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RE: The Bloody First to Arrive in 2014

 
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RE: The Bloody First to Arrive in 2014 - 2/8/2018 5:55:38 PM   
Neogodhobo


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I usually always activate the AI cheats, but even this is not enough. I think its clear to everyone that Close Combat AI is mediocre at best.

And this is why we need a BETTER Multiplayer aspect of the game. This is where the magic happens.

(in reply to mickxe5)
Post #: 121
RE: The Bloody First to Arrive in 2014 - 2/9/2018 1:35:29 AM   
gravyface_

 

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quote:

ORIGINAL: Nomada_Firefox

quote:


There's some good AI out there though, for turn-based games particularly, but there's time to run an algorithm based on events _not_ happening in real-time, so it's less daunting of a task vs. a real-time game.

If you compare the AI from the published CC games with the last ten years published RTS games, with a few exceptions, you will see a lot better AI.

Anyway, comparation here is a bad idea because the published CC games used a game engine from more of 22 years ago where deep changes in the AI were not possible and players usually think as if they were new games where they were not.

For me, I would be happy if the AI attacks me and it uses some type of tactics. I do not wait miracles, only some from the year 2018, not from 1996.


I always wondered why developers didn't just apply textbook tactical doctrines as responses to situations. Add some variables (morale, insubordination, FoW, communications breakdown, timing, etc.) and that would be a quality AI.

For example, taking out a fixed position: suppressing fire, flanking, smoke, speed, these are all things that shouldn't be that difficult to quantify.

We're not asking for Napoleon in our AI, reshaping the very concept of operational warfare, just textbook tactics implemented on a script when certain conditions are met.

(in reply to Nomada_Firefox)
Post #: 122
RE: The Bloody First to Arrive in 2014 - 2/9/2018 1:36:57 AM   
gravyface_

 

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quote:

ORIGINAL: Neogodhobo

I usually always activate the AI cheats, but even this is not enough. I think its clear to everyone that Close Combat AI is mediocre at best.

And this is why we need a BETTER Multiplayer aspect of the game. This is where the magic happens.


Setting up a MP game seems like a PITA to coordinate; I don't have much time to game, so when I have a free moment, I don't expect someone to be ready and waiting to play a game.

(in reply to Neogodhobo)
Post #: 123
RE: The Bloody First to Arrive in 2014 - 2/9/2018 1:21:08 PM   
Nomada_Firefox

 

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quote:



I always wondered why developers didn't just apply textbook tactical doctrines as responses to situations. Add some variables (morale, insubordination, FoW, communications breakdown, timing, etc.) and that would be a quality AI.

For example, taking out a fixed position: suppressing fire, flanking, smoke, speed, these are all things that shouldn't be that difficult to quantify.

We're not asking for Napoleon in our AI, reshaping the very concept of operational warfare, just textbook tactics implemented on a script when certain conditions are met.

With the old CC engine because it had 22 years..........with new games, there are games with good IA, most of the modern RTS games gave a good fight. It is my unique request, a good fight, tactics or not, just I want a AI attacking me, defending, these things, a real challenge.

(in reply to gravyface_)
Post #: 124
RE: The Bloody First to Arrive in 2014 - 2/9/2018 4:22:00 PM   
Benedict151

 

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We will be looking to make multiplayer more user friendly


(in reply to Nomada_Firefox)
Post #: 125
RE: The Bloody First to Arrive in 2014 - 2/9/2018 4:23:53 PM   
Benedict151

 

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With regard to the AI we are giving it an overhaul and one aspect we are looking at (now in fact) is its aggressiveness
We too want it to give you (and us) a good fight - and from there we will look to enhance its 'tactical know-how'

regards
Ben Wilkins

(in reply to Nomada_Firefox)
Post #: 126
RE: The Bloody First to Arrive in 2014 - 2/9/2018 5:08:21 PM   
zakblood


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sounds go to me, when can we sign up for beta then?, is the next question

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Post #: 127
RE: The Bloody First to Arrive in 2014 - 2/9/2018 5:53:13 PM   
gravyface_

 

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quote:

ORIGINAL: Benedict151

With regard to the AI we are giving it an overhaul and one aspect we are looking at (now in fact) is its aggressiveness
We too want it to give you (and us) a good fight - and from there we will look to enhance its 'tactical know-how'

regards
Ben Wilkins



Sounds exciting.

