Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: August 28th, 1943

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: August 28th, 1943 Page: <<   < prev  57 58 [59] 60 61   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: August 28th, 1943 - 12/10/2019 4:13:45 PM   
paullus99


Posts: 1985
Joined: 1/23/2002
Status: offline
Well, part of the downside would be finding an Allied player who is masochistic enough to put up with it.

_____________________________

Never Underestimate the Power of a Small Tactical Nuclear Weapon...

(in reply to obvert)
Post #: 1741
RE: August 28th, 1943 - 12/10/2019 4:21:45 PM   
Cheesesteak


Posts: 301
Joined: 11/8/2010
From: Richmond, VA
Status: offline

quote:

ORIGINAL: paullus99

Well, part of the downside would be finding an Allied player who is masochistic enough to put up with it.


I'd been under the impression that this was somewhere between RA and Scenario 2 in terms of balance, with more "toys" than Scen 2 but an unforgiving economy. Either way, your carrier victory was well done.

_____________________________

"Knowledge is Good" - Emil Faber

(in reply to paullus99)
Post #: 1742
RE: August 28th, 1943 - 12/10/2019 4:33:49 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
I have to be honest, I didn't know what this mod was specifically until John told me he wanted to play it. I still don't really know the difference between it, BTS Lite, and Reluctant Admiral (which is the mod John originally wanted to play before switching to BTS). From what I gather, and I could be wrong as the mod website is confusing and not very clear, BTS is a more extreme boost to Japan's OOB than RA. I'm not too sure.

That said, I wouldn't call myself a masochist for playing it. It makes '42, which is a very fun year in my opinion for the Allies, even more precarious and nail-biting and, at times, can feel like you're endlessly on your toes thanks to John raiding all over the place. Nonetheless, it becomes more "even" in '43. Still, the OOB advantages Japan gets really makes its ability to use interior lines to defend its boundaries quite strong. If you go back to the theoretical screen in the previous page of Japanese carrier strength, that theoretical force combined with CV-capable Jacks/Georges can well make it extremely difficult to make headway in a '44/'45 offensive. It might be a bit too much in my opinion. Thankfully (or I guess hopefully since I can lose my CVs still), I've made a dent in that theoretical Japanese CV strength.

< Message edited by Anachro -- 12/10/2019 4:36:37 PM >

(in reply to Cheesesteak)
Post #: 1743
RE: August 28th, 1943 - 12/10/2019 6:13:18 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Bearcat2
Small, as in the starting factory is a size 8. Who knows how much it has been expanded.


Well, we can parse this out. 21 months of gameplay elapsed x 8= 168 max build to date with a size 8 factory. Based on plane losses alone, he's producing at least 27.8/month. I'd venture his factories are at 35(0)+.

Does he start with a pool of Ritas in the OOB, Anachro?

_____________________________


(in reply to Bearcat2)
Post #: 1744
RE: August 28th, 1943 - 12/10/2019 6:39:01 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
He starts with none in the pool, but can start building a G5N2 factory right away, G5N3's have an arrival date of 12/42. G8N1 Rita, which is the first variant, has an arrival date of 9/44. The G8N2 is 4/45. I'd imagine he is investing in these. I haven't seen a Liz in awhile in-game.



That G8N1 and G8N2 sure are nice planes.




(in reply to Chickenboy)
Post #: 1745
RE: August 28th, 1943 - 12/10/2019 6:39:53 PM   
JohnDillworth


Posts: 3100
Joined: 3/19/2009
Status: offline
Well that is the theory. Ones wonders just how challenged the economy is in practice. One definition of "challenged" may come from the same dictionary as the definition of "small"

< Message edited by JohnDillworth -- 12/10/2019 6:40:19 PM >


_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to Cheesesteak)
Post #: 1746
RE: August 28th, 1943 - 12/10/2019 7:46:42 PM   
adarbrauner

 

Posts: 1496
Joined: 11/3/2016
From: Zichron Yaaqov, Israel; Before, Treviso, Italy
Status: offline

quote:

