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RE: NVA Heavy Machinegun - 7/3/2018 1:47:54 PM   
Jason Petho


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quote:

If you guys are hand-painting these 3D graphics, you are a truly...special human beings.


That is precisely what he is doing.

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RE: NVA Heavy Machinegun - 7/3/2018 4:26:54 PM   
Warhorse


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quote:

ORIGINAL: benpark

A question probably for Warhorse- how are you guys doing the isometric 3D stuff?

I did some Squad Battles mods for the 3D view, and found I had to 3D model everything, then output to 2D sprite. A huge amount of work (as I had to model everything in 3D first!)- so I wonder at the number of units yo ave to do.

If you guys are hand-painting these 3D graphics, you are a truly...special human beings.

Hello, I use PaintShop Pro X7, redoing most all the graphics, or totally making from scratch, even ones I did for DGVN years ago. Lots of work for sure, all six facings need to be done. Shading is the key! I just do all the 3D units, not much terrain at all, that is Berto's son Chris!

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RE: NVA Heavy Machinegun - 7/3/2018 4:48:20 PM   
Hoplite1963

 

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Hi Mike
Your input is really appriciated. Just doing the 2d UP fiels for CSME is big enough job but what your doing is a truly massive task. BTW now got over the 200 mark and working on the ZPU-4 14.5mm AAMG. the crew served weapons & artillelry files are none spacific and should be usable for a mod for the CSVN game.

Kind regards
Ian

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RE: NVA Heavy Machinegun - 7/3/2018 8:18:35 PM   
Warhorse


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Watcha working on, Ian?!


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RE: NVA Heavy Machinegun - 7/3/2018 11:14:39 PM   
benpark

 

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Amazing.

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RE: NVA Heavy Machinegun - 7/4/2018 1:06:22 AM   
76mm


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3D looks awesome!

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RE: NVA Heavy Machinegun - 7/4/2018 1:25:29 AM   
Warhorse


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We are working hard on it for you folks!!

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RE: NVA Heavy Machinegun - 7/4/2018 6:18:02 AM   
Crossroads


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quote:

ORIGINAL: 76mm

3D looks awesome!


Thanks Work in progress, still! But we're indeed basically redrawing everything, pretty much no graphics tile from JTCS gets to move to new platform as-is.

While at it, there's the scale change in maps and units, which is depicted quite nicely in the following then-and-now comparison.

JTCS did not have a 3D Zoom-in view, just 3D Normal. With the new engine, 3D Normal remains as-is for hex size, but the hexes are basically done in a manner where buildings are two zoom views (of the old) smaller, and units one zoom view smaller.

JTCS:



CS East Front early ALPHA:



Note also that the new ALPHA screenshot is using CS Middle East terrain, still, while the units are from JTCS. Mike's gonna improve them just like he's done with Middle East and is now doing with Vietnam.

But my main point is that look how (imho) larger the maps look, despite the hexes being of the same size in both screenshots. Things look much more "tactical" now, and taking that grove or what village, or what ever the objective is, looks much more a daunting task now, doesn't it?

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RE: NVA Heavy Machinegun - 7/4/2018 6:19:23 AM   
Crossroads


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And for comparison, here's the new 3D Zoom-In view from the previous page, again:



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RE: NVA Heavy Machinegun - 7/4/2018 10:28:47 AM   
Eagle-FZS


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The size comparison between units, houses and trees I found in CS and JTCS not so great. The units were actually too big and the factories far too small. In your Alpha Graphics, it looks much better although I would have done the factory and houses larger make it look more realistic

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RE: NVA Heavy Machinegun - 7/4/2018 11:02:36 AM   
chris_merchant

 

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Amazing work guys!

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RE: NVA Heavy Machinegun - 7/4/2018 1:40:08 PM   
jamespcrowley

 

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Yes, excellent work but I also think that the Factory, in particular and the houses generally, need to be larger to look right at this scale.

The factory needs to fill the whole hex IMHO.

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RE: NVA Heavy Machinegun - 7/4/2018 3:49:32 PM   
Jason Petho


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We're making the 3D terrain graphics more closely resembling "real" scale, not totally, but closer.

As you can see with the screenshot below of the area above, the houses and factory in the new version are more within the scale as opposed to the original EF version.






Attachment (1)

< Message edited by Jason Petho -- 7/4/2018 3:50:37 PM >


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RE: NVA Heavy Machinegun - 7/4/2018 5:00:24 PM   
Warhorse


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The problem is not the scale of the buildings, but the vehicles and other units, am already working with a very few amount of pixels, if we made them to scale, would only be a couple pixels, nothing to look at at all!! We do what we can, Panzer Corps and others are at what a KM or so per hex or more, and the vehicles fill the whole hex!

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RE: NVA Heavy Machinegun - 7/4/2018 6:21:08 PM   
benpark

 

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The scaling looks great to me-maybe up 25% with the factory and the smaller structures if needed. It will be nice to finally use the "special" tiles, like the factory in the map editor.

One for the wishlist- maybe one slot in the "specials" terrain area (like the factory) for modders that want to add a specific building to a scenario that they make the graphic for.

< Message edited by benpark -- 7/4/2018 6:22:40 PM >


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RE: NVA Heavy Machinegun - 7/4/2018 6:42:55 PM   
Deepstuff3725

 

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That smaller scale you guys chose looks great, in my opinion. I like how the factory does not cover the whole hex, but that's just my take on it. Could you perhaps offer different scale sizes of factories?

And I agree with benpark, any way for us to make our own factories and do some modding of terrain on our own would be very cool. I like putting scenarios together, so being able to create the buildings and structures to look the way I want in a scenario would be great.

