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RE: RUNNING POLL - gameplay features [Feature Requests Go Here]

 
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[Poll]

RUNNING POLL - gameplay features [Feature Requests Go Here]


Downed pilots / CSAR (without using the EE)
  13% (72)
Improve weather modelling (local fronts etc.)
  12% (66)
Dedicated sensor page on DB viewer
  3% (21)
Intermittent sensor settings
  5% (28)
TOT planner/Advance Strike Planner
  29% (155)
Display weapon firing arcs in DB viewer
  1% (7)
Custom draw on map
  3% (16)
Additional contact info for passive sonar contacts
  1% (6)
Ability to group ref points
  0% (2)
Ability to name grouped ref points
  1% (6)
Sprint and drift while on mission
  1% (6)
Order weapons with active datalinks to self destruct
  0% (1)
1/3rd rule option for strike missions
  0% (1)
Multiple map windows
  2% (12)
WEGO MP
  4% (26)
Real-time MP
  9% (48)
Mid-flight mechanical breakdowns on aircraft
  0% (1)
Expand space ops (Shuttle / Skylab, armed sats etc.)
  1% (8)
Sunrise/sunset/nautical twilight calculator
  0% (1)
Option to enable a message when a vehicle reaches a specific waypoint
  0% (3)
Ability to change color of grouped refpoints and shaded patrol areas
  0% (3)
Aircraft Maintenence and Support Crew Modeling
  1% (10)
Player's Alarm Clock
  0% (1)
Collateral Damage Zone (CDZ)
  0% (2)
Unit proficiency affects adherence to ToT
  0% (0)
Optional "Beginner" GUI
  1% (6)
Make sonobuys and refpoints unselectable when invisible
  0% (0)
Ability to deactivate (destruct) sonobuoys
  0% (0)
Use "Areas" or "Routes" to simplify refpoint management
  0% (2)
Display unit thumbnail image right next to unit icon
  0% (0)
Customizeable soundslot per unit-type (hear a sound when select a unit
  0% (0)
Display time at current rate to charge SSK batteries to full
  0% (0)
Lag in obtaining info from non-realtime intel/recon assets
  0% (3)
Hotkey to change sonobuoy visibility
  0% (0)
Attack a Reference Point
  0% (4)
Show unit weapons list (nominal) for identified contacts
  0% (0)
Reverse targeting vectors (show who is targeting selected contact)
  0% (3)
Helo in-flight refuelling (from ships)
  0% (3)
Apply the 1/3 rule to Ferry Flight missions
  0% (1)
Extra filter on DB-viewer for platform sub-type
  0% (0)
Refuel Option: Set amount of fuel to take on
  0% (3)
Ability to resize icons so big icons in small countries don't overlap.
  0% (0)
Message Log option to hide messages that break fog of war.
  0% (0)
Hover (RAST) refueling for helicopters
  0% (2)
Filtering and search added to add cargo dialog
  0% (0)
Ship Towing
  0% (4)


Total Votes : 533


(last vote on : 2/3/2022 4:12:52 PM)
(Poll will run till: -- )
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RE: RUNNING POLL - gameplay features [Feature Requests ... - 10/7/2019 2:45:54 AM   
Cik

 

Posts: 671
Joined: 10/5/2016
Status: offline
use the record feature, it's exactly what you want.

(in reply to macinlew)
Post #: 931
RE: RUNNING POLL - gameplay features [Feature Requests ... - 10/8/2019 3:00:01 PM   
macinlew

 

Posts: 16
Joined: 3/31/2004
Status: offline

quote:

ORIGINAL: Cik

use the record feature, it's exactly what you want.



Just goes to show you should read the manual before posting a feature request...

(in reply to Cik)
Post #: 932
RE: RUNNING POLL - gameplay features [Feature Requests ... - 11/2/2019 10:39:02 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Removed various features that have been implemented in CMO.