ORIGINAL: JohnDillworth


4 engine aircraft were pretty sophisticated things for the time and only a couple of economies succeeded at it. Germany dabble but never really got good enough at it and had different strategic needs. Japan had an economy closer to that of Italy, not Germany and certainly not Britain or the US. Production of 4 engine strategic bombers was well beyond the capability of Japan. As you point out, the handful they produced were woefully inadequate. To produce over a thousand of them is far beyond fantasy. It is magical thinking and even that thinking would never have happened. Japan never envisioned needing a strategic bomber. For what? Bombing the US factory base? I suspect John doesn't like the allies having weapons that Japan doesn't have. Again, it is a fantasy mod so I guess anything goes


This isn't accurate, I'm afraid, John; a lot of common places, not necessarily grounded

(in reply to JohnDillworth)
Post #: 1747
RE: August 28th, 1943 - 12/10/2019 7:53:36 PM   
Naskra

 

Posts: 325
Joined: 3/12/2005
Status: offline
I learned from Nasty scenarios that the Rita is quite dangerous in a kamikaze role.

(in reply to adarbrauner)
Post #: 1748
RE: August 28th, 1943 - 12/10/2019 8:07:56 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline
Ok.

I think there might be a heavy basic mistake in the assessment of Japanese industrial capacity in this MOD.

A couple of months ago I was giving advice to an Italian player on the Italian forum who had troubles in grasping Japanese economy.

Now, he was in April 42 (first week of it) playing BTS-Heavy. I guess something changes from Lite but the description given in the website is the same regarding economy.



Well. In the website it's stated that there are "far less initial stocks". It's somehow a lie.

I don't use tracker and I play only Scen1. In my last two games as Japan, I begun to do standardized monthly checks on Excel. I have them for each month, registering stocks, production, gain/loss over last month, gain/loss over 7th dec and changes in percentage.

I compared them with the guy's industrial screens.

Please note that he conquered the historical perimeter plus useless Pacific islands, plus Aleutinans. No industrial base from those conquests. He got stuck in China conquering just the plains between Hankow and Nanyang.
NOTHING MORE.
He has taken many oilfields badly damaged as far as I have understood (and seen from industrial screen).
Little to none HI expansion.


What I did understand analysing his industrial screens is that:
- Japan begins with 3-400k less fuel in the initial stock
- There are way more HI/LI/OIL in Japanese hands
- Supplies are the same


To make a comparison of the magnitude of the "more HI" thing. I compared the data of guy's game to mine of my 2 Japanese PBEMs.
Results:
- Conquering the WHOLE India (bar Karachi), plus China, netted me roughly the same amount of his HIs. (16.000)
- Conquering EVERY oilfield basically intact (bar Miri which starts with 150 damage) and repairing Miri netted me roughly 31.500-32.000 OIL production [from the industrial screen]. He got MORE than 32.000 without China, India, Miri repaired and with many oilfields trashed. Potential production, including "disabled" was well above 38.000.
- Conquering the WHOLE Australia (bar Sidney and Tasmania) netted me way less HI. Don't make me speak about LI and OIL because I would simply start crying in a corner.
- Running the whole freaking IJN boosted by dozzilions of ships for 30 days per months, apparently, still makes possible to have a nice positive FUEL production. I am in red whenever I decide to run continuous operations. My rule of thumb after I complete my intended strategic goals is to have the whole surface fleet disbanded 20 days per month at minimum and the KB disbanded 15 days per month at minimum. He didn't even optimised cargo classes. And he was gaining A LOT of fuel (+ 15.000 accordingly to his tracker. Dunno what that amount means since I don't use tracker).



Now, it's true that more HIs, more pilots and more ships imply a much higher fuel consumption. But I haven't seen that in his game.
It's true that I have done very tough fights in both the PBEMs for which I recorded economical info. But I had also conquered a lot.
It's true that this is a fantasy MOD while I'm a "scen1 purist". But, at least in his case, the entire "much lower initial stock" thing is a plain lie.



I might be completely wrong under every possible point of view, since the guy was playing BTS-H, but I am fairly sure of what I say about it. I mean, he posted his economy so there isn't much to doubt about.

< Message edited by ITAKLinus -- 12/10/2019 8:10:31 PM >


_____________________________

Francesco

(in reply to adarbrauner)
Post #: 1749
RE: August 28th, 1943 - 12/10/2019 8:18:42 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
Dec. 7 1941 Industry Screen - Scen 1 vs BTS 5.7



Dec. 7 1941 Supply/Fuel/Resources - Scen 1 vs BTS 5.7



Mod quote:

quote:

Supply and fuel reserves start at a much reduced state. The Japanese MUST take the DEI as fast as possible!


