RFalvo69
Posts: 1380
Joined: 7/11/2013 From: Lamezia Terme (Italy) Status: offline
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I seldom post on these fora, but now I feel forced to do it, because I'm among those who bought TotH on impulse, and now I'm deeply regretting it. I won't enter into details, even if discovering that the values hidden "because they are not important" can actually be discovered via the ASL counters is, to say the least, worrying. No, I'll simply point out two things: - First: experience. Sorry, but "learning with trial" doesn't hold water. Some scenario either do or will portray veteran troops: people who learned the capabilities of their and enemy soldiers, vehicles, artillery et. al. via the crucible of war. I can't imagine that ALL the paratroopers launched in Normandy, or ALL the tank crews who fought at Kursk were "green" (also because either they actually are, and so their morale would break easily, or they have good morale... and thus, where the heck they learned how to fight??) Just to be clear, I'll mention a scenario: Elst. Also, to justify this choice by talking about a "narrative experience" has no meaning. A tank commander knows the capability of his tank. A King Tiger crew doesn't discover that his tank moves like a turtle only the very moment it engages the enemy for the first time. A Tiger commander doesn't seek cover when an M3 half-track appears just because "you can never know". Actually, even if you know that your Tiger has possibility of 42% to penetrate the side armour of a T-34 at a certain distance, this is not a deterministic value BY FAR: it simply symbolises what is the perception of the situation by the crew, based on experience. Then, like in many wargames and PC wargames, practical results can move away from the average. CRTs were born for this very reason. Speaking about ASL, my son told me about the "rule of 7" (I played SL in the '80s but not much: now I plan to re-start with the starter kits). The rule of 7 says that since in ASL you usually roll two dice, 7 is the most common result, with 6 and 8 as the second common. So, when you plan an attack, consider that your experience on the field tells you that "a result around 7" is what can happen. But then when things get moving what really happens is in the lap of the Gods: easy shots fail, tank guns jam, concealing smoke fails to ignite... and maybe your squad running in the open under fire, while praying and praying, actually reaches a safe spot thanks to an incredible streak of bad rolls from the enemy. Now. This sounds the perfect mix between troop experience, excitement, and, yes, narrative. - Second: what is even more amazing is how every squad/platoon level game I played on the PC gives you basic info about fire range, movement and LOS via a simple hotkey or a button since the mid '90s (20 years ago!): Panthers in the Shadows, Steel Panthers, John Tiller Campaign Series... And each and every one of these games also gives you the relevant data about your units. Be assured that, over the years, I had many exciting moments with them. Case in point, JTCS does seem to me the most closest example of what TotH should have done: not only movement, LOS and range of fire are all one hotkey away, but it even includes a fast method for selecting only the relevant units in a stack. you click on the whole stack, and, in a sidebar, select only the one you want to act with. Just to underline again what I mean, I'm talking about an UI created in 1998, recently upgraded by this very company, and used for a new platoon-level game about the Arab-Israeli Wars. But a game "ten years in development" somehow missed what happened during the last twenty. I'm sorry, but given both the above and, I'm sorry to say, the discovery that every time you actually look under the hood you find another ASL value "ported" to TotH... well, my nostrils are filled with a smell of fish. Or, at the very least, of amateurism (we really have to input the hex coordinates to check LOS? like in an Apple II?!) I hope to be proved wrong. What I do not hope is to be proved wrong via paid expansions: I had the money either for this or for the new DC: Barbarossa (or even, ironically, for ASLSK #3). Fine: I rolled the dice, and I got a bad result. Next time I'll plan better. Edited for typos.
< Message edited by RFalvo69 -- 2/29/2016 6:00:46 AM >
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