I remember the old Vet Mod for CC4 (or 5?): I remember the first map, in awe, as literally every SS unit on the map got up, and just converged at a gallop on the town I was holding... ended up wiping out a quarter of them with some well-placed mortar fire in the town center, but man, it was intense hand-to-hand after that, room-by-room.

(in reply to Benedict151)
Post #: 128
RE: The Bloody First to Arrive in 2014 - 2/9/2018 8:55:44 PM   
Neogodhobo


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quote:

ORIGINAL: Benedict151

We will be looking to make multiplayer more user friendly

.
.
.

With regard to the AI we are giving it an overhaul and one aspect we are looking at (now in fact) is its aggressiveness
We too want it to give you (and us) a good fight - and from there we will look to enhance its 'tactical know-how'

regards
Ben Wilkins







Sweet, awesome news ! Thanks for shedding some light on that !

_____________________________


(in reply to Benedict151)
Post #: 129
RE: The Bloody First to Arrive in 2014 - 2/16/2018 4:21:21 PM   
Benedict151

 

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Hello Zakblood

quote:

ORIGINAL: zakblood

sounds go to me, when can we sign up for beta then?, is the next question

quote:

sounds go to me, when can we sign up for beta then?, is the next question


Funny you should ask - beta is a little way off (cue sighs and groans), but alpha is approaching increasingly quickly and we will want a small outside test group for that
More news soon!

regards
Ben Wilkins

(in reply to zakblood)
Post #: 130
RE: The Bloody First to Arrive in 2014 - 10/4/2018 2:14:33 PM   
CGGrognard


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My birthday is coming up soon and my wife is asking what I want for my birthday. As in previous years, I said I only wanted of The Bloody First; the new highly anticipated installment of the Close Combat series. But as in previous years the game wasn’t released, so from my wife, I received nothing for my birthday. Now I’m not complaining about the time it’s taking to develop the game, but I am concerned my wife is getting tired of me asking for the same gift time and time again. I guess I could switch it up and ask for another game, but then that would kill the anticipation I have for The Bloody First.

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(in reply to Nomada_Firefox)
Post #: 131
RE: The Bloody First to Arrive in 2014 - 10/4/2018 2:52:30 PM   
Nomada_Firefox

 

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quote:

ORIGINAL: CGGrognard

My birthday is coming up soon and my wife is asking what I want for my birthday. As in previous years, I said I only wanted of The Bloody First; the new highly anticipated installment of the Close Combat series. But as in previous years the game wasn’t released, so from my wife, I received nothing for my birthday. Now I’m not complaining about the time it’s taking to develop the game, but I am concerned my wife is getting tired of me asking for the same gift time and time again. I guess I could switch it up and ask for another game, but then that would kill the anticipation I have for The Bloody First.

I recomend you ask a mixer to your wife.

But if you have asked the CCBF as the same gift all these years, your wife will be very happy because she has not bought it yet. Very cheap.

(in reply to CGGrognard)
Post #: 132
RE: The Bloody First to Arrive in 2014 - 10/12/2018 1:04:38 AM   
wodin


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Please just make Inf like they where in CC2. Inf with staying power!!

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Post #: 133
RE: The Bloody First to Arrive in 2014 - 10/31/2018 8:31:07 PM   
CGGrognard


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And hopefully the pathing for vehicles will be better as well.


