian Brigade
14th Australian Brigade
5th Australian Brigade
1st LH MG Regiment
6th Australian Brigade
9th Australian Brigade
6th LH Motor Regiment
Sydney Fortress
16th Fld RAA Regiment
1st Australian Army
RAAF Command
Sydney RAN Base Force
Sydney OTU Base Force
New Guinea Force
1st RAA Med Arty Regiment
2/4th Ind Coy
21st Fld RAA Regiment
4th Aus Lt AA Regiment

Canberra is captured. AAR follows:

--------------------------------------------------------------------------------
Ground combat at Canberra (87,169)

Japanese Deliberate attack

Attacking force 4263 troops, 40 guns, 65 vehicles, Assault Value = 151

Defending force 2636 troops, 46 guns, 17 vehicles, Assault Value = 48

Japanese adjusted assault: 113

Allied adjusted defense: 33

Japanese assault odds: 3 to 1 (fort level 1)

Japanese forces CAPTURE Canberra !!!

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
87 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1167 casualties reported
Squads: 45 destroyed, 0 disabled
Non Combat: 51 destroyed, 6 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 9 (8 destroyed, 1 disabled)
Vehicles lost 12 (12 destroyed, 0 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
9th Infantry Regiment
4th Tank Regiment

Defending units:
3rd Australian Brigade
Canberra OTU Base Force

Remnants of 1st Australian Bde. attacked near Sydney. AAR follows:

--------------------------------------------------------------------------------
Ground combat at 90,165 (near Sydney)

Japanese Deliberate attack

Attacking force 4488 troops, 24 guns, 41 vehicles, Assault Value = 155

Defending force 1361 troops, 29 guns, 16 vehicles, Assault Value = 22

Japanese adjusted assault: 73

Allied adjusted defense: 17

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
30 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
181 casualties reported
Squads: 13 destroyed, 5 disabled
Non Combat: 18 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 11 (2 destroyed, 9 disabled)
Vehicles lost 5 (2 destroyed, 3 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
148th Infantry Regiment
56th Recon Regiment

Defending units:
1st Australian Brigade

Thoughts:

Sydney is captured with 100k supply and 11k fuel. The industry is completely intact with the exception of the aircraft factory, which is no longer present. The garrison requirement is 320 and will require a division to be taken out of the line. Sydney starts the game with 400 mines present. I'd like to send KB to Sydney's port to replenish sorties, but I don't think I can risk the mines.

The Australian defenders retreated into an awkward position for me, but of my own making, so I'll deal with it as best I can.

I need to secure the east coast of the country now to secure my LOC and allow future troop reinforcement or withdrawal to be unimpeded.

Now the hard work begins. The next few months will be crucial to trying to get my train wreck of an expansion back on track. I can only imagine how different my situation might be had Ambon and Balikpapan fallen when I also achieved 2:1 odds against both bases.

< Message edited by SqzMyLemon -- 12/28/2015 4:39:39 AM >


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Post #: 392
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 3:43:40 AM   
BBfanboy


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Congratulations! First time I recall seeing Sydney captured.

quote:

SML: The industry is completely intact with the exception of the aircraft factory which is no longer present


Aircraft factories are supposed to convert to vehicle factories (mostly damaged). Sometimes the icon does not appear on the industry line but if you click on the industry button at the bottom left of the screen when you are on Sydney hex, you should see if there are some factories in the industry list for the hex.

I am conquering Japan's cities in my game and have hordes of vehicle factories. I repair them because I have supply but I have seen no clear indications they are actually producing vehicles for me. To find out I would have to run parallel games and view the vehicle pools or something like that.

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Post #: 393
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 5:11:08 AM   
FeurerKrieg


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Excellent news to see Sydney go down - nice work!

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Upper portion used with permission of www.subart.net, copyright John Meeks

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 6:32:34 AM   
JocMeister

 

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Told you to stop worrying so much...