Doesn't seem like the Japanese supply/fuel starting situation is significantly worse than in Scenario 1.

< Message edited by Anachro -- 12/10/2019 8:20:12 PM >

(in reply to ITAKLinus)
Post #: 1750
RE: August 28th, 1943 - 12/10/2019 8:21:46 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I have zero experience reading Japanese industry, but it looks like Supply is down a small amount, fuel is down 10%, and everything else is elevated (in many cases substantially). Is that right?

(in reply to Anachro)
Post #: 1751
RE: August 28th, 1943 - 12/10/2019 8:25:05 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
The better comparison might be vanilla DBB-C, which the BTS mod is based off of, but I just looked at those and they are the same as in Scenario 1. Seems to be John was a bit bombastic in his claims in the mod page about the initial dire situation of Japan's fuel/supply. But like you, CR, I'm not an expert. Maybe a lot of that supply/fuel isn't on the home islands?

(in reply to Canoerebel)
Post #: 1752
RE: August 28th, 1943 - 12/10/2019 8:26:10 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline
Apparently, whatever version you are playing is the same the Italian guy I mentioned above is playing in terms of initial stocks.


For comparison.

Here is a screen at 01/01/1943. I still had to get part of India (I still had to go beyond the line of emergency reinforcements activation) and to repair few oilfields around in China and India.



When I'll be back to Europe I can post the updated economical situation at Jun-43 or something like that but I guess it's sufficient this screen to show what I meant in my post.




Attachment (1)

_____________________________

Francesco

(in reply to Canoerebel)
Post #: 1753
RE: August 28th, 1943 - 12/10/2019 8:27:38 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline

quote:

ORIGINAL: Canoerebel

I have zero experience reading Japanese industry, but it looks like Supply is down a small amount, fuel is down 10%, and everything else is elevated (in many cases substantially). Is that right?


He also seems to start with greater potential oil-producing abilities in the mod, but I'm not sure exactly where. In the first image you can see 2200 disabled oil production. Is that supposed to simulate synthetic oil technology?

< Message edited by Anachro -- 12/10/2019 8:28:07 PM >

(in reply to Canoerebel)
Post #: 1754
RE: August 28th, 1943 - 12/10/2019 8:30:17 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline

quote:

ORIGINAL: Anachro

The better comparison might be vanilla DBB-C, which the BTS mod is based off of, but I just looked at those and they are the same as in Scenario 1. Seems to be John was a bit bombastic in his claims in the mod page about the initial dire situation of Japan's fuel/supply. But like you, CR, I'm not an expert. Maybe a lot of that supply/fuel isn't on the home islands?





Doesn't matter at all. Only stuff which are loaded on ships are not shown but, by definition, they aren't many. In few of my economical checks I got quite huge jumps in OIL or FUEL but it was because I tend to ship between 150k and 200k OIL or FUEL per-time so they weren't counted.

So, there is little to none margin for that to influence the amounts.




Also, I got extremely surprised by OIL production. He got above 32.000 while you see how much I do have with the afromentioned conquests and everything repaired. He was in the range of ABOVE 38.000 counting disabled production.

_____________________________

Francesco

(in reply to Anachro)
Post #: 1755
RE: August 28th, 1943 - 12/10/2019 8:34:45 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
It seems in the BTS mod, Japan gets the option to boost domestic oil production that's not in the base game. Particularly, in Manchuria and Japan to a lesser degree. Looking to the first images I posted above, Japan also starts with greater initial oil production in its initial possessions.

Am I reading this correct? It seems to invalidate the claims made on the mod page about Japan needing to secure DEI ASAP due to a critical fuel/supply situation, which was supposedly the cost/justification for Japan's greatly expanded OOB and war-making abilities.





< Message edited by Anachro -- 12/10/2019 8:40:03 PM >

(in reply to ITAKLinus)
Post #: 1756
RE: August 28th, 1943 - 12/10/2019 8:38:38 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline

quote:

ORIGINAL: Anachro


quote:

ORIGINAL: Canoerebel

I have zero experience reading Japanese industry, but it looks like Supply is down a small amount, fuel is down 10%, and everything else is elevated (in many cases substantially). Is that right?


