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RE: 4 player E-mail: A - 10/27/2016 4:16:44 PM   
AllenK


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quote:

ORIGINAL: Centuur

quote:

ORIGINAL: AllenK


quote:

ORIGINAL: ashkpa

quote:

The process that took time was determining what MWiF was actually doing, rather than what it was supposed to be doing.

It would be nice to have that documented somewhere, so the rest of us don't have to discover it as well. Could it be written down?


Well, as far as I could tell, MWiF was allowing US CP's to be part of the convoy chains transporting CW and French resources to the CW factories but wasn't allowing them to transport lend-lease US BP's to France. I'm not sure about lend-lease resources as I didn't particularly test that aspect.


That is a bug. This is the tekst of the option:

32. US refutes Naval War zones - The USA may use its own convoy points to ship any resources and/or builds points that the USA is lend-leasing to any allied major power. These convoy points may be attacked by Axis units even if they are not at war with the USA.

The rule here is clear. US convoys may only transport US lend leased build points and/or resources. The US isn't allowed to transport French or CW resources (or build points).
I think you need to put this one with a gamesave in the tech support part of the forums...

Also: look into this ruling in the FAQ on this option:

Q:
Once the US refutes Naval War zones, I know they can only ship their own stuff, but can they be part of a convoy chain? The rule on chains says a Neutral Major cannot be part of a chain unless the rules specifically allow it. Then it cites the nonexistent rule 5.1.1 (we assume 5.1 - Trade Agreements - is meant of course) and rule
13.3.2 Option 9. No mention of 13.3.2 Option 32. So this could mean that for several turns, a chain of CW and Russian CP are taking US lends to Russia, but once the US refutes Naval War zones and wants to use US CPs to ship them, then
no longer can the CW and Russian CP participate in shipping any of the US lends that traversed any distance on US CPs! It also could mean that aside from Trade Agreements, the only chain the US can participate in while neutral, must be
resources to China?

A:
No (13.6.1 specifies which 2 circumstances neutral major powers may share convoy chains). Date 23/12/2007

13.3.2 Option 32: US refutes Naval War zones - The USA may use its own convoy points to ship any resources and/or builds points that the USA is lendleasing to any allied major power.
13.6.1: Neutral major powers can only contribute to convoy chains with other major powers if the rules specifically allow it (see 5.1.1 and 13.3.2, option 9). Neutral major powers’ convoys can not transport resources or build points to other major powers unless the rules specifically allow it (see 5.1.1 Japan-USA, 13.3.2, options 9, 15, 17, 19, 27 and 30).


This means that if the US wants to send BP's to France with this option, the whole convoy chain should be made up of US convoy points. If that isn't the case, the build points has to delivered by a convoy chain consisting only of CW and French convoys.


Centuur, thanks for the clarification. It nicely answers the question I raised a few posts back about how these various rules interact.

I posted the game save on tech support but I think it may be okay after all. The simple reason it appeared US CP's were not working to send the 3 French BP's was there weren't 3 US CP's in each of the 4 sea zones between US and Libreville. Gulf of Guinea only had CW/French. It was by swapping the US CP's for CW ones that the chain worked.

Regarding US CP's in combined chains shipping CW/French resources, without further examination, I think it may be that with the swapping around of US and CW CP's, Orm and myself were able to set things up so that there were enough in each zone to ship everything correctly but the zones all appeared very mixed.




(in reply to Centuur)
Post #: 2971
RE: 4 player E-mail: A - 11/2/2016 6:13:57 PM   
Orm


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How will Italy allocate the results on their submarines?



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 6:14:50 PM >


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Post #: 2972
RE: 4 player E-mail: A - 11/2/2016 6:41:56 PM   
AllenK


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D on the 3 factor sub. 1st A if damaged. If aborted then 1 A to each of the remaining subs, thanks,

(in reply to Orm)
Post #: 2973
RE: 4 player E-mail: A - 11/2/2016 7:16:36 PM   
Orm


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One submarine damaged and aborted, another aborted.



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 7:17:20 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2974
RE: 4 player E-mail: A - 11/2/2016 7:25:30 PM   
Orm


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One transporter damaged and two convoy points sunk.



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 7:26:09 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2975
RE: 4 player E-mail: A - 11/2/2016 7:27:03 PM   
Orm


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Allies stay in the sea area. I assume that Axis will stay as well. The question now is whether Italy will continue to include their submarine force, or not?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2976
RE: 4 player E-mail: A - 11/2/2016 7:28:39 PM   
AllenK


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Stay but no sub, thanks.

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Post #: 2977
RE: 4 player E-mail: A - 11/2/2016 7:34:48 PM   
Orm


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Axis rolls ten and Allies two. But with no submarines included and severe losses among the carrier aircraft the RN select the safe course and avoid combat.