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 7:33:30 AM   
Encircled


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Congratulations!

I'd take a Sydney in Jan '42 over Ambon and Balikpapan every day of the week!

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 1:25:28 PM   
PaxMondo


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Whoo-Hoo!!!!

Great job!!!



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Pax

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 1:26:26 PM   
PaxMondo


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And those aussie units are just wrecked!

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Pax

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 2:05:25 PM   
Lowpe


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Been away for a few days, and eventful days they were!

Well done.

You are too funny! After, accomplishing the almost impossible, you complain now the hard work begins!

With Japan, brother, it is all hard work!

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Post #: 399
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 4:03:44 PM   
Lecivius


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Well done. As the others have said, it will be interesting to see the 'hard work'

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 4:45:17 PM   
Lokasenna


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Attaboy. What was the VP haul? ...do you get Strat VPs for flipping the industry?

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 4:47:50 PM   
SqzMyLemon


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Thanks.

It's great to have captured Sydney, but the operation has seriously handicapped my advance in the DEI. The hard work will be to consolidate my position in Australia, while providing the necessary assets to seize the DEI quickly. I need to make up for lost time and start putting a hurt on Allied naval assets, losses of which have been minimal so far.

Here's the situation at Sydney showing the current dispositions. The survivors of Sydney retreated into the wooded terrain which makes access to them difficult. I will try to isolate them to prevent their escape, but they pose a serious threat to my position in terms of blocking rail and road networks. I'll be stretched thin until more reinforcements arrive. I can't move against both Brisbane and Melbourne, I'll have to decide which needs to come first. Brisbane poses the bigger threat to my operations at the moment and I am leaning towards taking it out quickly.




Attachment (1)

< Message edited by SqzMyLemon -- 12/28/2015 6:16:55 PM >


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Post #: 402
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 4:50:40 PM   
SqzMyLemon


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quote:

ORIGINAL: Lokasenna

Attaboy. What was the VP haul? ...do you get Strat VPs for flipping the industry?


I gained no strategic VP's capturing Sydney. I may decide not to try and capture Melbourne, but destroy the industry by air attack instead. If that's possible with the reduced effectiveness of Japanese bombers in DBB.


< Message edited by SqzMyLemon -- 12/28/2015 5:51:12 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 403
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 4:58:05 PM   
JocMeister

 

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quote:

ORIGINAL: SqzMyLemon
I gained no strategic VP's capturing Sydney. I may decide not to try and capture Melbourne, but destroy the industry by air attack instead. If that's possible with the reduced effectiveness of Japanese bombers in DBB.


Tom (Mr.Kane) gained over 6000 VPs bombing OZ with KB + LBA. That was SCEN 28 (DBB SCEN 1) so it works quite well.

(in reply to SqzMyLemon)
Post #: 404
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 5:09:23 PM   
SqzMyLemon


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Here's the situation at Rockhampton. I need to gain control of the east coast of Australia to allow freedom of movement for my land and naval forces.




Attachment (1)

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 405
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 5:17:15 PM   
Bullwinkle58


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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Lokasenna

Attaboy. What was the VP haul? ...do you get Strat VPs for flipping the industry?


I gained no strategic VP's capturing Sydney. I may decide not to try and capture Melbourne, but destroy the industry by air attack instead. If that's possible with the reduced effectiveness of Japanese bombers in DBB.



You should have flipped the aircraft factories to Vehicle ones that you can use to make V. points. You should have also halved the LI which would be halved again should he re-take Sydney on your departure. You also got six figures of supply as well as the biggest supply generator in the nation. I lean on Sydney quite a bit for overall OZ operations. The shipyard can fix almost everything you have in the region. You got a nice bit of fuel too, a fair bit of what he has in OZ most likely.