He also seems to start with greater potential oil-producing abilities in the mod, but I'm not sure exactly where. In the first image you can see 2200 disabled oil production. Is that supposed to simulate synthetic oil technology?




Sorry to keep posting in your AAR Anachro, but I suggest you to also check industrial centers around the map at 7-DEC since I firmly believe that there are way more oilfields, LI and HI on the map in places which are going to be conquered.


Believe me or not, getting India netted me a lot of HIs. And I expanded Batavia, Singapore, Soerabaja, Shangai, Canton and HK to 100 HI points each in the game for which I posted the economical data. It's quite a lot of HI (and supplies) if you think about that. If you add India... Well I should be far beyond what the guy got with just the historical perimeter (I think the only "additional" industrial center compared to the historical perimeter he got has been Noumea with its 20 LIs).


If somebody without industrial expansion and without China and without India got my same HI production it means something is wrong somewhere.



I don't recall on the spot data from the game in which I got Australia. I guess I'll check tomorrow when I go back from the field.

_____________________________

Francesco

(in reply to Anachro)
Post #: 1757
RE: August 28th, 1943 - 12/10/2019 8:48:57 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
Culprit seems to be that BTS expands oil, etc. production across the board such as below. I'd imagine this is the same for HI/LI, etc.

BTS


DBB-C

(in reply to ITAKLinus)
Post #: 1758
RE: August 28th, 1943 - 12/10/2019 8:51:08 PM   
paullus99


Posts: 1985
Joined: 1/23/2002
Status: offline
Okay, those numbers just don't make sense at all....in the 1940s, there was no "technological" way to increase oil production to the scope laid out in those numbers. Even if you "boosted" production - and what does that even mean? you'd actually be spending more of your industrial output (and oil) drilling new wells and building infrastructure than can come out of the ground.

Now it all makes sense, because John runs his fleet into the ground - and expands factories far beyond what would be feasible...and claims that there is somehow a "deficit" of oil?

Oh yeah, and if you believe that, I have a bridge to sell you.

_____________________________

Never Underestimate the Power of a Small Tactical Nuclear Weapon...

(in reply to ITAKLinus)
Post #: 1759
RE: August 28th, 1943 - 12/10/2019 8:53:19 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline

quote:

ORIGINAL: jwolf

Worst case, I hope that John III at least will let someone else pick up his game from the Japan side. He's still got a good CV force -- just not the overpowering fantasy version he had originally with this mod. I'll bet an experienced, tenacious Japanese player could still make life really difficult for Anachro.


I think a realistic reconceptualization of the IJN could be an interesting set of scenarios, but using this timeline's ~1935 as a starting point means some tough choices. You sure as hey aren't going to get the Yamatos AND several shiny new fleet CV's.

(in reply to jwolf)
Post #: 1760
RE: August 28th, 1943 - 12/10/2019 8:55:12 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline
Anachro, that's more than double just for the initial production centers......



And please don't fall into the trap of "ah but many centers are to be repaired!". It's just a plain lie: reparation of those centers is an investment with a wonderful ROI, especially if you consider the additional HI Japan has. Basically, you have to invest say 2M supplies over the next 6 months in order to gain way way more in a short period of time afterwards. They feed HIs (2 supply points per day) plus the extra refinery capacity (another supply point per day). Meaning that you recuperate your 1.000 supply investment on an oilfield in Nov-43 (considering a reparation made on 7-DEC and that the HI and refineries would be "dry" otherwise).

In other words: Japan has an incredibly strong economy supported by an incredibly strong self-sufficiency in terms of raw materials.


It's like Yamamoto seized the power, ordered dozzilions of ships and cool planes. And... His christian religion enabled him to multiply oilfields and HI instead of bread and fishes.

_____________________________

Francesco

(in reply to Anachro)
Post #: 1761
RE: August 28th, 1943 - 12/10/2019 8:58:36 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline
quote:

Oh yeah, and if you believe that, I have a bridge to sell you.



Probably it's because I'm half drunk: I haven't understood what you mean with the bridge thing.


