Gallo Rojo
Posts: 731
Joined: 10/26/2000 From: Argentina Status: offline
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[B]REGARDING THE MAP [/B] Ok, I have the map already done :cool: It’s a large (100x200) map of Stalingrad Residential Area (Down-Town -with references such as street & building names-, Train Stations, Ferry area, Southern Suburbs, Mamayev Kurgan and a section of the airfield on north). I did the down town area using row-houses and side walks, and I employed some Tracer & Harry’s terrain features. They are really really cool :D Where should I send you? I have this email address from you: joerg.loewenstein*gmx.de (I changed the @ for a * so your address doesn’t be “captured” by advertiser’s email-addresses-hunters). But I don’t know whether it works or not. If you like, send me and email so I have your email (my address appears in my profile). Or I can post the file here, if you prefer. Please, take a look to the map when I sent it to you and tell me if you like it to be included in the new H2H release or not … If you like it, I can hurry with my next Stalingrad Map about the Northern-Industrial part of the city (Lazur Chemical, Red Barricady, Red October, Spartakova, Tractor Factory and Mamavev Kurgan on south). This new map will have 100x180, so again, I can hurry up with it if you’re interested (please: tell me when the dead-line is; as this map is very large it takes a lot of time … “residential Stalingrad” toke me around 24 hours …. Not all together, of course ;) ). I’ll probably post asking help with some German words (I have a couple of maps and photographs that has very detailed data, but they are in German). [B]REGARDING SMOKE [/B] [QUOTE]Originally posted by PzLeo [B] The smoke ammo thing: I have no concerns gameplay wise...the shots give to medium tanks are 1-4 and firing all of them in a single turn isn't anything I would consider unrealistic, as Charles showed. As far as all my researches showed, it was very common for German tanks to carry smoke rounds, especially for the Pz IV [/B][/QUOTE] [QUOTE]Originally posted by Charles_22 [B] It seems to me that the main question here is one of reload times for shells. Since there is no time difference currently in where you place your shots, be that one at 50 yards and then another at 2000, and also that there's no time difference as to the extremes that turret rotation may have to go through if you kept switching targets between the front and the rear, the matter of smoke shells is still even less demanding timewise I would think. [/B][/QUOTE] If I understood, what Charles22 says is that shooting smoke was easier and faster than shooting regular AP or HE shells against a given target; therefore shooting smoke is a kind of “free shot” … Even assuming that it were like this I still have problems with how this works in SPWaW … My problem is that if shooting smoke is a sort of “free shoot”, it should be any time during the turn, not only after have shouted all the regular shoots. The problem is that this “free shoot” stuff happens only if I shoot the smoke after have shouted my regular shoots … I mean: If I shoot a smoke round while I still have shoots, I lost one shoot (I pay the “opportunity cost” of shooting smoke instead of a regular AP or HE round), but If I shoot smoke after have wasted all the regular shoots, then I have a “free shoot”. Example: let’s suppose that I have a PzIVh with 3 shoots and 4 smoke cartridges. If I shoot my 3 shoots against another tanks (“T” targets), after have done this I still can shoot my 3 smoke shoots one after the other as “free shoots” … Ok … Now, if I decide beginning by shooting a smoke-shoot … well, my shoots decrease from 3 to 2 … What happened with the “free shoot”? Is it faster to load and shoot a smoke-cartridge after shooting all my regular shoots than doing it before? I don’t think so … And I can’t forget the fact that SPWaW is the only Steel Panthers Series game in which this happens. That’s why I think that it’s a kind of bug. Having say that, if Germans medium tanks carried smoke ammo, then I agree that they must have smoke ammo in the game … So let’s forget about all this discussion and move forward :D [B]REGARDING OTHER STUFF [/B] [QUOTE]Originally posted by PzLeo [B] To avoid some misunderstanding: There was no raise of 10% across the board for the major nations, but a general reeavluation of the ratings and a raise of the max values applied to the best nations to get a wider spread. [/B][/QUOTE] Sorry, my mistake :( [QUOTE]Originally posted by PzLeo [B] The T-34m42 is the later model and after looking into my icon bag, I found a cool icon for every T-34 now (means 8 of 8) [/B][/QUOTE] Did you say 8 of 8? :D :D :D :D :D :D :D :D
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The bayonet is a weapon with a worker on each end
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