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RANDOM PATHS FOR NAVAL OR A/C TO reference points IN EDITOR

 
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All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> RANDOM PATHS FOR NAVAL OR A/C TO reference points IN EDITOR Page: [1]
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RANDOM PATHS FOR NAVAL OR A/C TO reference points IN ED... - 1/22/2017 3:52:34 AM   
BillSirKill

 

Posts: 71
Joined: 7/16/2013
Status: offline
Hi All,
Here's the basics to the question: (In the editor)
1. Start of game teleport of a unit (naval or aircraft) to a zone (defined area).
2. Set random path to either reference point or a defined area from that teleported .

I want to launch a naval unit from point A (which is the teleport on start of game).
This Naval unit is to bombard a land unit.
I want a random path to the launch area.

How do I set up a random path once the unit is teleported to a defined area?

Thanks for the help
Bill
Post #: 1
RE: RANDOM PATHS FOR NAVAL OR A/C TO reference points I... - 1/22/2017 10:39:34 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
If you assign it to a mission (the bombardment area) and the path editor will pick a path. It will be direct but to random spot within the destination area.

B

(in reply to BillSirKill)
Post #: 2
RE: RANDOM PATHS FOR NAVAL OR A/C TO reference points I... - 1/22/2017 7:28:14 PM   
BillSirKill

 

Posts: 71
Joined: 7/16/2013
Status: offline
Gunner - Thanks...

(in reply to Gunner98)
Post #: 3
RE: RANDOM PATHS FOR NAVAL OR A/C TO reference points I... - 1/23/2017 8:18:56 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
You can also build a course as a Lua table and add it to the unit .

unit.course = { {LONGITUDE='...', LATITUDE='...'}, {LONGITUDE='...', LATITUDE='...'}, ... }

_____________________________

Michael

(in reply to BillSirKill)
Post #: 4
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