And, belive me or not , this week I might need to be involved in the costruction of a bridge for real. Send me a PM for that bridge specifications

_____________________________

Francesco

(in reply to paullus99)
Post #: 1762
RE: August 28th, 1943 - 12/10/2019 9:04:33 PM   
JohnDillworth


Posts: 3100
Joined: 3/19/2009
Status: offline


quote:

Okay, those numbers just don't make sense at all.



Oh yes they do.......they make perfect sense. No wonder he can keep running his fleets all over the place

_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to paullus99)
Post #: 1763
RE: August 28th, 1943 - 12/10/2019 9:25:03 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
Initial Resource Production. I have to admit, I never thought to look into these numbers before because 1) I'm playing the Allies and 2) I assumed the numbers would be the same with a initial worse stockpile for Japan. Of course, I probably saw some of this in-game, but never thought to compare with other Scenarios. Instead, Japan has much stronger natural resources production base, a similar level of stockpiled resources, etc.

It's a bit deceptive in the mod page to claim that Japan is in dire need of the DEI. Here I was thinking oil was a super critical resource for Japan and that John might have fuel difficulties given how much he moves his capital ships around, but the economy page tells me John can get more of his home islands needs from home and devote more of his DEI production to fueling the fleet needs.


(in reply to JohnDillworth)
Post #: 1764
RE: August 28th, 1943 - 12/10/2019 9:27:57 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline
quote:

Am I reading this correct? It seems to invalidate the claims made on the mod page about Japan needing to secure DEI ASAP due to a critical fuel/supply situation, which was supposedly the cost/justification for Japan's greatly expanded OOB and war-making abilities.



I posted my reply to this message before the edit.


First of all: sorry again if I have opened the Pandora box of Japanese economy in your AAR!



Replying.

There is NO justification for that.


I make an example which should be quite self-explanatory.

I am in one of my 2 afromentioned Jap PBEMs in mid-May 1942. I have KB which is going to strike NZ in a couple of days. It's coming directly from an engagement near Colombo. Refuel with AOs south of Cocos, then Perth, then Melbourne and now NZ.

Look at the map to see NZ.... It's quite "far" from everything.

Now imagine that I have heavy committments all around the map since 7 DEC. I have never stopped for real, just to repair some engine and sys damages. I haven't done even upgrades to anything so heavy are my naval committments in this brutal start of the game.

I have been using EACH capital ship (10xBBs + all the CAs minus Maya, sunk some days ago) since the very first day. Not a single day of pause. I have them followed by AKEs and they bomb enemy fortresses. Now, for example, it has been one month they bomb everyday Sidney under siege.


Still, my fuel and oil levels are not even close to the "alert" level. I simply don't care since so far it's ok. I made very long and complex calculations in industrial terms and so I know what I am doing (somehow...). What I mean is that even stretching so much the fuel consumption, I have no troubles.
And I haven't done a single OIL/FUEL shipping from DEI to Onshu so far. Instead, I shipped 200k from Onshu to Truk (again, it's not blasphemy, I somehow know what I am doing: did my homework).

EDIT: I have shipped roughly 300k from DEI to Australia to feed HIs (and fleets) there, though.


So, even in a "normal" Scen1 game, there is little need to conquer DEI immediately in terms of fuel. Even if you overextend like a mad and you don't ship back to Onshu for the first 6 months.

That's why I am 300% sure in what I say when I say that "conquering immediately DEI" is a plain lie. Completely. With no possible interpretation otherwise.


Japan can run its fleet and industries for quite a long time even without shipping a single oil point back to Onshu. Clearly, there are many many many considerations to do for not doing that, but, in case, it's completely possible with little concern. [provided you are able to ship bigger quantities than usual afterwards, of course]




I am probably a mediocre player, but if John has to say something, I am completely able to subscribe what I said in this topic and debate with him. I know that what I am saying in regards to this matter is right and I'm plentiful of Scen1 data recorded to demonstrate what I say.

< Message edited by ITAKLinus -- 12/10/2019 9:34:08 PM >


_____________________________

Francesco

(in reply to Anachro)
Post #: 1765
RE: August 28th, 1943 - 12/10/2019 9:34:50 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
Well, needless to say, this needs to be a big issue brought up in John's new mod thread. I'd certainly love to hear his justification. I've PMd NYGiants to share his thoughts in here if he sees it. As for the game, it goes on, but now with the added understanding that the resource/fuel war isn't as critical as I thought it would be.

