Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Capturing bases???

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Capturing bases??? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Capturing bases??? - 6/5/2021 5:43:32 PM   
ScottyG

 

Posts: 129
Joined: 1/10/2007
Status: offline
Is there a way (im hoping & most likely) to capture islands that have no enemy troops on it, if so how do you do it? I see alot of islands with lil tiny green or red dots on them, but i cant land troops on them???
Post #: 1
RE: Capturing bases??? - 6/5/2021 6:08:35 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
What makes you think you can't land troops on them? As long as the unit has at least an AV of 1 it can capture it. Once in a while a base will flip without you landing on them, but that's rare. Just use the lightest unit you have available (with an AV > 0) and go from one island to the next flipping them. In some cases you have to be in amphibious mode. (in all cases you should be in amphib mode)

< Message edited by geofflambert -- 6/5/2021 6:09:30 PM >


_____________________________



(in reply to ScottyG)
Post #: 2
RE: Capturing bases??? - 6/5/2021 6:08:49 PM   
Platoonist


Posts: 1342
Joined: 5/11/2003
From: Kila Hana
Status: offline
With troops in an amphibious mission task force you can land troops even at a "dot" location.

_____________________________


(in reply to ScottyG)
Post #: 3
RE: Capturing bases??? - 6/5/2021 6:10:12 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Use a small Amphibious TF with a Marine raider bat. If your allies. Same thing for the Japanese side....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to ScottyG)
Post #: 4
RE: Capturing bases??? - 6/5/2021 6:11:02 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: Platoonist

With troops in an amphibious mission task force you can land troops even at a "dot" location.


You beat me to the punch....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Platoonist)
Post #: 5
RE: Capturing bases??? - 6/5/2021 6:17:35 PM   
Platoonist


Posts: 1342
Joined: 5/11/2003
From: Kila Hana
Status: offline

quote:

ORIGINAL: btd64


You beat me to the punch....GP


I was thinking gee...the Guadalcanal campaign would be sorta difficult to conduct if we couldn't land at "dot" bases.

_____________________________


(in reply to btd64)
Post #: 6
RE: Capturing bases??? - 6/5/2021 6:19:40 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
Paratroopers, or Amphibious TF, or row-boat corps (autocapture) from your base 2 or less hexes away.

(in reply to Platoonist)
Post #: 7
RE: Capturing bases??? - 6/5/2021 7:46:33 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
For dot bases, a Fast Transport TF with APDs is often the fastest way to zip from place to place. The Allies get some company sized units in Australia that are good for that sort of thing.

I think you can also use Patrol seaplanes to transport troops in, but most players find them too valuable for search purposes in the early game when capturing dot bases is a thing.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to GetAssista)
Post #: 8
RE: Capturing bases??? - 6/5/2021 7:52:00 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Any AAR examples of dot bases actually having IJ units in it due to bad recon? This happened a lot in real life, yeah?

Also what does this mean?
quote:


Paratroopers, or Amphibious TF, or row-boat corps (autocapture) from your base 2 or less hexes away.


They all autocapture? 100% of the time? While at your base or while at the targeted hex with you having a base < 3 hexes away?

(in reply to BBfanboy)
Post #: 9
RE: Capturing bases??? - 6/5/2021 8:13:50 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: eskuche

Any AAR examples of dot bases actually having IJ units in it due to bad recon? This happened a lot in real life, yeah?

Also what does this mean?
quote:


Paratroopers, or Amphibious TF, or row-boat corps (autocapture) from your base 2 or less hexes away.


They all autocapture? 100% of the time? While at your base or while at the targeted hex with you having a base < 3 hexes away?

Auto-capture seems to happen more frequently the closer you are. For example on land, if a unit is in the adjoining hex and marching towards a dot base it will often auto-flip if the enemy does not have troops equally close. Between islands, 3 hexes seems to be the maximum distance but even that seems to depend on the size of the manned base. For example, in the Gilberts and Marshalls where there are a lot of dot bases I landed troops at one of the established ports and started to build the base. It took almost a year but at one point as soon as I reached a new level to the base a nearby base auto-flipped. Then the turn after that another one flipped. Several turns later another one 3 hexes distant flipped. BTW, I had varying amounts of combat troops at the base with the AV going up and down before the base reached the seemingly magic level.

So I conclude base size is a factor in causing an auto-flip between island bases.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to eskuche)
Post #: 10
RE: Capturing bases??? - 6/5/2021 9:23:05 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Paratroopers using float planes, air unit broken down to capture as many as is possible in a turn, then pick up the troops after capturing the island. Or use transports to drop them, float planes to pick them up.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to GetAssista)
Post #: 11
RE: Capturing bases??? - 6/5/2021 9:24:32 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Float planes can search with a certain percentage while also moving troops.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RangerJoe)
Post #: 12
RE: Capturing bases??? - 6/5/2021 11:05:34 PM   
eskuche

 

Posts: 1094
Joined: 3/27/2018
From: OH, USA
Status: offline
Interesting takes, thanks. Looks like it’s time for some capital r Research in a sandbox.