In the DEI I would reiterate that the key to speed is neutralizing Soerbaja. It is large, has repair, can re-arm torpedoes for subs and skimmers, and can search a long way 360. If he loses it or you wreck it his naval efforts pretty much cease. Darwin is useless without a build and lots of incoming. Batavia doesn't make fuel. Balikpapan has a medium small port not good for re-arming, and no repair yard. Set up on Denpasar and take Soerbaja out of the war.

< Message edited by Bullwinkle58 -- 12/28/2015 6:18:25 PM >


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 5:35:31 PM   
SqzMyLemon


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quote:

ORIGINAL: Bullwinkle58

You should have flipped the aircraft factories to Vehicle ones that you can use to make V. points. You should have also halved the LI which would be halved again should he re-take Sydney on your departure.


Here's the industry at Sydney. I checked against at start numbers. HI has been halved, manpower significantly reduced and the destruction/conversion of the aircraft factory to vehicle. All other industry numbers remain unchanged.

Your point about Soerabaja is well taken, but I am not in a position to do so yet. I need Singapore to fall to free up LCU's. Once Balikpapan is taken I can at least get a foothold established on Java. I stated early that Soerabaja was a key objective, unfortunately things worked out differently due to being stalled in the DEI. However, I now have the capability to rearm my surface ships at Babeldoab, which will allow a quick turnaround to support the advance.




Attachment (1)

< Message edited by SqzMyLemon -- 12/28/2015 6:35:38 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Bullwinkle58)
Post #: 407
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 7:36:28 PM   
PaxMondo


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To'su and I think Kiso will convert to AMc or AM ... you may need to do some... much cheaper than DMS. I use AM/AMc for cleanup, DMS used only for amphib op's...

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Pax

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 7:38:25 PM   
PaxMondo


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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Lokasenna

Attaboy. What was the VP haul? ...do you get Strat VPs for flipping the industry?


I gained no strategic VP's capturing Sydney. I may decide not to try and capture Melbourne, but destroy the industry by air attack instead. If that's possible with the reduced effectiveness of Japanese bombers in DBB.



You should have flipped the aircraft factories to Vehicle ones that you can use to make V. points. You should have also halved the LI which would be halved again should he re-take Sydney on your departure. You also got six figures of supply as well as the biggest supply generator in the nation. I lean on Sydney quite a bit for overall OZ operations. The shipyard can fix almost everything you have in the region. You got a nice bit of fuel too, a fair bit of what he has in OZ most likely.

In the DEI I would reiterate that the key to speed is neutralizing Soerbaja. It is large, has repair, can re-arm torpedoes for subs and skimmers, and can search a long way 360. If he loses it or you wreck it his naval efforts pretty much cease. Darwin is useless without a build and lots of incoming. Batavia doesn't make fuel. Balikpapan has a medium small port not good for re-arming, and no repair yard. Set up on Denpasar and take Soerbaja out of the war.

LI doesn't halve. At least not in my games

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 8:10:29 PM   
Lokasenna


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Yeah, LI remains the same. Too bad about not getting VPs for half of the HI being blown up upon capture, but oh well. The biggest thing is that you looted a bunch of supply, and took the shipyard intact. That'll help a lot.

I'd go for Brisbane next - it's easier to take. You should at least neutralize Melbourne, and you should look at bombing Australian industrial targets that are unlikely to be defended by CAP (Mildura, Broken Hill, etc.).

Furthermore, the more you can bloody the Australians, the better. They have relatively poor replacement rates. If you wreck enough of his units, he won't be able to use them later in the war to fill in the gaps in the USA and USMC.

(in reply to PaxMondo)
Post #: 410
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 9:22:04 PM   
PaxMondo


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quote:

ORIGINAL: Lokasenna

Yeah, LI remains the same. Too bad about not getting VPs for half of the HI being blown up upon capture, but oh well. The biggest thing is that you looted a bunch of supply, and took the shipyard intact. That'll help a lot.