_____________________________


(in reply to macinlew)
Post #: 933
RE: RUNNING POLL - gameplay features [Feature Requests ... - 10/19/2020 5:52:12 PM   
Parel803

 

Posts: 579
Joined: 10/10/2019
From: Netherlands
Status: offline
Bearing - Distance tool writing is at the end of the line. Sometimes hard to read due to the (hover) info. Maybe optional the writing half way the line or optional at the bottom of the screen. If its in there of or already mentioned or not useful, I apologize.
with regards

(in reply to Dimitris)
Post #: 934
RE: RUNNING POLL - gameplay features [Feature Requests ... - 10/21/2020 8:46:30 AM   
pbrowne


Posts: 147
Joined: 8/7/2020
From: Perth, Western Australia
Status: offline
quote:

ORIGINAL: Parel803

Bearing - Distance tool writing is at the end of the line. Sometimes hard to read due to the (hover) info. Maybe optional the writing half way the line or optional at the bottom of the screen. If its in there of or already mentioned or not useful, I apologize.
with regards



Perhaps something like this?




Attachment (1)

< Message edited by pbrowne -- 10/21/2020 8:50:59 AM >

(in reply to Parel803)
Post #: 935
RE: RUNNING POLL - gameplay features [Feature Requests ... - 10/21/2020 10:03:09 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
Advanced Flight Planner.......PLEASE

(in reply to pbrowne)
Post #: 936
RE: RUNNING POLL - gameplay features [Feature Requests ... - 10/22/2020 2:01:10 AM   
pbrowne


Posts: 147
Joined: 8/7/2020
From: Perth, Western Australia
Status: offline
A better globe using Mapbox satellite tiling please.

(in reply to DWReese)
Post #: 937
RE: RUNNING POLL - gameplay features [Feature Requests ... - 2/23/2021 6:29:09 PM   
rickywild

 

Posts: 9
Joined: 2/23/2021
Status: offline
It will be nice to have a Hi-Lo-Hi profile
Dive-bombing with iron bombs should increase accuracy because now we have only level-bombing

(in reply to pbrowne)
Post #: 938
RE: RUNNING POLL - gameplay features - 3/3/2021 4:42:34 AM   
Hodugherty

 

Posts: 13
Joined: 2/26/2021
Status: offline
Amen... Great Idea.

(in reply to tjhkkr)
Post #: 939
RE: RUNNING POLL - gameplay features - 9/8/2021 7:28:09 PM   
robertqin

 

Posts: 15
Joined: 8/24/2021
Status: offline
Three QoL requests:

1. Able to sort ac/boats in the air operations/boat operations window. The ability to sort by ready time/load out would increase QoL by a lot. I don’t believe this function is currently here. The manual does not seem to mention it and I played around with the window a bit and cannot figure out how to do this. There is a thread from 2013 requesting this feature and the dev said it was logged so if this is already in, I apologize.

2. Ability to hide ac on maintenance. They are not available anyway, so a button to just hide them from the list would be great. They are still there in the airport of course and can be destroyed,

3. Show how much capacity each hanger/tarmac/revetment/open parking is filled by a number or percentage in air facility tab. Currently it shows which aircrafts are parked at each parking space, but for some large hangers (like the ones in CV or single point airport) it is inconvenient to count ac one by one. It would be better to have this number displayed. Since ac have different sizes and occupy different spaces, a percentage would also be very helpful. This helps in managing filled up airports.

(in reply to Hodugherty)
Post #: 940
RE: RUNNING POLL - gameplay features - 9/8/2021 9:45:12 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
@robertqin you are looking for the pinned version of this thread here https://www.matrixgames.com/forums/tm.asp?m=4709794
Not this dead one.

(in reply to robertqin)
Post #: 941
RE: RUNNING POLL - gameplay features - 9/9/2021 7:06:16 AM   
robertqin

 

Posts: 15
Joined: 8/24/2021
Status: offline
Oh thank you! I did not realize this was the wrong thread.

(in reply to KnightHawk75)
Post #: 942
RE: RUNNING POLL - gameplay features - 2/23/2022 1:50:51 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
Nice to see MP options ranking #3 if I did my math right. That would really bring even further enjoyment and new players to the program! The Pro version ahs it so I can't see it being a complete re-work of the engine :)
All my best friends.

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My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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(in reply to robertqin)
Post #: 943
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