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(in reply to wodin)
Post #: 134
RE: The Bloody First to Arrive in 2014 - 11/1/2018 9:49:41 AM   
Pvt_Grunt

 

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I hope they finally introduce medics and attack dogs!

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Post #: 135
RE: The Bloody First to Arrive in 2014 - 11/1/2018 10:19:24 AM   
thekromewolf

 

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MONTHS later, no signs of progress, no update, no news feed, pre much conisidered dead, devs must work on it in their free time and work normal 9-5 jobs.

(in reply to Pvt_Grunt)
Post #: 136
RE: The Bloody First to Arrive in 2014 - 11/1/2018 10:22:39 AM   
zakblood


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progress is coming along nicely thanks, alpha testing is done, pre beta testing is next, then open sign up for main beta to follow, not sure why you think it's dead tbh,

but as always, most of the work is ongoing out of public view, updates and posts will be made, when it's ready.

(in reply to thekromewolf)
Post #: 137
RE: The Bloody First to Arrive in 2014 - 11/2/2018 8:13:52 AM   
Pvt_Grunt

 

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Good news, thanks

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(in reply to zakblood)
Post #: 138
RE: The Bloody First to Arrive in 2014 - 11/3/2018 1:03:27 PM   
GrdAdmiral

 

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That’s great news!! I admit, I started to get worried with months of no news. So I can understand why people started to think it might be dead. I’m glad they are wrong.

(in reply to zakblood)
Post #: 139
RE: The Bloody First to Arrive in 2014 - 11/3/2018 11:12:26 PM   
Destraex

 

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Good to hear. Expectations are high for me. I want to feel the amazement I felt playing the close combat 1 demo as a kid in the 1990s. Back then their was simply no other game that came close. I expect with all the competition for the wargaming space today that we will see this game make the next evolutionary leap. To set the bar high again. To stop the re-hash of old code and rest off old laurels.

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Post #: 140
RE: The Bloody First to Arrive in 2014 - 11/22/2018 1:47:20 PM   
thekromewolf

 

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quote:

ORIGINAL: zakblood

progress is coming along nicely thanks, alpha testing is done, pre beta testing is next, then open sign up for main beta to follow, not sure why you think it's dead tbh,

but as always, most of the work is ongoing out of public view, updates and posts will be made, when it's ready.



Your kidding right? like dont get me wrong i love the series but if your gonna say retard **** like that your about you deserve a retard response - Your PR is the worse ive witnessed with any gaming company, worse than battlestate games (loved their latest info update on the escape from tarkov launcher " problem has solved" , what fkn problem) but yet still more info than what you guys are giving.

Nobody hears about this game for MONTHS and you wonder why its dead, try gettin someone to give us at least fortnightly press releases. Til then your games in open beta (cause i doubt yall will invite me to closed) im gonna be playing men of war AS2 dynamic campaign generator..its the best i can get til then.

(in reply to zakblood)
Post #: 141
RE: The Bloody First to Arrive in 2014 - 11/22/2018 9:03:09 PM   
Nomada_Firefox

 

Posts: 1327
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From: Spain
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quote:

ORIGINAL: thekromewolf
Nobody hears about this game for MONTHS and you wonder why its dead

Please do not speak by everybody here. I have seen the game this year and it is at progress. They are taking their time improving it because they want make some really good. They do not need publish information each week.

(in reply to thekromewolf)
Post #: 142
RE: The Bloody First to Arrive in 2014 - 12/14/2018 1:22:24 AM   
rodney727


Posts: 1460
Joined: 7/12/2011
From: Iowa
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quote:

ORIGINAL: Nomada_Firefox


quote:

ORIGINAL: thekromewolf
Nobody hears about this game for MONTHS and you wonder why its dead

Please do not speak by everybody here. I have seen the game this year and it is at progress. They are taking their time improving it because they want make some really good. They do not need publish information each week.



To be fair, announced in 2013....reminds me of Blizzard when announcing a new Diablo edition. But 5 years to develope a game...just saying.