Perhaps have a "terrain editor" in the game and have a site where fans can create and upload terrain tiles, and we can go in and download them to use in the game? Just an idea, if it's not feasible no prob.





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RE: NVA Heavy Machinegun - 7/4/2018 6:48:36 PM   
Warhorse


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You are able to mod the graphics files! Then use them in JSGME to swap in and out.

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RE: NVA Heavy Machinegun - 7/4/2018 6:53:57 PM   
Crossroads


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quote:

ORIGINAL: Warhorse

You are able to mod the graphics files! Then use them in JSGME to swap in and out.


Indeed, there's quite a few mods included in the install, all located at the /Mods folder. Have a look at them, see how they're put together, and try creating a mod yourself. Start small, end big

Also, have a look at our Mods and Scenarios forum, and the stickied posts there. Lots of stuff to get you started, hopefully!


edit typos

< Message edited by Crossroads -- 7/4/2018 6:54:45 PM >


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RE: NVA Heavy Machinegun - 7/4/2018 6:59:49 PM   
Crossroads


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quote:

ORIGINAL: Hoplite1963

Hi Mike
Your input is really appriciated. Just doing the 2d UP fiels for CSME is big enough job but what your doing is a truly massive task. BTW now got over the 200 mark and working on the ZPU-4 14.5mm AAMG. the crew served weapons & artillelry files are none spacific and should be usable for a mod for the CSVN game.

Kind regards
Ian



quote:

ORIGINAL: Warhorse

Watcha working on, Ian?!



THIS

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RE: NVA Heavy Machinegun - 7/4/2018 7:07:57 PM   
Warhorse


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quote:

ORIGINAL: Hoplite1963

Hi Mike
Your input is really appriciated. Just doing the 2d UP fiels for CSME is big enough job but what your doing is a truly massive task. BTW now got over the 200 mark and working on the ZPU-4 14.5mm AAMG. the crew served weapons & artillelry files are none spacific and should be usable for a mod for the CSVN game.

Kind regards
Ian


Geez, been so busy your project slipped in under the radar on me!!! Looks good what you did so far, really needed done and we were not allowed, unless I went in and hand made all those as well, thanks for your effort!!!

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RE: NVA Heavy Machinegun - 7/4/2018 7:35:47 PM   
BigDuke66


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Looks really great!

Back to Vietnam. Just wonder what kind of air support is depicted on and off map. Screenshots already showed helicopter on map but will FOs be on map too?
And what about really special AS like B52s? Wouldn't they need to be handled differently compared to "normal" air support if they can plaster large areas?

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RE: NVA Heavy Machinegun - 7/4/2018 7:38:56 PM   
berto


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I'm not a fan of making the buildings any bigger. For one thing, larger buildings would make trees seem like mere bushes. It's a delicate balancing act, scaling each graphic component one to the other. I think we have it about right.

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RE: NVA Heavy Machinegun - 7/4/2018 8:03:22 PM   
Warhorse


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+1

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RE: NVA Heavy Machinegun - 7/4/2018 9:55:00 PM   
Deepstuff3725

 

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Any chance some day, way down the road, we might see a CS: Modern Warfare? I'd like to put together and play scenarios with US and coalition forces going up against different insurgents and terrorist groups, being able to use toys like the M1 Abrams tank, A-10s and F-18s, US Navy Seal teams, etc.

Jeff

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RE: NVA Heavy Machinegun - 7/4/2018 10:01:10 PM   
Jason Petho


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...way down the road.

East Front III, West Front II, Pacific Front and Cold War (in that order) are on the schedule before anything else.

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RE: NVA Heavy Machinegun - 7/4/2018 10:24:57 PM   
Deepstuff3725

 

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Sounds great.

I'll buy them all :)

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/5/2018 5:39:15 AM   
Crossroads


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quote:

ORIGINAL: Deepstuff3725

Any chance some day, way down the road, we might see a CS: Modern Warfare? I'd like to put together and play scenarios with US and coalition forces going up against different insurgents and terrorist groups, being able to use toys like the M1 Abrams tank, A-10s and F-18s, US Navy Seal teams, etc.

Jeff


CS: Cold War is definitively something I am looking forward too! I've got plenty of Cold-War-Gone-Hot boardgames, can't wait to play some scenarios on CS engine as well

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RE: NVA Heavy Machinegun - 7/5/2018 9:24:03 AM   
jamespcrowley

 

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quote:

ORIGINAL: Jason Petho

We're making the 3D terrain graphics more closely resembling "real" scale, not totally, but closer.

As you can see with the screenshot below of the area above, the houses and factory in the new version are more within the scale as opposed to the original EF version.







Very good! I stand corrected.

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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/5/2018 11:03:42 AM   
Crossroads


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quote:

ORIGINAL: jamespcrowley

Very good! I stand corrected.


Here's an earlier snippet Jason posted a while ago at our internal Dev Forum, when we were looking at the scale and how to adapt the various graphics to it. As Jason noted, we opted to go towards the "true scale", but not that far.

quote:

ORIGINAL: Jason Petho

Quick graphic showing relative sizes within a 250 metre hex.





Anyone interested to see the CS Middle East graphics per the picture above should check out MausMan's 3D Graphics mod, available as part of the install, in the Mods folder. Fire up your JSGME in give it a try!


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RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 7/5/2018 11:05:14 AM   
Crossroads


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^^ I mean, even the 2D map art is not done to that scale, just too small to match the tactical "look and feel" we want to achieve with the map aesthetics.

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