Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) Page: <<   < prev  11 12 [13] 14 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 5:37:49 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Lowpe

Thanks. I plan on working the leader changes hard...


+1.
A lot of players rush to buy out units, but I figure that ignoring leaders amounts to writing off the in-situ units at game start so that they are destroyed without a decent chance to inflict pain on the enemy. I spend a lot on captains for DDs, CAs and big CLs, which really seems to help with their accuracy, damage control and torpedo avoidance. High aggression DD captains seem to search longer for subs and that often means more attacks.

Once the old BBs get repairs and upgraded AA, I change the leaders if I am about to use the BB in an operation. CVs of course get good leaders from the get-go.

Small fry patrol and ASW vessels can normally get better leaders at no PP cost.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 361
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 5:46:47 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Shallow pools of good fighters...

lack of recon...

Heavy Bombers. Can't wait to use AB! I think most AFBs use these bad boys very poorly. We shall see if I can use them better. I have lots of ideas....

I am going to have to figure out how to use the Airacobra and P39. How to structure them to stop Zero and then George Sweeps. A challenge no doubt.




Attachment (1)

< Message edited by Lowpe -- 7/28/2020 6:06:48 PM >

(in reply to Lowpe)
Post #: 362
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 5:54:12 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

Thanks. I plan on working the leader changes hard...


+1.
A lot of players rush to buy out units, but I figure that ignoring leaders amounts to writing off the in-situ units at game start so that they are destroyed without a decent chance to inflict pain on the enemy. I spend a lot on captains for DDs, CAs and big CLs, which really seems to help with their accuracy, damage control and torpedo avoidance. High aggression DD captains seem to search longer for subs and that often means more attacks.

Once the old BBs get repairs and upgraded AA, I change the leaders if I am about to use the BB in an operation. CVs of course get good leaders from the get-go.

Small fry patrol and ASW vessels can normally get better leaders at no PP cost.


I don't think anyone really knows what exactly leaders do. I keep finding new and unexpected ways they impact the game in meaningful directions.

I am about as far away from selecting leaders based on one or two traits (naval or air and aggression). Other traits can be more important, and I have been a fan of low aggression leaders for IJN warships for a long, long time. High aggression has its place...but it is dangerous.

Generally speaking, I think leader changes are some of the most efficient uses of PP.

(in reply to BBfanboy)
Post #: 363
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 6:03:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The USN! Wow, this is the threat to the Empire. JFB's who fritter away their strength running roughshod over the Commonwealth and US Army while neglecting the USN are in for a shock. In all of my games, it is the USN that was always first and foremost in my mind.

The Allies are generally never more than 3 invasions away from bombing Honshu...and as long as you don't screw the USN up, there is hope for stunning turnarounds and when it happens, it happens so fast and the pace of advance so startling.

I recall the first Corsair is land based only.

I am looking forward to wielding this great club to bludgeon the Empire left, right and center. So many great tools, but patience required.






Attachment (1)

< Message edited by Lowpe -- 7/28/2020 6:05:06 PM >

(in reply to Lowpe)
Post #: 364
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 6:31:01 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
If the Buffaloes and the P-39s have a height advantage, they do seem to work okay against the Zero when defending. I did see P-26s at 10 or 11 thousand feet drop to 4750 feet when a Zero sweep went over so having them low could be an option. The P-39s down low would also work great against torpedo bombers.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 365
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 7:17:12 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

You can turn them in ONE day early and still get the points.


To a certain degree, I thought you got more points if you turned them in earlier.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 366
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 7:31:39 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

I wonder if I can sneak elements of Cavite into Pakhoi.


Any flying boats? These could get out some of the 'lighter' devices. Once the base unit is destroyed these then become the base unit and may rebuild, if devices aren't a problem.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 367
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 7:35:50 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Definitely going to attempt to get the III Indian HQ out of Malaya....by hook or by crook.


Or again, by flying boats. Unless they're are all motorized support devices.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 368
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 7:57:27 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

I have only found two squadrons I can remove for PP a few days into the war


There're a total of six units that I know of, the gorn produced a list sometime back.

19/32 Bg, S.F. 26pts. Needs to have a detachment recombine to withdraw.

7/22 Bg, S.F. 68pts.

Beaufort recon in Kuantan. 12pts.

Walrus. 22pts. Have a note that its in HK. Needs to move to remove. Note says Kweilin will do.

Vildebeast in HK. Note says, 'drop tanks, move to Clark' to withdraw. 17pts.

Walrus det. in HK. No note on moving? 17pts.

If my math is correct, that's 162 PP's.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 369
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 8:00:50 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

One PBY aircraft to fly out a supply clerk, a personnel clerk, a cook, a corporal to supervise, and an Ensign to give the orders and the unit can be rebuilt.

