Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player E-mail: A

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: A Page: <<   < prev  117 118 [119] 120 121   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player E-mail: A - 12/31/2016 2:21:18 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

Land: USSR, China
Combined: USA
Naval: France, CW

No Port Strikes.

Indian fighters begin patrolling the East Mediterranean.

A British fleet sail from Santa Cruz to Cape St. Vincent. Will Axis intercept it?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Movement

Attachment (1)

< Message edited by Orm -- 12/31/2016 2:23:07 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3541
RE: 4 player E-mail: A - 12/31/2016 2:29:26 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Yes please. Use the FTR, thanks.

(in reply to Orm)
Post #: 3542
RE: 4 player E-mail: A - 12/31/2016 2:35:42 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The interception attempt fails (10) but the force stays in the sea area anyway (4-box).

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3543
RE: 4 player E-mail: AAR - 12/31/2016 3:28:59 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

The Axis decide they have had enough of this puppet government in Vichy and rail an Italian Militia unit to Toulouse.

The US gets annoyed when the Japanese occupy Madagascar (6 rolled, 1 chit to Jap pool). It isn't entirely pleased at the Axis actions either (8 rolled, 2 chits to Ge/It pool).

When Axis forces over-run Marseilles a Trans, a BB and a CA are destroyed. The remainder must flee. Where would the French like to send them? Individually or all ships then all subs?


I am a bit confused by this. Madagascar is not occupied by Japan. And occupying Madagascar wasn't even allowed. Partly because it should be done in the DOW step. And partly because it isn't allowed until the turn after Japan aligned French Indo-China, and Japan aligned French Indo-China this turn.

So now I wonder what happened here. Does it have any relevance or should I just forget it and move on. Until now I actually thought that Madagascar was Japanese controlled.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3544
RE: 4 player E-mail: AAR - 12/31/2016 3:52:09 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
It's that long ago I can't remember it but the hex ownership flags should probably be Japanese.

Not too important immediately but perhaps we can post onto Tech Support for a fix.

(in reply to Orm)
Post #: 3545
RE: 4 player E-mail: AAR - 12/31/2016 5:03:18 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

It's that long ago I can't remember it but the hex ownership flags should probably be Japanese.

Not too important immediately but perhaps we can post onto Tech Support for a fix.

Yes, well, that was my initial thought but then I realized that it was illegal to occupy Madagascar that way. Therefore I wondered what actually happened. I went back and tried that save and it didn't look, to me, that you could have taken the action to occupy Madagascar. I am truly sorry that I didn't notice this before.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3546
RE: 4 player E-mail: AAR - 12/31/2016 5:30:21 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Not to worry.

I suppose the only thing left about it is the US Entry chit that was generated. Probably doesn't make much difference either way but if the opportunity presents itself, it would be easy to fix if a US entry die roll comes up for the Jap pool.

(in reply to Orm)
Post #: 3547
RE: 4 player E-mail: AAR - 12/31/2016 5:31:07 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I've been doing some research with old saves and our AAR thread.

There was a bug that occurred here. When Vichy was collapsed the program gave a roll for Japan occupies Madagascar. Without Japan actually getting control of Japan. And there should not have been any such occupation.

Since the occupation of Madagascar US entry roll was not voluntary it can have had a negative effect on our game. One question is if Japan would have made that occupation anyway if they could have. Another is how we proceed now.

< Message edited by Orm -- 12/31/2016 5:37:45 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3548
RE: 4 player E-mail: AAR - 12/31/2016 5:37:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

Not to worry.

I suppose the only thing left about it is the US Entry chit that was generated. Probably doesn't make much difference either way but if the opportunity presents itself, it would be easy to fix if a US entry die roll comes up for the Jap pool.

The Japanese US entry pool received a '2' chit.

So do you prefer that we give Madagascar to Japan somehow, or that we somehow reduce the US entry level accordingly (or reduce the future increase in some way).

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3549
RE: 4 player E-mail: AAR - 12/31/2016 6:01:01 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
The US entry effects from having the extra 2 chit earlier than they should are rather difficult to undo and what's done is done. We could fix the next entry roll that called for a chit, so 1 less was added and leave Madagascar as it is but I'm not sure how many more opportunities for that will present themselves.

The alternative is to remember to take 2 off Jap and 1 off Ge/It entry values when it comes to selecting US Entry options and DoW calculations.

On the other hand, the game is now in the position where Japan can align it at the next DoW step anyway. If the hex control can be changed, the Axis paid the cost of the alignment (even if it was illegal), so may as well have the benefit.

Since the Allies have operated on the principal Madagascar was Japanese controlled, option 3 would seem the best. Otherwise, option two. I'd go with trying to change the hex ownership.

