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RE: The Bloody First to Arrive in 2014

 
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RE: The Bloody First to Arrive in 2014 - 3/26/2016 12:22:23 AM   
bwort1101


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I am new to this forum and i didnt find any hint when the game will be released? "When its done?"

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RE: The Bloody First to Arrive in 2014 - 3/26/2016 1:07:33 AM   
Freyr Oakenshield


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Certainly not before...

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RE: The Bloody First to Arrive in 2014 - 3/27/2016 12:05:12 AM   
Nomada_Firefox

 

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quote:

ORIGINAL: bwort1101

I am new to this forum and i didnt find any hint when the game will be released? "When its done?"

Probably at Xmas.

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Post #: 93
RE: The Bloody First to Arrive in 2014 - 3/27/2016 9:08:04 PM   
CGGrognard


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Xmas ____ (insert year here)!

As this thread notes, word of this game came out in 2014. However, it hasn't been released to date. Though those of us that follow this series have requested the developers limit the possibility of bugs in the game.

quote:

ORIGINAL: Nomada_Firefox


quote:

ORIGINAL: bwort1101

I am new to this forum and i didnt find any hint when the game will be released? "When its done?"

Probably at Xmas.


_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to Nomada_Firefox)
Post #: 94
RE: The Bloody First to Arrive in 2014 - 3/27/2016 9:58:01 PM   
STIENER

 

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that's funny CGGrognard.....

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RE: The Bloody First to Arrive in 2014 - 5/10/2016 4:50:03 PM   
CGGrognard


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The Bloody First to Arrive in 2016; no wait 2017; okay maybe 2018. Wait, was the release date based on the Mayan calendar?

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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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RE: The Bloody First to Arrive in 2014 - 4/30/2017 5:10:56 AM   
DoomGT

 

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But now it's 2017 !!

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RE: The Bloody First to Arrive in 2014 - 1/14/2018 12:43:49 AM   
CGGrognard


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To me it's good this game hasn't been release yet. I've used this time to get a Masters Degree.

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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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RE: The Bloody First to Arrive in 2014 - 2/4/2018 6:36:39 PM   
Rodmorg

 

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quote:

ORIGINAL: CGGrognard

To me it's good this game hasn't been release yet. I've used this time to get a Masters Degree.


Well done on the Masters!

I've used this time to go through every single operation and Campaign of every CC from CC3 to GTC... My verdict: Better AI

< Message edited by Rodmorg -- 2/4/2018 6:37:11 PM >

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RE: The Bloody First to Arrive in 2014 - 2/5/2018 12:33:15 AM   
richardlwakeland

 

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And we wait

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RE: The Bloody First to Arrive in 2014 - 2/5/2018 12:50:32 PM   
gravyface_

 

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quote:

ORIGINAL: Rodmorg

quote:

ORIGINAL: CGGrognard

To me it's good this game hasn't been release yet. I've used this time to get a Masters Degree.


Well done on the Masters!

I've used this time to go through every single operation and Campaign of every CC from CC3 to GTC... My verdict: Better AI


Looking to get back into CC, not sure if anything of the retreads are worth getting... price tag is really turning me off to be honest.

How is Last Stand Arnhem?

(in reply to Rodmorg)
Post #: 101
RE: The Bloody First to Arrive in 2014 - 2/5/2018 2:10:25 PM   
richardlwakeland

 

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How is Last Stand Arnhem?
great like all the CC games

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RE: The Bloody First to Arrive in 2014 - 2/5/2018 3:30:16 PM   
gravyface_

 

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quote:

ORIGINAL: richardlwakeland

How is Last Stand Arnhem?
great like all the CC games


AI challenging at all?

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Post #: 103
RE: The Bloody First to Arrive in 2014 - 2/5/2018 3:38:27 PM   
Neogodhobo


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AI will never be challenging in a game like this. You absolutely have to give you some major penalties ( try starting a game with only two platoon rather than 3 )

Where CC excel is in its multiplayer. But the MP aspect of the game is poorly designed, in my opinion.

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RE: The Bloody First to Arrive in 2014 - 2/5/2018 4:02:53 PM   
richardlwakeland

 

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its all in how you lay it

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RE: The Bloody First to Arrive in 2014 - 2/5/2018 6:02:58 PM   
STIENER

 

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last stand Arnhem is a great CC game...the best IMO....it has many new functions ....like stacking BG's and borrowing from the reserve BG force pool....moving onto maps with 2 BG's from diff directions....merging BG's. its a Long GC but its allot of fun....very challenging. as people have said tho CC excels in MP. the AI is a joke really.

