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RE: New Scenario for Testing NF #41 Tour de Force

 
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RE: New Scenario for Testing NF #41 Tour de Force - 1/9/2021 10:08:03 AM   
morphin

 

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Do you plan to update it soon?
I'm ready for restarting :-)

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RE: New Scenario for Testing NF #41 Tour de Force - 1/9/2021 10:19:44 AM   
Gunner98

 

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Will try but no promises, hadn't planned on one until the end of the month. RL is getting in the way again, and I've got some writing to do

If I do a quick update it won't have some of the larger features I want to include like runway repair etc.

B

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Post #: 122
RE: New Scenario for Testing NF #41 Tour de Force - 1/10/2021 12:24:29 AM   
morphin

 

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I would like to eliminate this message within the editor:

"[WP] Shotgun weapon state has been set to Beyond Visual Range (BVR) exhaustion, however aircraft 892nd IAP #35 (Su-15TM Flagon E/F) is only armed with Within Visual Range (WVR) weapons. The aircraft will therefore return to base immediately. Change the Shotgun weapon state to Guns or WVR, or use Winchester weapon state."

-> I changed the mission to WVR or Winchester, but the message persist in the eventlog.
What did i wrong?


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Post #: 123
RE: New Scenario for Testing NF #41 Tour de Force - 1/18/2021 5:05:56 AM   
magi

 

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just reading this thread was remarkable in itself... hurry up on your next book.... im getting older you know....

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Post #: 124
RE: New Scenario for Testing NF #41 Tour de Force - 1/18/2021 5:15:11 PM   
CHM


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quote:

ORIGINAL: morphin

I would like to eliminate this message within the editor:

"[WP] Shotgun weapon state has been set to Beyond Visual Range (BVR) exhaustion, however aircraft 892nd IAP #35 (Su-15TM Flagon E/F) is only armed with Within Visual Range (WVR) weapons. The aircraft will therefore return to base immediately. Change the Shotgun weapon state to Guns or WVR, or use Winchester weapon state."

-> I changed the mission to WVR or Winchester, but the message persist in the eventlog.
What did i wrong?




Do you have a save file available to look at?

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Post #: 125
RE: New Scenario for Testing NF #41 Tour de Force - 1/18/2021 5:31:01 PM   
morphin

 

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It is the original scenario file. Then a few seconds and you see it in the eventlog...

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Post #: 126
RE: New Scenario for Testing NF #41 Tour de Force - 1/18/2021 6:25:18 PM   
CHM


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quote:

ORIGINAL: morphin

It is the original scenario file. Then a few seconds and you see it in the eventlog...


Did you select the Reset affected units (inherit from above Doctrine) button on the bottom of the Mission Doctrine window? I changed the Weapon State, Pre-Planned to Use loadout setting, and after pressing this button, got no more messages regarding weapon state for the Su-15 sqn.

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Post #: 127
RE: New Scenario for Testing NF #41 Tour de Force - 1/19/2021 8:05:27 AM   
morphin

 

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Yes, but the message is still there
Can you please upload the changed scenario? (Version 7.3)
Thank's

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Post #: 128
RE: New Scenario for Testing NF #41 Tour de Force - 1/31/2021 2:29:01 PM   
Gunner98

 

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quote:

ORIGINAL: morphin

I would like to eliminate this message within the editor:

"[WP] Shotgun weapon state has been set to Beyond Visual Range (BVR) exhaustion, however aircraft 892nd IAP #35 (Su-15TM Flagon E/F) is only armed with Within Visual Range (WVR) weapons. The aircraft will therefore return to base immediately. Change the Shotgun weapon state to Guns or WVR, or use Winchester weapon state."

-> I changed the mission to WVR or Winchester, but the message persist in the eventlog.
What did i wrong?




morphin

Just getting to this now. I think WVR Shotgun is better but I am going to go for 'Inherited, Use Loadout settings'

An-26 was 24 miles out of range!! Fixed.

B

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Post #: 129
RE: New Scenario for Testing NF #41 Tour de Force - 1/31/2021 2:32:03 PM   
Gunner98

 

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Ok here is ver 7.4 with quick fixes for those two points.

More in-depth update to follow, hopefully within a week or so.

< Message edited by Gunner98 -- 1/31/2021 5:19:30 PM >


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Post #: 130
RE: New Scenario for Testing NF #41 Tour de Force - 1/31/2021 2:32:48 PM   
Gunner98

 

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quote:

ORIGINAL: magi

just reading this thread was remarkable in itself... hurry up on your next book.... im getting older you know....



Working on it!

< Message edited by Gunner98 -- 1/31/2021 2:33:15 PM >


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Post #: 131
RE: New Scenario for Testing NF #41 Tour de Force - 1/31/2021 4:09:54 PM   
morphin

 

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quote:

ORIGINAL: Gunner98

Ok here is ver 7.4 with quick fixes for those two points.

More in-depth update to follow, hopefully within a week or so.


Hi
It seems that this is into the bastion scenario.....