I'd go for Brisbane next - it's easier to take. You should at least neutralize Melbourne, and you should look at bombing Australian industrial targets that are unlikely to be defended by CAP (Mildura, Broken Hill, etc.).

Furthermore, the more you can bloody the Australians, the better. They have relatively poor replacement rates. If you wreck enough of his units, he won't be able to use them later in the war to fill in the gaps in the USA and USMC.

+1

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 9:43:50 PM   
SqzMyLemon


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So what now?

Capturing Sydney changes the situation. KB was on the way to support operations at Rockhampton before returning to Rabaul/Truk to rearm/replenish, but I've decided to stay in theatre for a few more days. There were 67 Allied ships in port at Sydney that are now at sea. I'll try to destroy as many as I can with the remaining sorties from KB and send in some surface ships. The delay will allow me to consolidate my naval forces in the area and launch a coordinated assault against both Brisbane and Rockhampton. To that end, I'm sending my reinforcement amphibious TF and supporting naval assets to rendezvous with KB at Sydney, instead of landing at Rockhampton next turn as planned. I'll try to clear the mines at Sydney quickly to allow my forces to use the port facilities. If I can replenish KB at Sydney rather than having to sail to Rabaul or Truk, well, that leaves no need for explanation.

The goal is still the continent, or at least as much of it as possible. If I can't take Melbourne, I will destroy as much of the Australian and Allied forces I possibly can. I will also bomb industry in an effort to harvest permanent strategic VP's. This will take time to set up and the reason securing the east coast of Australia is vital, more so then getting to Melbourne.

What I hope to accomplish in Australia is to force Francois to come to me, apply pressure to threaten AV (highly unlikely), and prevent Australia being used as a logistics base for a move into the DEI or Solomons. I hope to take pressure off of Burma, by forcing Francois to send reinforcements to Australia which commits his navy. I've learned it's incredibly hard to keep Australia supplied with fuel for Allied naval operations in my other PBEM. There's a good chance the lack of logistics on the Allied side will cause problems in the tactical sense. If I can force mistakes there is a good chance to cause some serious losses to the Allies, providing Francois chooses to fight over Australia. I think he will or else I'm in big trouble in Burma.

Wrapping up Singapore and Palembang are now crucial as well. I need to get onto Java as quickly as possible to stage amphibious operations against Perth. If I can close the door to Cape Town, I think Australia is in big time trouble.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 412
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 9:49:29 PM   
SqzMyLemon


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The Jan. 14th turn is away.

I assume because I captured Sydney at the end of the turn and there is no longer any search phases, the Allied ships that were in port will show up next turn? At the end of the turn, there was no indication of Allied ships other than what was spotted during the air phases. I'm looking to make up for my dismal performance of letting so much Allied shipping get away from the Philippines and DEI. This is nothing more than a smash and grab and hopefully lower Allied morale a little.

_____________________________

Luck is the residue of design - John Milton

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(in reply to SqzMyLemon)
Post #: 413
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 10:08:43 PM   
SqzMyLemon


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A quick note on forces that are available to deploy to either Australia or the DEI.

1st Infantry Rgt. (IJA 1st Division) & 5th Tank Rgt. currently in an amphibious TF off the coast of Australia.

144th Infantry Rgt. & 8th Tank Rgt. at Rabaul.

33rd Infantry Rgt. at Babeldoab.

1st Recon (IJA 1st Division) & 49th Infantry Rgt. (IJA 1st Division) about to reach Babeldoab.

57th Infantry Rgt. (IJA 1st Division) at Fusan.

1st FA Rgt. (IJA 1st Division) three days from being bought out and railing to Fusan.

I should have enough strength with these forces to clean up a number of problems in the DEI and begin reinforcing Australia. I'm cautiously optimistic that I'll get my act together in the DEI and the situation will look a lot different by the end of February. I want to be in Perth before the amphibious bonus ends.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 414
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 10:47:05 PM   
pontiouspilot


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Good work in Sydney, I guess. It may also be welcome to POW camp Oz. If he used the lag time and reinforced and re-supplied DEI your work could be cut out for you. I can't remember if you have Caledonia or Suva. If not he can interdict lines into Sydney quite easily from them.