For the III Indian Corps, switch the Ensign to a lieutenant.

All that you have to do is move just a part to another base, wait for the parent unit to be destroyed, then buy out the fragment which becomes the parent unit. Then remove said unit to a place of safety to get rebuilt.


RJ beat me to it.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 370
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 8:10:03 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

I kind of know all those tactics. For the most part I couldn't even bring myself to use them against the AI, let alone against a player.

For Cavite


Against the AI, I don't do much of anything unusual, its the AI, it'll lose all on its own.

But against a human with an unrestricted unit such as at Cavite I don't think it'd be a problem. What's III Indian? Check with Scout, see what he says.

Maybe leave MacArthur instead.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 371
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 8:17:33 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

edit: Now where did I put my glasses?
Oh wait, they are on top of my head!


Hey, that's very insensitive toward some of us here.

Especially those of us that have done that, and that includes phones too. Oh... Its in my hand.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 372
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 8:20:47 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

You have to wait a long time before anything remotely interesting appears with respect to British planes.

The DC3 is of course interesting, but a pitiful build rate.


Ah, the pitfalls of being at the end of a long and depleted supply chain.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 373
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 9:14:24 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: rustysi

quote:

I have only found two squadrons I can remove for PP a few days into the war


There're a total of six units that I know of, the gorn produced a list sometime back.

19/32 Bg, S.F. 26pts. Needs to have a detachment recombine to withdraw.

7/22 Bg, S.F. 68pts.

Beaufort recon in Kuantan. 12pts.

Walrus. 22pts. Have a note that its in HK. Needs to move to remove. Note says Kweilin will do.

Vildebeast in HK. Note says, 'drop tanks, move to Clark' to withdraw. 17pts.

Walrus det. in HK. No note on moving? 17pts.

If my math is correct, that's 162 PP's.


Thanks, that a big help.

(in reply to rustysi)
Post #: 374
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 9:15:27 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Well, heard from the Empire, and it seems like I am back to facing a very early Sam.

Well, the Empire wants to be spotted 10-15 points, not sure what more I can give him....30+ ships and the potential for Sam super early, plus he informs me he has worked out merging magic move task forces with I guess normal task forces....

I have no clue when Japan gets all their 30+ ships, but if the Sam arrives in 1943 it may very well be difficult to avoid AV.

Should be interesting.

< Message edited by Lowpe -- 7/28/2020 9:24:01 PM >

(in reply to Lowpe)
Post #: 375
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 10:28:41 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Some of them early, some in June, some at the very end. Some nice surprises for that dark and stormy night . . .

Oh wait, I am not Snoopy writing a book . . .

Shades of another AAR . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 376
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 10:30:58 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: rustysi

quote:

edit: Now where did I put my glasses?
Oh wait, they are on top of my head!


Hey, that's very insensitive toward some of us here.

Especially those of us that have done that, and that includes phones too. Oh... Its in my hand.


That is NOT insensitive because I have done that!

However, I have never looked for my cell phone in a dark car using the light of the cell phone in my hand . . .

Yes, I read about a man who was looking for his cell phone using the light from the lost cell phone that was in his hand . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to rustysi)
Post #: 377
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 11:37:09 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: rustysi

quote:

You can turn them in ONE day early and still get the points.


To a certain degree, I thought you got more points if you turned them in earlier.

I think that only applies to certain ships returned to Britain early.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rustysi)
Post #: 378
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/28/2020 11:53:37 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
quote:

ORIGINAL: Q-Ball
A better choice is the Dutch Naval HQ in Batavia; it's unrestricted, and can be safely moved. Perth seems like a good destination......

Thanks, I will check it out...haven't looked too much at the Dutch other than some funny ships, AA and their armored units.

Dutch base forces are handy to save, to Oz or even India. They are cheap, with nice TOE, and take common replacements. Everything else is crap, except maybe some aviation support units


quote:

ORIGINAL: Lowpe
Well, heard from the Empire, and it seems like I am back to facing a very early Sam.

Where do you get this "early Sam" idea from? It does not have upgrade chains, so research should be done honestly. First research factories will come online late 43, and then there is research to be accumulated.

(in reply to Lowpe)
Post #: 379
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 12:02:13 AM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
quote:


I am going to have to figure out how to use the Airacobra and P39. How to structure them to stop Zero and then George Sweeps. A challenge no doubt.


I'm generating really good results against P-38s with Oscars and Nicks on ultra-low CAP against high altitude sweeps. Don't think I've went higher than 5k yet. The first group that gets jumped tends to take a fair battering from the dive bonus, but it tends to even out as the other squadrons feed in.