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Post #: 132
RE: New Scenario for Testing NF #41 Tour de Force - 1/31/2021 5:20:41 PM   
Gunner98

 

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Hay! well at least I'm consistent! Sheesh

here you go

Attachment (1)

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Post #: 133
RE: New Scenario for Testing NF #41 Tour de Force - 2/1/2021 3:09:53 PM   
RSMC

 

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One more small issue: C-9A at Reykjavik has a one way range of 1740 nm, not enough to get to Oceana NAS. Set that one up as a ferry to Gander?

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Post #: 134
RE: New Scenario for Testing NF #41 Tour de Force - 3/12/2021 5:21:30 AM   
morphin

 

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quote:

ORIGINAL: Gunner98

quote:

ORIGINAL: magi

just reading this thread was remarkable in itself... hurry up on your next book.... im getting older you know....



Working on it!

Hi Gunner98
Do you still plan a more in-Depth update?

Greetings

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Post #: 135
RE: New Scenario for Testing NF #41 Tour de Force - 3/12/2021 11:05:02 AM   
Gunner98

 

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quote:

Do you still plan a more in-Depth update?


Eventually but I am struggling with the mechanism for runway repair. Beyond that will simply be more taskings for NATO ships to be departing the area, but more flavour than substantive I think.

So I would say that this scenario is ~95% done. I may just put it up to the community pack as is and fix later.

B

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Post #: 136
RE: New Scenario for Testing NF #41 Tour de Force - 3/14/2021 1:04:49 AM   
AndrewJ

 

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I took a quick look inside the latest version (7.4) to see what had changed. Very nice! I really like the additions and tweaks to the subs, small craft, etc. I see K-388 is reading the highway signs, and there are numerous other nasty surprises! I wish I could temporarily erase my memory and play this one again without fore-knowledge.

A few quick notes:

B303, down along the coast, has no mission or course.

K408 Yankee Notch is firing immediately at the auto-detected LZ at Baby Ice, even though its mission is not yet active.

Both Yankee Notches are immediately RTB-ing for the "Primary Attack Weapon is at less than: Exhausted" setting. Changing this to "ignore" will solve the issue.

SG ASW (ASW Patrol) mission has its patrol zone stationary out in the middle of the Norwegian Sea, 330 miles away, rather than near the SAG.


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Post #: 137
RE: New Scenario for Testing NF #41 Tour de Force - 3/14/2021 8:06:34 AM   
morphin

 

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I was only about 4 houres in...
So i wait until Gunner98 make last corrections...


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Post #: 138
RE: New Scenario for Testing NF #41 Tour de Force - 3/14/2021 11:48:05 AM   
Gunner98

 

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Thanks Andrew

morphin - I'll make these fixes and some others I have on my list. Will try and get it out later today.


B

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Post #: 139
RE: New Scenario for Testing NF #41 Tour de Force - 3/14/2021 5:37:38 PM   
Gunner98

 

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OK here is an update (7.5) with some fixes for Andrews points, some other tweaks and some added tasks for NATO.

Enjoy - I think this one will be complete unless anyone highlights any lingering errors.



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Post #: 140
RE: New Scenario for Testing NF #41 Tour de Force - 3/15/2021 10:11:39 PM   
serjames

 

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wowo... how did I miss this one... It's taken me 3 hours just to read the thread. Do my normal Unit / loadouts / available assets check.. and I haven't even set up any missions let alone pressed the Play button.. Sheesh :-)

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Post #: 141
RE: New Scenario for Testing NF #41 Tour de Force - 3/15/2021 11:52:59 PM   
Gunner98

 

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Yes, its big but with a lot of diversions

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Post #: 142
RE: New Scenario for Testing NF #41 Tour de Force - 4/6/2021 11:49:34 PM   
Gunner98

 

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Hay guys, has anyone got any further points on this one? Will put it up on the Community pack this coming weekend otherwise.

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Post #: 143
RE: New Scenario for Testing NF #41 Tour de Force - 5/31/2021 6:17:15 PM   
Gunner98

 

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OK this one is a wrap.

Thanks for all your help on this one guys

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Post #: 144
RE: New Scenario for Testing NF #41 Tour de Force - 6/17/2021 12:23:40 PM   
alghblag

 

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Finally found time to play the finished version of this one. I'm not doing very well at it, but that's my problem of course. Just want to congratulate you on a very large scenario very well done!

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Post #: 145
RE: New Scenario for Testing NF #41 Tour de Force - 6/17/2021 4:33:36 PM   
Gunner98

 

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Thank you.

Enjoy

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Post #: 146
RE: New Scenario for Testing NF #41 Tour de Force - 7/11/2021 12:56:07 AM   
Gunner98

 

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AndrewJ

Just thought I would let you know - I've gone through and cut your playtest reports into a word document, eventually they will all be on my webpage.

The report for Tour de Force is 30 pages long!

