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RE: Disaster! - 4/5/2016 1:43:01 PM   
ny59giants


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I would have gone with invasions at clear terrain hexes. First, the two up on northern Honshu to capture those four bases. Next would have been the two clear terrain around Sendai and one over on northern coast to move further down the island and capture even more. This would have put Tokyo on the target list.

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RE: Disaster! - 4/5/2016 1:52:39 PM   
Alfred

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Commander Cody

As to getting reinforcements there, air or barge, perhaps?


Cheers,
CC


How will I get them there without being savaged by either a naval bombardment TF, wandering Fletchers?

At the very least some more AA would take out more of the air transports.





A naval bombardment TF went touch a barge TF.

Send in the barges from one hex away and it is most unlikely that Fletchers will catch them. But just in case you pack night naval attack aircraft with night search to cover the short surrounding area. As long as the base remains Japanese, enemy air support will be limited if at all present.

Alfred

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RE: Disaster! - 4/5/2016 2:04:28 PM   
Lowpe


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Here is the world.

Supplies are plentiful in the SRA, will last to 45 in Honshu and the PI, getting tough in China.

A strange game in that I am swimming in fuel and oil.

I find a lot of Conventional Japanese Wisdom to be thoroughly wrong. I wish I had more subs, more SSTs, for example. But a lot of it is correct.

I don't believe in the decisive battle.

Oscar IV are incredibly good, if used correctly. Lilly Divebombers are a godsend.

However on the major aspects of Japan you need Franks and the final Jack or George to fight really well in 44. I managed to accelerate the final George to Jan 45 before the facilities burned, but getting the final George, Jack and Frank A sooner would have been a game changer in the air. Of the three there is no excuse for not accelerating the Frank more. Live and learn.

I think building both the Jack and George is important for Japan, not focusing solely on one or the other. You can r&d one or the other heavily, but build both as they perform quite different roles and use different engines.

Not attacking the Deathstar en masse would have been a game changer too. A better understanding of how to face the Deathstar.

More aggressive fort building at Hokkaido, and understanding how to move restricted troops to Hokkaido would have helped.

Better use of the Iboats to recon troop staging areas, which I did none of. Perhaps even racing in with a fast small carrier and some Judy Cs to recon would have helped.

A better understanding of how to pull of bombardments -- cost me a fair number of BBs and CAs.

A better understanding of how supply moves, in Burma & Thailand, and the creation of supply stockpiles at strong points.

What a wonderful learning experience this game has been. Much more satisfying than the AI.








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< Message edited by Lowpe -- 4/5/2016 2:08:35 PM >

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RE: Disaster! - 4/5/2016 2:09:44 PM   
Lowpe


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The latest victory point screen.




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RE: Disaster! - 4/5/2016 2:24:53 PM   
Lowpe


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My first 20 plane Ace flying a N1K1 George. Army has an 18 plane Ace flying a Frank A.




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RE: Disaster! - 4/5/2016 4:22:19 PM   
Lowpe


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Commander Cody

As to getting reinforcements there, air or barge, perhaps?


Cheers,
CC


How will I get them there without being savaged by either a naval bombardment TF, wandering Fletchers?

At the very least some more AA would take out more of the air transports.





A naval bombardment TF went touch a barge TF.

Send in the barges from one hex away and it is most unlikely that Fletchers will catch them. But just in case you pack night naval attack aircraft with night search to cover the short surrounding area. As long as the base remains Japanese, enemy air support will be limited if at all present.

Alfred


I am worried about the barges being intercepted, as the Allies have 3 Fletchers 1 hex away from the base.

I guess the barges could get there as the Fletchers are leaving in the morning.

Good thinking on the air transports, however, I am worried he might move some CVEs in.


< Message edited by Lowpe -- 4/5/2016 4:44:34 PM >

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Post #: 7086
RE: Disaster! - 4/5/2016 5:24:26 PM   
Lowpe


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In the last thirty days Japan has suffered 521 points in Airplane losses, while the Allies have suffered 1,000 points even.






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RE: Disaster! - 4/7/2016 2:04:04 PM   
Lowpe


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Aug 25, 1944

During the night Myojo makes strikes against a fast battleship, Irvings target the fleet carrier Franklin and a CVE.

Both miss. Kingfishers miss against us, Nicks and Irvings intercept.

The Allied fleets move west, and Fletchers sure enough intercept my barges loaded with paratroops. The barges evade, but move back to the coast, their troops still on board.




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RE: Disaster! - 4/7/2016 2:06:25 PM   
Lowpe


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During the afternoon the Allied fleets launch a strike at the Kongo.