It's been effective enough that I'm happy with it - much better than fighting stratosweep with stratoCAP.

quote:

The USN! Wow, this is the threat to the Empire. JFB's who fritter away their strength running roughshod over the Commonwealth and US Army while neglecting the USN are in for a shock. In all of my games, it is the USN that was always first and foremost in my mind.

The Allies are generally never more than 3 invasions away from bombing Honshu...and as long as you don't screw the USN up, there is hope for stunning turnarounds and when it happens, it happens so fast and the pace of advance so startling.


I think it was Bullwinkle that said that AE is primarily a naval game, and he's right!

Airplanes are all well and good, but I think there is a lot to be said for leveraging the Allied fleet train properly. There's not quite the flexibility of the IJN in terms of conversions from merchantmen, but there's plenty of depth to use them to turn dot bases in the Pacific into rearming points for just about anything.


(in reply to Lowpe)
Post #: 380
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 12:11:54 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: GetAssista
Everything else is crap, except maybe some aviation support units

Where do you get this "early Sam" idea from? It does not have upgrade chains, so research should be done honestly. First research factories will come online late 43, and then there is research to be accumulated.


I plan on buying out a Dutch AA unit on Lautem and shipping them to Oz early on.

Andy didn't fix it. It doesn't show up in the mod notes, and in the thread Andy says he fixed it. I checked in scenario 1 it is fixed, but I never checked scenario 2 and now it is too late.






Attachment (1)

< Message edited by Lowpe -- 7/29/2020 12:12:46 AM >

(in reply to GetAssista)
Post #: 381
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 12:14:07 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: mind_messing

quote:


I am going to have to figure out how to use the Airacobra and P39. How to structure them to stop Zero and then George Sweeps. A challenge no doubt.


I'm generating really good results against P-38s with Oscars and Nicks on ultra-low CAP against high altitude sweeps. Don't think I've went higher than 5k yet. The first group that gets jumped tends to take a fair battering from the dive bonus, but it tends to even out as the other squadrons feed in.

It's been effective enough that I'm happy with it - much better than fighting stratosweep with stratoCAP.

quote:

The USN! Wow, this is the threat to the Empire. JFB's who fritter away their strength running roughshod over the Commonwealth and US Army while neglecting the USN are in for a shock. In all of my games, it is the USN that was always first and foremost in my mind.

The Allies are generally never more than 3 invasions away from bombing Honshu...and as long as you don't screw the USN up, there is hope for stunning turnarounds and when it happens, it happens so fast and the pace of advance so startling.


I think it was Bullwinkle that said that AE is primarily a naval game, and he's right!

Airplanes are all well and good, but I think there is a lot to be said for leveraging the Allied fleet train properly. There's not quite the flexibility of the IJN in terms of conversions from merchantmen, but there's plenty of depth to use them to turn dot bases in the Pacific into rearming points for just about anything.




Nicks plus something that can dance, was always my go to choice for answering P38s...

USN is a beast.

(in reply to mind_messing)
Post #: 382
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 12:25:04 AM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
Andy didn't fix it. It doesn't show up in the mod notes, and in the thread Andy says he fixed it. I checked in scenario 1 it is fixed, but I never checked scenario 2 and now it is too late.

Oh, I see... My version of Andy's Stock 2 has all that upgrade chain bonanza fixed. And it's the recent one, cause I played with the bonanza before.

Well, Scott can always play it like it was intended instead of like it is in the scenario ) Also, the engine is far off, and moving it very early requires some serious engine investment taking away from other engines. There are few engine factories overall.

(in reply to Lowpe)
Post #: 383
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 12:27:27 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: GetAssista
Everything else is crap, except maybe some aviation support units

Where do you get this "early Sam" idea from? It does not have upgrade chains, so research should be done honestly. First research factories will come online late 43, and then there is research to be accumulated.


I plan on buying out a Dutch AA unit on Lautem and shipping them to Oz early on.

Andy didn't fix it. It doesn't show up in the mod notes, and in the thread Andy says he fixed it. I checked in scenario 1 it is fixed, but I never checked scenario 2 and now it is too late.







Darn, you posted it!

Oh well, it was bound to get out.

There is another thing that I saw. I thought that the 144th regiment that invades Guam with a major General in charge was part of a division where most of it is in the DEI or ends up there. In the scenario version that I have, it is not. I would have to load another version of the game without this scenario and then compare it to be sure. But ah is lazy and I am thinking of

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 384
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 1:32:09 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Lowpe
Andy didn't fix it. It doesn't show up in the mod notes, and in the thread Andy says he fixed it. I checked in scenario 1 it is fixed, but I never checked scenario 2 and now it is too late.

Oh, I see... My version of Andy's Stock 2 has all that upgrade chain bonanza fixed. And it's the recent one, cause I played with the bonanza before.