< Message edited by Anachro -- 12/10/2019 9:35:13 PM >

(in reply to ITAKLinus)
Post #: 1766
RE: August 28th, 1943 - 12/10/2019 9:45:00 PM   
ITAKLinus

 

Posts: 630
Joined: 2/22/2018
From: Italy
Status: offline
I'll be brutally honest:

I think that he had somehow made a nasty trick on you. I started to realise it only when I read some of the replies regarding Japanese economy in the last couple of days. I took for granted that everyone knew the state of the Japanese economy in the mod, while eventually it's not the case. That's why I brought up the calculations I did some time ago for the Italian player I mentioned before in the topic.

This can have major impacts on the game since I guess you have been prepared since the beginning for a relatively weaker Japanese economy instead of the monster it actually is.

I also add that I withdraw my offer to continue the match in case John leaves (in case you would have agreed of course!) because I see that you didn't know to what extent the Japanese economy got boosted. And, thus, its underlying capability of fighting a war at least on par with US. It wouldn't be fair from my perspective. I write here in public so that there cannot be a single doubt about me willing to exploit this "peculiar" Japanese situation.


Also, feel free to ask me whatever information, here or via PM, if you need more data or whatever for your questions to NYGiants and/or John regarding the MOD.
I'm quite responsive. And sometimes even quite sober.

< Message edited by ITAKLinus -- 12/10/2019 9:46:00 PM >


_____________________________

Francesco

(in reply to Anachro)
Post #: 1767
RE: August 28th, 1943 - 12/10/2019 10:03:31 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Anachro

Culprit seems to be that BTS expands oil, etc. production across the board such as below. I'd imagine this is the same for HI/LI, etc.



Man I wanna play this mod for Japan!!!

If he quits I volunteer!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Anachro)
Post #: 1768
RE: August 28th, 1943 - 12/10/2019 10:31:03 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Anachro
Doesn't seem like the Japanese supply/fuel starting situation is significantly worse than in Scenario 1.


While the initial supply is lower (by a paltry 40,000), the BTS added oil production + refineries in the HI will make some of this up quickly. Same with the higher HI and LI-both of these will produce supply too. No, Japan is not in dire straits in this scenario. Far from it.

_____________________________


(in reply to Anachro)
Post #: 1769
RE: August 28th, 1943 - 12/10/2019 11:31:15 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Gentlemen,

HI - was increased in Home Islands to reflect a better prepared Japan per IJN influence. Manila and Java both have more when captured. But, with more HI at start, the more fuel and resources are needed. Never mind the use by the Fleet.

IJN - Is bigger and stronger, so more Naval Shipyards could be needed and thus more HI.

I'm not going to knock heads with those who do not like this mod for whatever reason - IJN fanboy wet dream, not realistic, Japan's economy too strong, etc.. I'm playing Allies and have just entered July 45. So, to some extent I've been play testing it and there have been newer versions to come out. John and I have made corrections along the way as Japan was too strong with initial versions. On some issues he overrules me as this is his mod (Jack and George being CV capable is a great example, but he has dialed that back on version being worked on now), I'm just here to give a more balanced approach especially from the Allied side. It may need more, but 'we' need input on how you would do so.

I'm changing China over to Big B's mod version, slowly, right now for the next version of BTS. Since this is my first time into '45 as Allies, I've added some more late war editing to help the Allies. Again, this mod is a work in progress and I may be the one who has gone the farthest as Allies. Still trying to find that balance that gets Japan into late '45 or even '46, maybe. For that to happen, more players have to take up a PBEM game and then send John and I feedback on what may need to be changed. We hope this next version is done by New Years. My opponent has played other PBEMs as Japan and I've asked for feedback which he has declined to offer, saying things are good.

I played as Japan into '43, but my Allied opponent quit as his CV/CVLs had been systematically sunk for almost two years. That version had refineries making supply which we took out afterwards. I was able to get CV capable Georges in too quickly which enabled me to wreck havoc.

(in reply to Chickenboy)
Post #: 1770
Page:   <<   < prev  57 58 [59] 60 61   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: August 28th, 1943 Page: <<   < prev  57 58 [59] 60 61   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.968