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 10:56:15 PM   
Bullwinkle58


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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Bullwinkle58

You should have flipped the aircraft factories to Vehicle ones that you can use to make V. points. You should have also halved the LI which would be halved again should he re-take Sydney on your departure.


Here's the industry at Sydney. I checked against at start numbers. HI has been halved, manpower significantly reduced and the destruction/conversion of the aircraft factory to vehicle. All other industry numbers remain unchanged.

Your point about Soerabaja is well taken, but I am not in a position to do so yet. I need Singapore to fall to free up LCU's. Once Balikpapan is taken I can at least get a foothold established on Java. I stated early that Soerabaja was a key objective, unfortunately things worked out differently due to being stalled in the DEI. However, I now have the capability to rearm my surface ships at Babeldoab, which will allow a quick turnaround to support the advance.





That's exactly what should have happened at Sydney per the manual. Good to see it works.

You don't need LCUs to take Soerbaja out of the war. You just need LBA from Denpasar, plus av support and supply. I'm talking denial, not capture right now. I speak from recent experience.


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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 10:59:13 PM   
Bullwinkle58


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quote:

ORIGINAL: PaxMondo

LI doesn't halve. At least not in my games


Only heavy and manpower, per the manual. Section 13.6. Also yards going the other way, but not relevant here. And aircraft factories.

Manpower reduces by a division of 10. 30 to 3. HI by half each capture, so if he gets it back it will be at 25% of the original HI.

< Message edited by Bullwinkle58 -- 12/29/2015 12:02:49 AM >


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The Moose

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/28/2015 11:05:35 PM   
Bullwinkle58


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Don't forget to make a decision on whether to leave HI on at Sydney. I'd go off and save the fuel. You also, in the medium term, need to take some Resource bases to feed Sydney's LI. You have enough for a little while, but not that long. The LI engine there will really take the load off your shipping, as well as self-fund a strategic bombing campaign if you choose.

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The Moose

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RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/29/2015 1:58:18 AM   
SqzMyLemon


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quote:

ORIGINAL: Bullwinkle58

Don't forget to make a decision on whether to leave HI on at Sydney. I'd go off and save the fuel. You also, in the medium term, need to take some Resource bases to feed Sydney's LI. You have enough for a little while, but not that long. The LI engine there will really take the load off your shipping, as well as self-fund a strategic bombing campaign if you choose.


The amount of fuel available for shipping is minimal, so I'd rather get the economic value from the HI points generated.

I'll be targeting any base in Australia with economic value for Japan. I'd like to export supply out of the country if feasible and 920 LI will go a long way to providing a supply surplus.

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(in reply to Bullwinkle58)
Post #: 419
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A) - 12/29/2015 2:05:53 AM   
SqzMyLemon


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quote:

ORIGINAL: pontiouspilot

Good work in Sydney, I guess. It may also be welcome to POW camp Oz. If he used the lag time and reinforced and re-supplied DEI your work could be cut out for you. I can't remember if you have Caledonia or Suva. If not he can interdict lines into Sydney quite easily from them.


I don't have New Caledonia, but that is on the agenda for exactly the reason you mention. It's too easy to interdict my LOC from there. I expect Fiji to have been reinforced already and I really don't have the forces. The priority remains Australia.

As to POW camp Australia. That works both ways. The more industrial capacity I capture, the more the Allies will have to send fuel/supply to Australia if they plan on reinforcing the continent. KB is still a threat and if I can close off the supply route from Cape Town, there will be a risk of having Allied troops isolated in Australia for awhile before I have to give up my position and withdraw.

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Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to pontiouspilot)
Post #: 420
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