Don Bowen
Posts: 8183
Joined: 7/13/2000 From: Georgetown, Texas, USA Status: offline
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I do not recall the exact implementation of this "feature" but it is intended to reflect accidents occuring during any repair. A welders torch starting a fire, a crane dropping a heavy load onto (or though) the ship, a major whoops while unloading ammunition, some minor electrical repair causing a generator to short out, overheat, and start a fire, all the way to something drastic, like the Stewart falling off the blocks in a drydock. To quote a very-cleaned-up expression from my navy days: feces occurs and occasionally it is unusually maloderous. The original expression frequently included a reference to exactly how this particular load of feces compared to some odiferous nastiness. Almost all of these accidents will merely result in more damage to the ship. How much is determined by a dice roll and can be minimal or potentially be massive. If the original damage plus the added damage from the "accident" exceed 99%, the ship is destroyed. I personnally believe that occurrences of operational or repairing damage are far lower than reality but too much reality here would hinder game play. Just enough to keep it interesting and it always, always, happens at the wrong time.
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