So far I am liking the degree to which things are simulated vs. kept under the hood here compared to WITE1.

(in reply to RangerJoe)
Post #: 13
RE: Capturing bases??? - 6/7/2021 12:42:45 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: BBfanboy

For dot bases, a Fast Transport TF with APDs is often the fastest way to zip from place to place. The Allies get some company sized units in Australia that are good for that sort of thing.

I think you can also use Patrol seaplanes to transport troops in, but most players find them too valuable for search purposes in the early game when capturing dot bases is a thing.


I use the PB2Y-3 and the left over PBY-4 with the long legs (always on 50% rest so they avoid ops losses), transporting the Australian commando companies to probe IJ defences (and pick up bases cheaply). You do need to establish a big supplied base in the area so they don't flip back to enemy control when you move on.

_____________________________

"I am Alfred"

(in reply to BBfanboy)
Post #: 14
RE: Capturing bases??? - 6/7/2021 1:38:26 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Australians have these nice company sized units for this. Of course they can be combined to battalions later, but anyways.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Ian R)
Post #: 15
RE: Capturing bases??? - 8/13/2021 5:40:12 PM   
ScottyG

 

Posts: 129
Joined: 1/10/2007
Status: offline
Ok, had this figured out or at least thought i did??? Fighting in the solomons, moved a small force (34th NZ Battalion) to tassaforonga & captured it (as the "dot" now shows green) then a lil later moved the US 21st infantry regiment in also but it doesnt show the stars & stripes flag yet???

< Message edited by ScottyG -- 8/13/2021 5:45:15 PM >

(in reply to Sardaukar)
Post #: 16
RE: Capturing bases??? - 8/13/2021 5:50:03 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
It won't show a "flag" unless the Port or Airfield is improved to level 1. Until then, it only shows a dot.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to ScottyG)
Post #: 17
RE: Capturing bases??? - 8/13/2021 10:15:34 PM   
ScottyG

 

Posts: 129
Joined: 1/10/2007
Status: offline
Ok, thanks

(in reply to USSAmerica)
Post #: 18
RE: Capturing bases??? - 8/13/2021 10:15:48 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.

_____________________________



(in reply to USSAmerica)
Post #: 19
RE: Capturing bases??? - 8/13/2021 10:17:19 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.

If you change it before any port or airbase expansion, it costs 0 PPs.

_____________________________


(in reply to geofflambert)
Post #: 20
RE: Capturing bases??? - 8/14/2021 12:15:37 AM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: Nomad


quote:

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.

If you change it before any port or airbase expansion, it costs 0 PPs.


Now that is an interesting tidbit of information!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Nomad)
Post #: 21
RE: Capturing bases??? - 8/14/2021 3:29:09 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Indeed, I'll have to try it when I get a chance.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to USSAmerica)
Post #: 22
RE: Capturing bases??? - 8/14/2021 3:35:13 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
You still have to have, at that location, a unit belonging to HQ you plan to change to.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to rustysi)
Post #: 23
RE: Capturing bases??? - 8/14/2021 4:19:19 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Yes, that's true.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to BBfanboy)
Post #: 24
RE: Capturing bases??? - 8/14/2021 5:32:32 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.



Sometimes it is useful, e.g. you might want to change Saipan to match 20th Bomber HQ's command chain in this example:

https://www.matrixgames.com/forums/tm.asp?m=2219116&mpage=2&key=�


quote:

ORIGINAL: TheElf

....

A 9+ airfield does not suffer from overstacking.
Here is your out. If you can achieve this through any combination of AF building, and HQ manipulation you can be free of the overstacking rule and have a most efficient AF.

An example:

Saipan: Built to Size 4 AF with a 20th Bomber Command radius of 5 will give you a Size 9 AF. Overstack to your hearts content. No penalty. As long as the best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, otherwise if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. At which point you will NOT have a 9 AF and suffer restrictions.


_____________________________

"I am Alfred"

(in reply to geofflambert)
Post #: 25
RE: Capturing bases??? - 8/14/2021 11:07:53 AM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
quote:

ORIGINAL: USSAmerica


quote:

ORIGINAL: Nomad


quote:

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.

If you change it before any port or airbase expansion, it costs 0 PPs.


Now that is an interesting tidbit of information!


Heck, I never even knew you could change the nationality of a base!

Edit: Maybe it's because I play the Japanese and there is no other nationality. Duh. It is interesting to know though.

< Message edited by Mike Solli -- 8/14/2021 11:10:46 AM >


_____________________________


Created by the amazing Dixie

(in reply to USSAmerica)
Post #: 26
RE: Capturing bases??? - 8/14/2021 2:23:13 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Nomad


quote:

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.

If you change it before any port or airbase expansion, it costs 0 PPs.


And scales upward as the Airbase and Port sizes increase.

Change those level 1 port bases BEFORE you start building them up.

_____________________________

Hans


(in reply to Nomad)
Post #: 27
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Capturing bases??? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797