Gravyface...where do you live? im on the west coast of Canada.....ill play you a LSA GC if we have similar time zones.......

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Post #: 106
RE: The Bloody First to Arrive in 2014 - 2/5/2018 6:41:46 PM   
Rodmorg

 

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Gravy, I was joking mate, but I'm doing an Allied GC for both TLD and LSA at the moment. Kind of balanced when comparing the two, but as Stiener noted there are many features in LSA that aren't in TLD and other releases.

I'm pondering myself whether or not to purchase Wacht am Rhein

(in reply to STIENER)
Post #: 107
RE: The Bloody First to Arrive in 2014 - 2/5/2018 9:36:44 PM   
richardlwakeland

 

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CST Missouri

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RE: The Bloody First to Arrive in 2014 - 2/5/2018 10:14:10 PM   
gravyface_

 

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Cool. I've never played MP CC, even back in the day. I somehow managed to entertain myself though. I do recall CC2 having decent AI: I don't know if that was because of placement, stance, maps, but I feel like it was a challenging win nonetheless.

(in reply to richardlwakeland)
Post #: 109
RE: The Bloody First to Arrive in 2014 - 2/6/2018 9:49:29 AM   
Benedict151

 

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Hello Neogodhobo

When you say - "But the MP aspect of the game is poorly designed, in my opinion" what are the key things you would like to see improved?
At this point I can't promise anything of course, but we are very open to suggestions

regards
Ben Wilkins

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Post #: 110
RE: The Bloody First to Arrive in 2014 - 2/6/2018 9:56:26 AM   
Benedict151

 

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quote:

ORIGINAL: Rodmorg

quote:

ORIGINAL: CGGrognard

To me it's good this game hasn't been release yet. I've used this time to get a Masters Degree.


Well done on the Masters!

I've used this time to go through every single operation and Campaign of every CC from CC3 to GTC... My verdict: Better AI


Likewise - congratulations on the Masters Degree


With regard to the AI, yes we know ... and are working on it - but what would say would be the 3 key improvements that would make it better for you?

regards
Ben Wilkins

(in reply to Rodmorg)
Post #: 111
RE: The Bloody First to Arrive in 2014 - 2/6/2018 4:23:02 PM   
Tejszd

 

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quote:

ORIGINAL: STIENER

last stand Arnhem is a great CC game...the best IMO....it has many new functions ....like stacking BG's and borrowing from the reserve BG force pool....moving onto maps with 2 BG's from diff directions....merging BG's. its a Long GC but its allot of fun....


Agreed! It is too bad that those features were deemed too complicated for game players and were not kept in the later releases....

(in reply to STIENER)
Post #: 112
RE: The Bloody First to Arrive in 2014 - 2/6/2018 4:31:54 PM   
zakblood


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for me here is my list or suggestions, in no order

an editor

larger maps

2 level buildings and destructible buildings would be nice and more realistic

auto skirmish battles so a number of options then inf battles etc on different terrain types on a points systems

different height terrain and weather

could add and think of more tbh, but this is a nice small tidy lot for now


(in reply to Tejszd)
Post #: 113
RE: The Bloody First to Arrive in 2014 - 2/7/2018 1:45:05 AM   
STIENER

 

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Tejszd .....freakin CRAZY isn't it...." too complicated for game players to figure out " I almost **** myself when matrix came out with that lame ass excuse for not carrying on those great options.

Gravyface ....so where are you located?

Benedict151 ...the AI needs to react to your attack in a common sense way.....its needs to defend in a terrain friendly way.....it needs to use proper inf and tank tactics when it attacks. I mean really the AI is just BAD in SOOO many ways.

(in reply to zakblood)
Post #: 114
RE: The Bloody First to Arrive in 2014 - 2/7/2018 8:05:16 AM   
gravyface_

 

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quote:

ORIGINAL: STIENER

Tejszd .....freakin CRAZY isn't it...." too complicated for game players to figure out " I almost **** myself when matrix came out with that lame ass excuse for not carrying on those great options.

Gravyface ....so where are you located?