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 7:37:52 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2978
RE: 4 player E-mail: A - 11/2/2016 7:37:00 PM   
Orm


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Will Italy abort their submarine to La Spezia?

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2979
RE: 4 player E-mail: A - 11/2/2016 7:52:22 PM   
AllenK


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Yes thanks.

I'm going to be offline for a couple of hours now. Mayhemizer can take the reins if necessary.

(in reply to Orm)
Post #: 2980
RE: 4 player E-mail: A - 11/2/2016 7:55:58 PM   
Orm


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Include submarines in the Eastern Mediterranean?



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 7:56:40 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2981
RE: 4 player E-mail: A - 11/2/2016 8:07:38 PM   
Mayhemizer_slith


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No thank you.

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Post #: 2982
RE: 4 player E-mail: A - 11/2/2016 8:13:27 PM   
Orm


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Both sides find. (die rolls 2 and 1)



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 8:14:07 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2983
RE: 4 player E-mail: A - 11/2/2016 8:20:22 PM   
Mayhemizer_slith


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Looks like naval air combat to me

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Post #: 2984
RE: 4 player E-mail: A - 11/2/2016 8:25:13 PM   
Orm


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Nothing really happened this round. Axis will stay? And submarines continue to stay safe?



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2985
RE: 4 player E-mail: A - 11/2/2016 8:25:35 PM   
Mayhemizer_slith


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Yes and yes.

(in reply to Orm)
Post #: 2986
RE: 4 player E-mail: A - 11/2/2016 8:41:53 PM   
Orm


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Only Axis side finds. Which boxes to include?



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 8:42:52 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2987
RE: 4 player E-mail: A - 11/2/2016 8:48:31 PM   
Mayhemizer_slith


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Both boxes included.

Using 2 points should bring AA to NE.

Then remaining points to increase damage.

I think D is highest damage and Axis place that on CP. Any remaining A's French ships, starting from highest AA value.

(in reply to Orm)
Post #: 2988
RE: 4 player E-mail: A - 11/2/2016 8:56:12 PM   
Orm


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The British convoy is destroyed. Same procedure for next round?



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 8:57:10 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2989
RE: 4 player E-mail: A - 11/2/2016 8:57:08 PM   
Mayhemizer_slith


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Yes please.

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Post #: 2990
RE: 4 player E-mail: A - 11/2/2016 9:01:04 PM   
Orm


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Axis 1, Allies 7.

How will you allocate the surprise points?



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2991
RE: 4 player E-mail: A - 11/2/2016 9:02:05 PM   
Orm


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It would have been nice if Axis had been rolling as low in land combats as they do in naval searches.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2992
RE: 4 player E-mail: A - 11/2/2016 9:03:39 PM   
Mayhemizer_slith


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2 points to take AA for NE.

Remaining points to increase damage.

First D on CA Dorsetshire.

A on CA Algerie.

Axis continue as before.

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Post #: 2993
RE: 4 player E-mail: A - 11/2/2016 9:04:28 PM   
Mayhemizer_slith


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quote:

ORIGINAL: Orm

It would have been nice if Axis had been rolling as low in land combats as they do in naval searches.


Sure

I consider myself lucky, but Allies have too many ships in CSV so that we can never empty it...

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Post #: 2994
RE: 4 player E-mail: A - 11/2/2016 9:28:33 PM   
Orm


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The British cruiser aborts.



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 9:29:16 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2995
RE: 4 player E-mail: A - 11/2/2016 9:41:01 PM   
Orm


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Italy rolls 1 while France rolls 7.

Two surprise points have been used to remove the AA.

How will the remaining 5 points be spent?

And how will the combat results be allocated?



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2996
RE: 4 player E-mail: A - 11/2/2016 9:43:43 PM   
Mayhemizer_slith


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All to damage looks like a good option. D on the weakest ship.

I place 2nd A to strongest ship with no 1/2 A when time comes.

< Message edited by Mayhemizer -- 11/2/2016 9:44:14 PM >

(in reply to Orm)
Post #: 2997
RE: 4 player E-mail: A - 11/2/2016 9:52:02 PM   
Orm


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One last abort for Italy to allocate.



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 2998
RE: 4 player E-mail: A - 11/2/2016 9:59:06 PM   
Mayhemizer_slith


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Place it on BB, thanks.

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Post #: 2999
RE: 4 player E-mail: A - 11/2/2016 10:01:54 PM   
Orm


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The French manage to remain on station. So far, at least.



Picture from Mar/Apr '41 Impulse #6 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 11/2/2016 10:02:34 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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