Kriegsspieler
Posts: 205
Joined: 12/3/2006 Status: offline
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quote:
ORIGINAL: Hubert Cater Hi Kriegsspeiler, Resource strength directly translates into supply giving value to units, i.e. the supply value a unit receives from the resource and as shown on the unit properties under 'Supply'. So if a Major Port is at strength 12, then it can provide supply up to a maximum value of 12 which typically decreases by 1 supply point per hex as you move away from that supply source. Hopefully this clarifies it? Hubert Hubert, this does help, quite a bit, as does Bill's reply to MTTODD on the supply-based terrain costs. But I find there's still a bit too much going on under the hood to understand how to handle supply. For example, what is the threshold supply level to reinforce a unit up to its full nominal value of 10? I've got units sitting all over China in various states of depletion & I lack a clear sense of what is preventing their ability to reinforce. Is the reason that there is an excess number of units tracing supply from a single source, is it a terrain-driven problem, or is there an overall supply cap in China resulting from the scenario design? In any case, I would propose going forward that the pretty minimal description of supply in the manual be extended, either by means of tooltips (best, in my opinion), or an addendum to the manual, or by an explanatory thread in this forum. The latter is a time-honored Matrix tradition -- I've still got several bookmarks from years ago to other threads where someone finally explains some obscure game concept (my favorite is Joel Billings' post on "initiative" for his and Grigsby's old game on the ACW) And then there's that obscure reference to the difference between supply from a "Major Capital" and a "Major's Capital"!
< Message edited by Kriegsspieler -- 5/18/2019 11:57:31 AM >
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