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RE: Disaster! - 4/7/2016 2:06:52 PM   
Lowpe


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Our fighters, such that they are, do a good job, but one SBD puts a 1000 pounder into the Kongo, destroying a 25mm AA gun and bouncing off the deck armor.

A good effort here.




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RE: Disaster! - 4/7/2016 2:08:21 PM   
Lowpe


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Our transport fleet gets trashed, flying right into a horrendous Allied CAP, but some make it in.




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RE: Disaster! - 4/7/2016 2:09:15 PM   
Lowpe


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Allied reinforce by APD




Those 40mm were flown in. I hope they got there in time to down some of his transports.

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< Message edited by Lowpe -- 4/7/2016 2:10:52 PM >

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RE: Disaster! - 4/7/2016 2:11:40 PM   
Lowpe


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Tanks. Why did it have to be tanks.








My air transport fleet is probably gone...oh my.

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< Message edited by Lowpe -- 4/7/2016 2:13:08 PM >

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RE: Disaster! - 4/7/2016 2:12:50 PM   
Lowpe


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Harsh day in the air.




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RE: Disaster! - 4/7/2016 2:14:39 PM   
Lowpe


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Sadogashima falls...






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RE: Disaster! - 4/7/2016 2:47:54 PM   
Lowpe


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33 Days ago the Allies crossed the magical 2-1 vp ration; the ratio has been flat for the last days and stands at 2.076 to 1.

What will the Allies accomplish in the next 125 days to make it climb to 3-1?





< Message edited by Lowpe -- 4/7/2016 2:49:14 PM >

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RE: Disaster! - 4/7/2016 2:57:28 PM   
witpqs


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quote:

ORIGINAL: Lowpe

33 Days ago the Allies crossed the magical 2-1 vp ration; the ratio has been flat for the last days and stands at 2.076 to 1.

What will the Allies accomplish in the next 125 days to make it climb to 3-1?

Nothing!

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RE: Disaster! - 4/7/2016 2:59:06 PM   
Lowpe


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If you get to the end game, and still have fuel, these SSTs are handy.

They are 22 VP each, with short endurance, but they can earn their VP back by careful usage. But, I don't think they can ever earn their fuel back.

Long time readers might remember I built 4 of them. I have 1 left, a victim of my poor usage of them. One was destroyed in a bomber port strike, 1 ran out of fuel fleeing in the Pacific and was sunk by a sub, and the third steamed right into the Deathstar near the time of the Guam invasion.

I could have prevented all three losses I think.

I have another SST coming in 4 days, and will use her to run supplies naturally...quite glad I am getting her.




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< Message edited by Lowpe -- 4/7/2016 3:00:15 PM >

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RE: Disaster! - 4/7/2016 3:36:30 PM   
Alfred

 

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It is the same as a cargo ship.  The cargo capacity of the SST is 100 points and it has currently 40 points on board.

Alfred

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RE: Disaster! - 4/7/2016 3:39:25 PM   
Alfred

 

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quote:

ORIGINAL: Lowpe

... The Allied fleets move west, and Fletchers sure enough intercept my barges loaded with paratroops. The barges evade, but move back to the coast, their troops still on board...




You had the wrong home port for the barges.

Alfred

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RE: Disaster! - 4/7/2016 4:08:15 PM   
Lowpe


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe

... The Allied fleets move west, and Fletchers sure enough intercept my barges loaded with paratroops. The barges evade, but move back to the coast, their troops still on board...




You had the wrong home port for the barges.

Alfred


I don't think so, but I am not 100 percent sure. So you maybe right. Interestingly their home port is now Port Arthur as is their target & I surely didn't do that.

I neglected to put the Barges on absolute and that may have been the culprit.

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RE: Disaster! - 4/7/2016 4:10:45 PM   
Lowpe


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quote:

ORIGINAL: Alfred

It is the same as a cargo ship.  The cargo capacity of the SST is 100 points and it has currently 40 points on board.

Alfred


Thanks, I guess that was a silly question.

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RE: Disaster! - 4/7/2016 4:12:57 PM   
Lowpe


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Lots of AA and ART in the production cue, which I really need, but the Infantry/EGN/ARM is pretty much at an end till after 1945.

I am still using PP to buy out troops from Manchuko and send them across the Tsushima Straits to Honshu.






Kind of looking forward to the Glider units. They have 6 37mm rapidfire AT guns and some artillery.

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< Message edited by Lowpe -- 4/7/2016 4:53:37 PM >

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RE: Disaster! - 4/7/2016 4:15:47 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred

It is the same as a cargo ship.  The cargo capacity of the SST is 100 points and it has currently 40 points on board.