(in reply to Orm)
Post #: 3550
RE: 4 player E-mail: AAR - 1/1/2017 8:37:34 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

The US entry effects from having the extra 2 chit earlier than they should are rather difficult to undo and what's done is done. We could fix the next entry roll that called for a chit, so 1 less was added and leave Madagascar as it is but I'm not sure how many more opportunities for that will present themselves.

The alternative is to remember to take 2 off Jap and 1 off Ge/It entry values when it comes to selecting US Entry options and DoW calculations.

On the other hand, the game is now in the position where Japan can align it at the next DoW step anyway. If the hex control can be changed, the Axis paid the cost of the alignment (even if it was illegal), so may as well have the benefit.

Since the Allies have operated on the principal Madagascar was Japanese controlled, option 3 would seem the best. Otherwise, option two. I'd go with trying to change the hex ownership.

I leave it to you to decide on a practical route to proceed.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 3551
RE: 4 player E-mail: AAR - 1/1/2017 8:39:54 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
CW sail a TRS loaded with a FTR2 from Canada to Cape Verde Basin.

The Fleet in the Eastern Med move from the 3 to the 2-box.

Additional ships from UK and Spanish Sahara move to Cape St. Vincent.

The Danish Free Merchant Fleet sail a convoy to Cape St Vincent.

The French convoy in South China Sea seeks port in India.

Allies can activate in three sea areas.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 8:40:32 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3552
RE: 4 player E-mail: AAR - 1/1/2017 8:43:18 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Jul/Aug '41
Impulse #3

HMS Revenge initiates combat in the Eastern Mediterranean.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3553
RE: 4 player E-mail: AAR - 1/1/2017 8:48:06 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Nope. No revenge this time.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3554
RE: 4 player E-mail: AAR - 1/1/2017 8:54:59 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Allies decline to search in the other sea areas.

Axis can initiate combat in Cape St Vincent. And they already have a fighter 'activated' for a search.

How will Axis proceed?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 8:55:22 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3555
RE: 4 player E-mail: AAR - 1/1/2017 9:22:20 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Inititate combat.

(in reply to Orm)
Post #: 3556
RE: 4 player E-mail: AAR - 1/1/2017 9:42:04 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Only the Axis side finds. Pretty much as expected.

How will Axis proceed?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3557
RE: 4 player E-mail: AAR - 1/1/2017 9:48:22 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
There is no easy combat.

Axis choose 0 box only. 2 points are saved to negate AA fire, all other points to reduce Allied A2A factors.

(in reply to Orm)
Post #: 3558
RE: 4 player E-mail: AAR - 1/1/2017 9:55:20 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Had to click twice on the die roller to get the die rolls. Waiting for confirmation by email.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3559
RE: 4 player E-mail: AAR - 1/1/2017 9:57:14 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No effect in the first round of air combat. Does Italy stay for another round?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 1/1/2017 9:58:01 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3560
RE: 4 player E-mail: AAR - 1/1/2017 10:36:55 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Yes please.

Edit: if it's not too late, AllenK can decide as he is online now.

< Message edited by Mayhemizer -- 1/1/2017 10:39:04 AM >

(in reply to Orm)
Post #: 3561
RE: 4 player E-mail: AAR - 1/1/2017 10:41:41 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: Mayhemizer

Yes please.

Edit: if it's not too late, AllenK can decide as he is online now.

Unfortunately it is to late.

But I can go back if you insist.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3562
RE: 4 player E-mail: AAR - 1/1/2017 10:42:21 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Ridiculous.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3563
RE: 4 player E-mail: AAR - 1/1/2017 10:42:35 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Heh. I thought it might be too late.

(in reply to Orm)
Post #: 3564
RE: 4 player E-mail: AAR - 1/1/2017 10:43:08 AM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
I would have said stay.

(in reply to Orm)
Post #: 3565
RE: 4 player E-mail: AAR - 1/1/2017 10:43:22 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Mayhemizer

Heh. I thought it might be too late.




_____________________________

Peter

(in reply to Mayhemizer_slith)
Post #: 3566
RE: 4 player E-mail: AAR - 1/1/2017 10:44:32 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
How will Italy place the first abort result?



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3567
RE: 4 player E-mail: AAR - 1/1/2017 10:45:43 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
CP thanks. Axis stay.

Can you AllenK continue? I'm little busy at the moment.

(in reply to Orm)
Post #: 3568
RE: 4 player E-mail: AAR - 1/1/2017 10:56:58 AM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Will do.

(in reply to Mayhemizer_slith)
Post #: 3569
RE: 4 player E-mail: AAR - 1/1/2017 11:00:21 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The Danish merchant ships aborts when the Allied air force fails to provide adequate air protection.



Picture from Jul/Aug '41 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3570
Page:   <<   < prev  117 118 [119] 120 121   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: A Page: <<   < prev  117 118 [119] 120 121   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.391