Gallo Rojo
Posts: 731
Joined: 10/26/2000 From: Argentina Status: offline
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[QUOTE]Originally posted by Panzer Leo [B]Seems to be quite an active crowd, your spanish speeking friends :D [/B][/QUOTE] Yeha, its amazing how much two Latin-Americans and two Spanish can talk in a chat-room … and we weren’t sharing a beer! :D ;) [QUOTE]Originally posted by Panzer Leo [B] The Sherman tanks always had smoke and that's correct. German tanks of the medium class (Pz IV and Panther) lacked them, that's now changed. For the Russians I was not sure, but I tended to not give the T-34s smoke... [/B][/QUOTE] Please, be very careful with this. I don’t know if German medium tanks had smoke ammo or not … but I have a playability concern here. The reason for my concern is that I think that there is the following “bug” in SPWaW/H2H (I use quotations marks because I don’t really know if it’s really a bug or if it’s intentional, but I really don’t like how it works): In other Steel Panthers Series, shooting a smoke shoot costs one shot. In SPWaW this is still the case, but if you have wasted all your turn’s shoots you still can shoot smoke-shoots (I’m not talking about the “smoke-discharges” I’m talking about smoke-shoots). So, If you have a PzIVh that have get into troubles in 1945 and is surrounded by T-34/85 in 1944 (or a T-34 surrounded by Pz-IVh in1943), you can shoot all your direct three 3 or four fires shoots, and after that you still can shoot your 3 or 4 smoke ammo shoots … This don’t make to much sense for me, I can’t figure how the crew can to load the gun with smoke-cartridges, turn the turret, etc. and shoot after had shouted their regular direct-fire shoots (as I told, is quite different with smoke discharges). Of course this is a kind of tactic that a truly “sport-man” won’t use … but, who can keep his cool blood and behave like a gentleman when having a good PzIVh in distress :D ;)! … Any way, this wasn’t like this on the good-old Steel Panthers I, and is not like this in SPWW2. What I take out form my chat with my friends, Soviet tanks carried smoke only when they know that will be on assault missions. That’s probably the case for Germans too (but I don’t know). If you like to know my vote: For Western: I would keep smoke ammo on Shermans (I know that this was historically correct), but limiting its number. For the Germans and Soviets: I would keep only in Heavy Tanks and Assault Guns (but not in Medium tanks like T-34 and PzIII/IV/V). Germans medium tanks still have their smoke discharges, so it won’t be a real lost. I may be considering giving smoke to the up-armored version of the T-34 … but I’m not sure. And I guess that tanks having smoke ammo may be more expensive. I have two more questions/comments about the T-34 (I’m a pest, I know it :D): First: Have you considered in allowing that T-34 to be able to carry more than 8 infantry men? Second: I jut realized it: Regarding the T-34m42: You said that this will have the “Mikey Mouse” turret. When this tank will be available? If you’ll keep it’s current availability date (early 1942), you have to keep its old-fashion turret (the same than the m41). What I’m suggesting is that if m42 will share the same icon with other T-34/76 version, and if T-34m42 will still be available by early 1942 (as it is now) then the icon you have to use is the T-34m41 icon (not the T-34m43 “Mikey Mouse”). If, otherwise, T-34m42 will be available by late 1942 (representing the T-34m42/43, then the “Mikey Mouse” turret is correct and m42 and m43 can share the same icon. Note: as Soviet player I would prefer having the m42 avaiable by early 1942, which would also be historically accurate ofcourse (and so, m42 have to share icon with m41 -very accurate too, as both tanks external look was almost identical ... in fact many times diferences among 42 models produced in diferent factories were more noticealbes than one m41 and one m42 produced in the same factory). I’m not sure if I was clear in my explanation … I think it was a little “twisted” :D Finally: Out of topic: Did you receive my “Stalingrad Down-Town and South” (with Harry&Tracer icons)? If you did and you like it, please let me know. I have fixed a couple of minor mistakes in the map, so I have a new version of it. I also discovered that the map has a “scale problem” (I need to add more hexagons between Train Station # 1 and #2). If you’re interested in the map, and you need it soon, please, let me know and I’ll fix it as soon as I can. I’m planning on designing another big (100x180) Stalingrad Map covering the northern-industrial area (using Harry&Tracer’s icons and terrains). Let me know if you’re interested in this other one two. I’m not personally hurry about finishing these Stalingrad Maps, but I can hurry-up if you like to include them in the incoming SPH2H version Very best, Gallo Rojo
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The bayonet is a weapon with a worker on each end
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