Alfred


Thanks, I guess that was a silly question.



Actually, it's that it has a capacity of 40 points and is 100% loaded. That second number is a percentage of maximum capacity.

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RE: Disaster! - 4/7/2016 4:20:43 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred

It is the same as a cargo ship.  The cargo capacity of the SST is 100 points and it has currently 40 points on board.

Alfred


Thanks, I guess that was a silly question.



Actually, it's that it has a capacity of 40 points and is 100% loaded. That second number is a percentage of maximum capacity.


Hmm. Thanks, there I was thinking it was some kind of load factor. Device x Load.

Amazing how many things you learn playing this game day in day out.

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Post #: 7105
RE: Disaster! - 4/7/2016 4:28:07 PM   
Lowpe


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The weather forecast at Oki Shoto is mixed. I thought it was frightful, but the forecast changed from yesterday.

There is a partly cloudy forecast over all of Honshu (big weather map). This changed.

The current weather is overcast.

The forecast is partly cloudy (3 hotkey).

The forecast on the base screen is partly cloudy.

The bad weather indicator is thunderstorms. I hope this means a lot.

I will try to send the barges in again, with a direct/absolute setting flank speed target and home port set to OkiShoto with the best barge commander I have.

I can scrounge one MTB up to go in and create a diversion. I will also drop a dozen type 88 sub mines.




EDIT: The weather forecast on the big map changed overnight.

PPS: I am not very hopeful, but it is only a paratroop unit and a few barges.

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< Message edited by Lowpe -- 4/7/2016 4:44:25 PM >

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RE: Disaster! - 4/7/2016 4:48:32 PM   
Lowpe


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I managed to fly in 5 20mm AA machine cannons, and 2 40mm AA guns plus 24 80 mm mortars. The 6th South Seas has has one Type 95 tank. I hope it is dug in well.

I am not sure if they got there before the Allied transports showed up but I think not.

Here is what I damaged with some DP guns (heavily disrupted).

TBM-1C Avenger damaged by flak
R5C-1 Commando damaged by flak
R5C-1 Commando damaged by flak
R5C-1 Commando damaged by flak
R5C-1 Commando damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-46A Commando destroyed by flak
C-87 Liberator damaged by flak
C-87 Liberator damaged by flak

Allied forces CAPTURE Sadogashima !!!

Here is what I got the day before, the DP guns weren't disrupted then.
R4D-1 Skytrain damaged by flak
R4D-1 Skytrain damaged by flak
R4D-1 Skytrain destroyed by flak
R4D-1 Skytrain damaged by flak
R4D-1 Skytrain damaged by flak
R4D-1 Skytrain damaged by flak
R5C-1 Commando damaged by flak
R4D-1 Skytrain damaged by flak
R5C-1 Commando destroyed by flak
R5C-1 Commando damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-47 Skytrain damaged by flak
C-46A Commando damaged by flak
C-46A Commando destroyed by flak
C-46A Commando destroyed by flak
C-46A Commando damaged by flak
C-46A Commando damaged by flak
C-46A Commando damaged by flak
C-46A Commando damaged by flak
C-46A Commando damaged by flak
C-46A Commando damaged by flak
C-87 Liberator damaged by flak
C-87 Liberator destroyed by flak
C-87 Liberator damaged by flak
C-87 Liberator damaged by flak
C-87 Liberator damaged by fla


< Message edited by Lowpe -- 4/7/2016 4:56:40 PM >

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RE: Disaster! - 4/8/2016 12:25:06 AM   
Lokasenna


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Yep, I don't understand why he went for the piddly islands.

Unless he's just out of units to invade with. It is still 1944, after all.

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Post #: 7108
RE: Disaster! - 4/8/2016 2:57:23 AM   
Lowpe


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quote:

ORIGINAL: Lokasenna

Yep, I don't understand why he went for the piddly islands.

Unless he's just out of units to invade with. It is still 1944, after all.


Let us hope so. I never played the Allies this far, so I have no clue as to what they have.

I suspect he can hit me anywhere with a 3 Marine Division invasion. They were in good shape when they retreated from Nagoya. Perhaps he is waiting on prep.

Finished the turn, and I sent the barges with a para unit off to their deaths at Oki.

A few traps, trying to repair some ships, moving land forces, etc., etc.

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Post #: 7109
RE: Disaster! - 4/8/2016 3:04:38 AM   
Wuffer

 

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maybe rearming his Bombardement fleets and denying the use of a/c in shore hexes?

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