Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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Here is the world. Supplies are plentiful in the SRA, will last to 45 in Honshu and the PI, getting tough in China. A strange game in that I am swimming in fuel and oil. I find a lot of Conventional Japanese Wisdom to be thoroughly wrong. I wish I had more subs, more SSTs, for example. But a lot of it is correct. I don't believe in the decisive battle. Oscar IV are incredibly good, if used correctly. Lilly Divebombers are a godsend. However on the major aspects of Japan you need Franks and the final Jack or George to fight really well in 44. I managed to accelerate the final George to Jan 45 before the facilities burned, but getting the final George, Jack and Frank A sooner would have been a game changer in the air. Of the three there is no excuse for not accelerating the Frank more. Live and learn. I think building both the Jack and George is important for Japan, not focusing solely on one or the other. You can r&d one or the other heavily, but build both as they perform quite different roles and use different engines. Not attacking the Deathstar en masse would have been a game changer too. A better understanding of how to face the Deathstar. More aggressive fort building at Hokkaido, and understanding how to move restricted troops to Hokkaido would have helped. Better use of the Iboats to recon troop staging areas, which I did none of. Perhaps even racing in with a fast small carrier and some Judy Cs to recon would have helped. A better understanding of how to pull of bombardments -- cost me a fair number of BBs and CAs. A better understanding of how supply moves, in Burma & Thailand, and the creation of supply stockpiles at strong points. What a wonderful learning experience this game has been. Much more satisfying than the AI.
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< Message edited by Lowpe -- 4/5/2016 2:08:35 PM >
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