stjeand
Posts: 1508
Joined: 1/10/2021 From: Aurora, NC Status: offline
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quote:
I would suggest starting by reducing to 2. I will test this with you if you want. Another option would be to reduce a units OPs based on its supply level. 7-9 Supply level = Full OPs. 4-6 Supply Level = minus 25% OPs, 1 -3 Supply level = minus 50% OPs. But this might really slow units down in Africa. More than happy to test this with you. My thoughts on the 1 / 2 stem from a board game I used to play in the past, Fire in the East by SSI. In that game, the scale are pretty close to this...actually lower scale and Germany had just 5 rail repair units...those units could repair only 1 hex per turn. This slowed the Germans down heavily...as did shorter supply lines in that game. 2 would be a fine test to run. quote:
2) UK...Not to harp on the UK but they are FAR to large in the game. The issue I am seeing is that all their Pacific resources should be gone when Japan attacks. Why? They have to support the Pacific, and they do if you play WPP. What would this do? Well it would give the UK less production and more MS for the Atlantic. Perhaps 10/20 PP should be left there so that the UK would have to have MS in the South Atlantic since they should in order to supply the African campaign. In our game it is late summer 44 and the British have a force size of about 700 for land and 200 (I think) for air for a total of 900. They only have 2 Armour and 2 Mechanized. The Canadians have a force size of only 30. I personally don't think this is too large at all. While watching the Forces what I really noticed was that the Germans and Russians rarely went beyond 2200...yes plus or mins that from time to time...so I have not spent a lot of time looking into are those numbers correct or in correct. BUT I did look into the UK numbers a while back.. Checking again... The UK had a total of 85 divisions during the entirety of the war. 12 of those were AA divisions so those would be the AA guns. So remove them. 2 of those are Airborne...there were no airborne corps so that is a bit off but okay let that go. 11 were armor. So for what you have...You are a bit under that but I believe 1 or 2 were destroyed at some point. So you are a little above there but within reason. 10 "county" divisions, basically homeguard. You do have that for most of the game in the ports and such. 50 Infantry...NOW this includes all the units in the Pacfic also as well as locations that are not on the map, East Africa, South Africa and so on...7 were in the Pacific...which if you have played WPP that is close to what they have... SO that leave about 66 division which should be 660 or so in strength. BUT many of the divisions were destroyed during the war. My numbers could be off but 18 were disbanded or destroyed leaving less than 500 in strength...yes the UK has over 700, so about 50% more than historical. I will have to dig into the air but believe you are at about 50%...so I guess that fits. BUT a 50% force increase is pretty huge in my eyes. NOW I did just find a bug where the UK are receiving too many PP after the Japanese attack. Honestly the UK should receive 0 PP from the Pacific when the Japanese attack. If you check both games they are actually double dipping the PP points. NONE are sent from the Pacific to the mainland since all the ones listed are in India and Australia which gets receive points, and send some to the UK which they use in the Pacific. BUT that is a debate for a different time. The UK though should be receiving 20 less PP per turn based on the bug...at the time the change occurs it is more like 30 PP per turn, due to the multiplier, as I am sure they are at 1.5 maybe even higher in 1942. Another effect this has is it frees up 20 MS from the South Pacific route. I say start with fixing the bug of the 20 PP then work from there. That will cause the UK to have a lot less points as this works out to more than 1500 points in 42 and 43 alone...now you add in 44 and you are will over 2000... That is what 7 or 8 UK infantry corps? That might bring them right in line. quote:
I think they are a bit too strong. Perhaps a simple possible fix for the US would be to change their experience to 40% rather than 45%... Their units were pretty green. I have watched quite a few accounts and they believed they were far superior to the Germans and soon found out they were horribly wrong. Very early heavy losses occurred but over time they got better and smarter as the German experience declined. Which this seems to exactly fit this condition quote:
I don't like your efficiency test because it favours the Germans and handicaps the Russians. The Russians need more help not the Germans. I destroyed all your armour and mech because they failed their "saving throw" and were overrun rather than retreating. Perhaps a solution would be to incease the chances of a unit retreating rather than being overrun. I agree here...with the retreat. IF they retreated more than this would not have been a conversation. I think the issue with retreating is that...as their efficiency drops, their desire for retreat should rise. In fact if you think about is...say your unit had 9 tanks in strength...IF you efficiency is 50% that is really 4.5 tanks as some will be damaged requiring maintenance, out of fuel / ammo and so on...that would raise their chance for a retreat as the number of guns and tanks were lowered by efficiency changes. I still do feel that dug in units should lose less efficiency than attacking units especially when they win a battle. NOT a ton less but some. BUT fix the retreat and this may not matter. I had asked Al that in WPP perhaps there is a fighting retreat, like hold as an option for units. They will fight a battle and if they "lose", more losses taken than given, they will retreat, or perhaps even IF they get to a certain efficiency they will be more likely to retreat. Keep in mind this will help the Russians too...as they would be able to pull units back early on...though not tons. BUT my thoughts on this are due to not enough defensive battles. I truly enjoyed out battles in Africa where you would smash a unit..and I would, back and forth we went... That is how I thought Russia should play out at least to start and once outnumbered have to retreat at least 1 hex per turn else they will just get overrun. What I do not know how to address is air units... In our game Germany built none as you stated. I am sure Russia built none. In reality both built some...Russia appeared to nearly double their airfoce prior to the German invasion... Germany built maybe 2 bombers and most of their fighters. NOW the US and UK...well there is where the big issues happen. Think of it this way... Would you rather have 3 strat bombers...or 4 armor? Sorry but that is a no brainer. Especially since the strat bombers can attack for two turns...then their efficiency is so low they have to not attack for 3 to 4 months to build it back up, if not more. Same for the UK... In our game that would be 4 armor for the Germans to remove to cover their air... But how many infantry and armor would the UK / US not have if they had to build air?
< Message edited by stjeand -- 9/23/2021 2:22:27 PM >
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