JosephStephenson
Posts: 11
Joined: 7/4/2019 Status: offline
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Hi Everyone! We have a new installer version for the Public Beta, which you can find on the Store page or 'My Page' if you're logged in and have the game registered. v01.02.06 – Changelog New Features and Rule Changes IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.02.06 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions. • New rule - A mission generated by a ground attack air directive that is performing an attack on a unit has a chance of having the mission converted to an interdiction attack. The chance of switching to interdiction increases with the number of movement points expended by the unit in the unit’s prior turn, and increases against units smaller than divisions. • Changes/Clarifications with flak o Clarification – A ground element can be counted multiple times in a single battle report in the list of anti-aircraft elements. This is because the attack is broken up into ‘flights’, and each flight has the chance of being engaged by a ground element. So, a ground element could fire at 6 different flights and be counted 6 times. o Non-flak elements were being added into the anti-aircraft count in cases when they should not have been. This was a display only issue as they weren’t actually adding to the anti-aircraft value firing at the aircraft. This has been fixed. o Non-flak elements will never fire at aircraft flying into or through and adjacent hex. This was rare before, but has been removed entirely. o Increased the importance of aircraft armor in mitigating damage from flak. o Reduced op losses for day missions and ground support. Also, fixed the function that was supposed to credit some aircraft damaged by flak, that crashed during landing routine, as flak losses. This was incorrectly always counting them as op losses. • AFV losses in combat were tweaked down slightly. • Production of guns with build limits was limited when the amount in the pool exceeded 10x the build limit. This limit has been changed to 100x the build limit. • Increased op losses for night missions for pilots with experience less than 70 experience, with those under 60 experience experiencing roughly double the op losses previously experienced. • Reduced night bombing accuracy by air units that do not have navigational aids (currently only Allies in War in the West have them). • Until the Axis control a port on the Caspian Sea, every Caspian Sea hex will automatically receive 20 interdiction points at the end of each air execution phase (enough to make the hexes Soviet controlled). • Made changes to the layout of the right side of the campaign victory screen. • Editor - Set hex sea zone and weather zone values as fully generic. • Editor – Hooked up ability to set an event to activate in the air planning phase (actually executes at the end of the logistics phase). • This version includes the War in the West editor manual in the /Manuals folder. Although there are many differences between the WitW and WitE2 editors, the WitW editor manual is a useful guide to understanding the WitE2 editor. Bug Fixes and AI Improvements • Display of load outs - Air group loadouts listed in CR don't show the same as in the air unit detail screen • CR screen was very slow to respond in certain coming expansion scenarios. Fixed. • Heavy tank regiments are not built with guards designation. Fixed. • Editor - Button to cancel withdrawals for units in the editor does not work. Fixed. • Editor – Can’t change sea zone of some ports in scenarios. Fixed. • Support units are not being committed to battle during the first turn of a scenario if the first player is played by the AI. Fixed. • Dynamic hex sea zone value is not changed when changing sea zone in editor, so it keeps displaying old value. Fixed. • Show AD targets rollover text is incorrect on the last button which should read Active Targets Only. Fixed. • Metrics screen logistics phase losses are always showing 0 in Metrics. Fixed. • Fixed several bugs with the campaign city bonus victory points. • AI – During first turn AI script, support units are not getting included in combats. Fixed. Data and Scenario Changes • Ob.dat changes – These changes reported in 1.02.00 were accidentally left out but were included in 1.02.01: o Delayed 42 Guards Mechanized Corps OB to 11/42. o Removed 42a Guards Tank Corps OB. o Renamed 42b Guards Tank Corps OB to 42 Guards Tank Corps and delayed it to 12/42. • Leader.dat changes: o New Yugoslavian leaders added for future expansion scenario. o 72 - Ernst Hell last date extended to 8/44 o 134 – Ludwig Mueller last date extended to 8/44 o Created 4 Croatian leaders: 481-484 with German nationality o Created a new batch Soviet leaders from 3000 ascending (Romanian,,Bulgarian, Yugoslavian, and British).We now have some leaders in the list twice, and this allows these leaders to be added to the units that are considered Soviet nationality. • Hex.dat and hexart.dat changes – Added rail line • New photo – 0226 PZL 23B (RU) • Changes to map in factory/city/maptext/hex/cityOwner and scenario files as noted below. • Locations renamed: o 343 Nordholtz 119,162-> Nordholz o 0502 Kemijärvi 172,51 -> partially corrupted name fixed o 1005 Sp. Nova Ves 171,195 -> Spisska Nova Ves o 1166 Piestany 160,200 -> Piest'any o 2022 Etil 250,146 -> Ertil o 2052 Muchkap 254,144 -> Zherdevka (Muchkap is on rail line further east) o 2057 Ostrozhsk 247,156 -> Ostrogozhsk o 2077 Repenyevka 245,154 -> Repyovka o 2406 Suvorovo 215,211 -> Sovorove o 2439 Shumsk 186,147 -> Shumskas o 2711 Novo Kalltva 253,160 -> Novaya Kalitva o 2727 Burluk 242,165 -> Velykyi Burluk o 2919 Karmaleva 180,146 -> Karmelava o 2925 Bely Kolodes 239,165 -> Bilyi Kolodiaz o 2968 Kikeritsy 190,106 -> Kiorstovo • Locations renamed + data changed: o 2428 Kretinga (old) 167,140 -> Rucava (-1 population/manpower for new Kretinga) o 2966 Siversky (old) 194,108 -> Nizovskaya, airfield reduced to 1, capture dates modified • Location data changed: o 0497 Janisjarvi (FIN) 194,86 -> changed to Soviet, ad 1x pop/manp/raily from duplicate • New locations added: o 0514 Immola 187,93 - real location of Immola airfield, old one was Nummela o 2667 Kretinga 167,141 - real location of Kretinga, 1x pop/manp/raily, occupation dates from Rucava o 2965 Siversky 194,106 - real location of Siversky, with airbase size 2 • Locations removed or slots cleared: o 1790 Janisjarvi (SOV), duplicate of 0497 o 2784 Remontroe, misnamed duplicate of 2158 Remontnoe o 2800 Biamak, duplicate of 2300 Baimak o 2809 Troizk, misnamed duplicate of 2303 Troitsk o 2819 Kungar, misnamed duplicate of 2243 Kungur o 2893 Birsk, misplaced duplicate of 2295 Birsk • Changes to all scenarios: o set player for 3 new locations o renamed several airbase units to get in sync with location name o add airbases and airbase units to Siversky(new), Izmail, Luga and/or Krasnogvardeysk o clear some deleted locations o 287 Arab Bn now uses proper German Nebelwerfer • 1941 Campaign o III./JG 52 changed to Bf 109F-4 full o III./JG 77 changed to Bf 109F-4 20+15 o Stab/JG 1 changed to Bf 109F-4 full + remove from invalid airbase o I./JG 1 changed to Bf 109F-4 11+15 • RAR 42-43 o 51/52 GRD rename slot lacking Guards status o fixed some improperly motorized airbases • Operation Typhoon o 45/62 RD HHQ set to STAVKA o Internal note: some dupe PVO units in Moscow • Destruction of SW Front o fixed an improperly motorized airbase o Internal mote: 2x dupe PVO AA • Road to Minsk o fixed some improperly motorized airbases • Velikie Luki o fixed an improperly motorized airbase o remove two improper ground elements from German/Soviet pool Happy Gaming!
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