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Post #: 147
RE: New Scenario for Testing NF #41 Tour de Force - 7/11/2021 10:38:05 AM   
AndrewJ

 

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Must be very small pages! (Or large font, wide margins, tall header and footer, a little bit of extra space in the kerning - just like an old essay assignment. )

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Post #: 148
RE: New Scenario for Testing NF #41 Tour de Force - 9/8/2021 6:40:50 PM   
robertqin

 

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Just finished this scenario yesterday. It’s one of my favorite and I love the length and scale!

There are a few things I noticed. Perhaps some tips and tricks to other people playing this wonderfully crafted scenario. Some are comments on some of the designs, but I believe the scenario is final and I don’t expect any changes,

The file on the front page does not seem to be the latest one which is on this page. I played the one on the front page as I found the one on this page too late.

1. A lot of nasty sub surprises! Don’t let your ships go alone without ASW. A gamey way to get around: subs are slow and have very small detection range, so often the author would place them on the pre set route of surface ships. To get around, just give a little detour to all of your ships at the start of the game and you can avoid most of the subs.

2. I recall reading in the briefing that we are allowed 96 TLAMs (around 10 per day). Those are very valuable! I used them to kill S300s. With enemy AEW down and some terrain masking, I am able to surprise them before their OODA count down is finished.

3. An inherent flaw (or maybe WAD) of the game. I can tell what the enemy ground contact is just by how many units they have (that number next to their icon). For example, 10 or 11 is S300 variants, 7 is aaa, 3 is buk, 6 is Kub. Same for aircrafts radars. A2A short range is Mig23 or Su15. Mid range is Mig29, Su27/33, or Mig25. Long range is Mig31

4. U2 is really overpowered. I don’t really need any aircraft to flyover the recon areas to know exactly what’s down there. It is actually pretty dangerous to have any aircraft, including U2 to do the flyover. The trigger is an area which I don’t think is very ideal given how different recon platforms perform. I am thinking whether the trigger can be detection based. For example detection of a specific marker unit.

5. On the last few days I was tasked to find logistical elements and a tank regiment (or was it a div?) south of Banak and in Finland, and later to interdict them. However they do not show up at all. I even turned on God’s eye and found nothing over there. I also checked the events and there does not seem to be spawn linked to that.

6. The fuel for the front line ships are not really a problem, as I cheesed it and just parked the ships in the PZ without moving except when I resupplying carriers.

7. I may also cheesed CVBG resupply a bit. I parked JFK below Bravo line in Lima along with all the resupply ships. I load up its ac with munitions (had to redirect some amraam capable ac to here for this trick) and fly to the front line carriers, change load out to ferry, and then fly back to be rearmed. This is actually much faster than having the frontline carrier come back. The cv most forward is 300nm away from supply ships. It will take it 40 hours just on travel, and then maybe 12 hours to resupply with Phoenix having a very low priority on automatic resupply list and an excruciatingly slow transfer rate. On the other hand my scheme takes only 7 hours for a trip with 6 ac and 24 Phoenix or 36 amraam, and JFK is being fed munitions at all time. I also used this trick to put all amraam b on ark royal without it ever moving.

8. I did not check every carrier but at least Vinson and JFK do not have naval mine entry in their magazine, and would not load them until I added such entries through editor.

9. Phoenix is not really in shortage. I have plenty of them by the end of the game. Actually I have way more of them than amraam by the end. I only use them for Mig31 and high value big planes might be the reason. On the other hand, Su27 drains my amraam really fast and I am out of resupply by the end.

10. I degraded enemy to the point that they lost all Mig31, AEW and jammers. Their AEW and jammers travel behind the SAM line in Norway. Two insertion points I found: 1. Between bodo and evens there is a gap where S300 cannot reach you. Enemy Mig31 can only come from far east which gave you some time to deal with HVT. Con is that Barduoss can respond with Su27. 2. North Cape after taking out Mig31 patrolling there. Their replacement takes a while to get there from Northern Fleet HQ. Con is that there are some Mig31 in Banak and it is very close to Su27 CAP from HQ. After constantly degrading Mig31 and a few hit and run forays I took out all the HVT and it seems the enemy only have very limited replacements which I exhausted.

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Post #: 149
RE: New Scenario for Testing NF #41 Tour de Force - 9/8/2021 6:57:20 PM   
Gunner98

 

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I'll update the first post so it has the latest file.

Glad you like the scenario, the updated version will be more of a challenge for you I think.

Although the shuttle resupply of munitions would likely be a viable option, I don't think parking ships in one spot is something that would happen. Rotating carriers is critical in real ops for other items not modeled in the game such as rations, aviation fuel, spare parts, replacement personnel etc.

The limited mines is by design, they are buried in one of the AORs down south, forces you to either conduct a forward replen or engage the B-52s

Identifying units by radar signature etc is the way the game works and is not unrealistic. Perhaps identifying ground units is a bit too easy but I suppose I could screw up those numbers by adding vehicles and things. Will think on that.

Thanks for the report.

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Post #: 150
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