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(in reply to Nomada_Firefox)
Post #: 143
RE: The Bloody First to Arrive in 2014 - 12/15/2018 3:29:12 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
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quote:

ORIGINAL: rogo727


quote:

ORIGINAL: Nomada_Firefox


quote:

ORIGINAL: thekromewolf
Nobody hears about this game for MONTHS and you wonder why its dead

Please do not speak by everybody here. I have seen the game this year and it is at progress. They are taking their time improving it because they want make some really good. They do not need publish information each week.



To be fair, announced in 2013....reminds me of Blizzard when announcing a new Diablo edition. But 5 years to develope a game...just saying.

Comparation is funny at least because Blizzard had money, a lot of money, more money than if you take all the profits from Slitherine in all their lives probably and a very big team. Now compare. The work in BF is a complete success in comparation.

I can understand how you could be waiting a lot of time and you are not in the very confortable with the wait, I was equal one year ago. But trusth me, I am very confortable thinking how the game will be finished as it must be. You should be happy.

(in reply to rodney727)
Post #: 144
RE: The Bloody First to Arrive in 2014 - 12/15/2018 5:09:18 PM   
Simulacra53


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Joined: 5/16/2015
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quote:

ORIGINAL: thekromewolf


quote:

ORIGINAL: zakblood

progress is coming along nicely thanks, alpha testing is done, pre beta testing is next, then open sign up for main beta to follow, not sure why you think it's dead tbh,

but as always, most of the work is ongoing out of public view, updates and posts will be made, when it's ready.



Your kidding right? like dont get me wrong i love the series but if your gonna say retard **** like that your about you deserve a retard response - Your PR is the worse ive witnessed with any gaming company, worse than battlestate games (loved their latest info update on the escape from tarkov launcher " problem has solved" , what fkn problem) but yet still more info than what you guys are giving.

Nobody hears about this game for MONTHS and you wonder why its dead, try gettin someone to give us at least fortnightly press releases. Til then your games in open beta (cause i doubt yall will invite me to closed) im gonna be playing men of war AS2 dynamic campaign generator..its the best i can get til then.


That’s quite an entitled attitude, as if you have a natural right to know the status of a game in development.

It is done when it is done.
If Matrix is too lazy, so be it.

If it arrives I’ll buy it.
In the meantime life goes on, plenty of games to play and enjoy - besides RL(tm).

< Message edited by Simulacra53 -- 12/15/2018 5:10:55 PM >

(in reply to thekromewolf)
Post #: 145
RE: The Bloody First to Arrive in 2014 - 12/15/2018 5:14:48 PM   
zakblood


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one reasons it's best not to say anything when alpha or beta testing any game, as some take it the wrong way, no matter what it said or mentioned, so for me,

Merry Christmas everyone and my last post in here


(in reply to Simulacra53)
Post #: 146
RE: The Bloody First to Arrive in 2014 - 12/17/2018 12:30:47 PM   
Edward75


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I was so looking forward to the release of this game this year. Very sad...

(in reply to zakblood)
Post #: 147
RE: The Bloody First to Arrive in 2014 - 12/17/2018 2:29:13 PM   
budd


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Don't suppose a multiplayer system like Combat Mission is in the cards? Live multiplayer is pretty tough to schedule for a lot of people, some kind of rounds with replay would be nice.

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*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 148
RE: The Bloody First to Arrive in 2014 - 12/17/2018 3:28:14 PM   
Tactics


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If you guys need more time then yes please feel free. Even if you decide you need another 4 years then sure thing take all the time in the world because it really seems like you need it.

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Post #: 149
RE: The Bloody First to Arrive in 2014 - 1/26/2019 4:32:19 AM   
returntoforever8


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I bought armored brigade for the meantime.... y'all might like it, it's pretty good!

(in reply to Tactics)
Post #: 150
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