Benedict151 ...the AI needs to react to your attack in a common sense way.....its needs to defend in a terrain friendly way.....it needs to use proper inf and tank tactics when it attacks. I mean really the AI is just BAD in SOOO many ways.


EST over here.

(in reply to STIENER)
Post #: 115
RE: The Bloody First to Arrive in 2014 - 2/7/2018 9:02:46 AM   
Nomada_Firefox

 

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quote:


Benedict151 ...the AI needs to react to your attack in a common sense way.....its needs to defend in a terrain friendly way.....it needs to use proper inf and tank tactics when it attacks. I mean really the AI is just BAD in SOOO many ways.

I agree the AI in all previous CC is inexistent. However I am sure how at 20 years the programing for it has been improved. Just people usually think how the previous games where modern when they were not. But it is the fault from the sellers when they showed them as modern games but they were not.

At few words, a engine with more of 20 years..........what can you wait? I do not wait it from the last BF. I have played all the Battle Academy and even if it is a turns game, the AI was so good as never we saw it in CC.

(in reply to STIENER)
Post #: 116
RE: The Bloody First to Arrive in 2014 - 2/7/2018 1:22:02 PM   
gravyface_

 

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quote:

ORIGINAL: Nomada_Firefox


quote:


Benedict151 ...the AI needs to react to your attack in a common sense way.....its needs to defend in a terrain friendly way.....it needs to use proper inf and tank tactics when it attacks. I mean really the AI is just BAD in SOOO many ways.

I agree the AI in all previous CC is inexistent. However I am sure how at 20 years the programing for it has been improved. Just people usually think how the previous games where modern when they were not. But it is the fault from the sellers when they showed them as modern games but they were not.

At few words, a engine with more of 20 years..........what can you wait? I do not wait it from the last BF. I have played all the Battle Academy and even if it is a turns game, the AI was so good as never we saw it in CC.


Wargaming is kind of the last of it's kind when it comes to AI. Every other genre just slaps MMO on it and considers it done.

There's some good AI out there though, for turn-based games particularly, but there's time to run an algorithm based on events _not_ happening in real-time, so it's less daunting of a task vs. a real-time game.

(in reply to Nomada_Firefox)
Post #: 117
RE: The Bloody First to Arrive in 2014 - 2/8/2018 12:18:39 AM   
Txema

 

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In my opinion the AI is the main problem in the Close Combat games. The AI must be thoroughly improved in the new engine as it has been discussed in previous posts. And it can be done in a realistic real-time tactical game. The Graviteam Tactics games have demonstrated that a much better AI is possible in this kind of games.

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Post #: 118
RE: The Bloody First to Arrive in 2014 - 2/8/2018 3:14:23 PM   
Nomada_Firefox

 

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quote:


There's some good AI out there though, for turn-based games particularly, but there's time to run an algorithm based on events _not_ happening in real-time, so it's less daunting of a task vs. a real-time game.

If you compare the AI from the published CC games with the last ten years published RTS games, with a few exceptions, you will see a lot better AI.

Anyway, comparation here is a bad idea because the published CC games used a game engine from more of 22 years ago where deep changes in the AI were not possible and players usually think as if they were new games where they were not.

For me, I would be happy if the AI attacks me and it uses some type of tactics. I do not wait miracles, only some from the year 2018, not from 1996.

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Post #: 119
RE: The Bloody First to Arrive in 2014 - 2/8/2018 5:09:21 PM   
mickxe5

 

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quote:

ORIGINAL: Nomada_Firefox
quote:

For me, I would be happy if the AI attacks me and it uses some type of tactics. I do not wait miracles, only some from the year 2018, not from 1996.

The CC AI is particularly weak as the attacker. The 3 things I think most need improving are:

*Situational Awareness - of victory conditions, kill zones, force morale/enemy losses, and the game timer.

*Deployment - better use of cover and concealment, more forward deployment, more variability in deployment instead of the same 3 unit groups in the same general places.

* (un)Predictability - except on the rare occasions the AI chooses maximum aggression it generally waits until the 5 minute mark to make a concerted offensive effort, even if the tactical situation calls for a hold tight defense.

Bonus - expose more of the AI's decision tree in user accessible scripts as was previously possible in the BGroups and Campaign.txt files.

(in reply to Nomada_Firefox)
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