Well, Scott can always play it like it was intended instead of like it is in the scenario ) Also, the engine is far off, and moving it very early requires some serious engine investment taking away from other engines. There are few engine factories overall.


I downloaded it July 10th.

Scott says he is poor at accelerating planes...which why he is more comfortable with PDU off.



(in reply to GetAssista)
Post #: 385
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 1:33:16 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: GetAssista
Everything else is crap, except maybe some aviation support units

Where do you get this "early Sam" idea from? It does not have upgrade chains, so research should be done honestly. First research factories will come online late 43, and then there is research to be accumulated.


I plan on buying out a Dutch AA unit on Lautem and shipping them to Oz early on.

Andy didn't fix it. It doesn't show up in the mod notes, and in the thread Andy says he fixed it. I checked in scenario 1 it is fixed, but I never checked scenario 2 and now it is too late.







Darn, you posted it!

Oh well, it was bound to get out.

There is another thing that I saw. I thought that the 144th regiment that invades Guam with a major General in charge was part of a division where most of it is in the DEI or ends up there. In the scenario version that I have, it is not. I would have to load another version of the game without this scenario and then compare it to be sure. But ah is lazy and I am thinking of


You don't even play pbem...It is a cheesy exploit that should be fixed. In all seriousness, it should not be called scenario 2. It is a very intriguing mod...




< Message edited by Lowpe -- 7/29/2020 1:44:18 AM >

(in reply to RangerJoe)
Post #: 386
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 1:48:04 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Anybody know what Commander traits might be used to effect a battle 1 hex away from a HQc?

Leadership -- gain experience?
Inspiration -- morale?
Admin - disruption?
Aggression - AV?


Any idea, or is the HQc worthless except as a damage soak in off base hexes?






Attachment (1)

(in reply to Lowpe)
Post #: 387
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 2:01:18 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

I'm generating really good results against P-38s with Oscars and Nicks on ultra-low CAP against high altitude sweeps.


What no Tojo's. IIRC Japan can get those quite early too, and it is a different beast.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Lowpe)
Post #: 388
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 3:38:49 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Lowpe

Anybody know what Commander traits might be used to effect a battle 1 hex away from a HQc?

Leadership -- gain experience?
Inspiration -- morale?
Admin - disruption?
Aggression - AV?


Any idea, or is the HQc worthless except as a damage soak in off base hexes?



The things you list are what I understand may come into play. The Admin. benefits may require being in the same hex. I think the aggressiveness can influence how long the unit fires during that phase of battle. I note that the historic land unit leaders who were considered good DID have great skill in Land.

Although others have said that the Skill of the HQ leader does not come into play in battle, I think it may be a factor in experience gains during rest periods - i.e. influencing the unit training program. I have no stats to confirm this supposition.

In the end the purpose of an HQ is to give the unit the directions it needs and get the stuff it needs to do its job. The first part sounds like leadership and inspiration, the second part sounds like squad/equipment acquisition and upgrades, and TLC after battle.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 389
RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) - 7/29/2020 3:56:11 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: GetAssista
Everything else is crap, except maybe some aviation support units

Where do you get this "early Sam" idea from? It does not have upgrade chains, so research should be done honestly. First research factories will come online late 43, and then there is research to be accumulated.


I plan on buying out a Dutch AA unit on Lautem and shipping them to Oz early on.

Andy didn't fix it. It doesn't show up in the mod notes, and in the thread Andy says he fixed it. I checked in scenario 1 it is fixed, but I never checked scenario 2 and now it is too late.







Darn, you posted it!

Oh well, it was bound to get out.

There is another thing that I saw. I thought that the 144th regiment that invades Guam with a major General in charge was part of a division where most of it is in the DEI or ends up there. In the scenario version that I have, it is not. I would have to load another version of the game without this scenario and then compare it to be sure. But ah is lazy and I am thinking of


You don't even play pbem...It is a cheesy exploit that should be fixed. In all seriousness, it should not be called scenario 2. It is a very intriguing mod...


I don't play PBEM yet. Certain things need to happen first. Maybe this winter I can start some small scenarios. Or maybe do an AAR, people can help me and point out things to help me prepare against a human opponent.

I would actually suggest renumbering it to a user mod.

Also, the Tojo comes in month 9 and not month 6.

There are also things that I want to research and possibly change. As an example, the DD Alden was transferred to the Caribbean, then scrapped in 1944. Commander Ernest Evans MOH was on that ship as a junior officer in the DEI and I think that he was ashamed of what happened there. I think that is why, without orders, he had his ship charge the Kaigun and launch torpedoes.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 390
Page:   <<   < prev  11 12 [13] 14 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Hell Hath Frozen Over (Scout1 (J) vs Lowpe (A) Page: <<   < prev  11 12 [13] 14 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.344