Jorgen_CAB
Posts: 336
Joined: 3/17/2010 Status: offline
|
quote:
ORIGINAL: Pocus I guess my issue with hard locking research until you get a certain % bonus from various sites is that it is very much tied to your physical expansion and somehow your luck. Perhaps there are buildings or others means to get enough bonus % to unlock mid-levels and high-levels techs? Somehow the simplification that to get to the more powerful research, you must develop wide appears to me a dangerous restriction. I would have preferred a more 'soft lock' approach where high levels techs cost exponentially more, the farther from reaching the requisite bonus % you are. At least, you are never prevented to research it, if you severely lack in the appropriate bonus, it is just not the optimal way of doing it (but sometime you might have no other choice). To give an example, if the base cost of a tech is 900k and you need 15% in High Energy, then you would pay perhaps 1800k if you only have 10%, 3600k if you have 5% and 7200k if you have nothing. So you are greatly encouraged to find these special sites, but if you can't, then you are not prevented from researching the tech. quote:
ppropriate bonus, it is just not the optimal way of doing it (but sometime you might have no other choice). I have yet to see how research agreement work... but they could be a way to gain access to more bonuses without actually owning them to some degree. But in essence it is an intended mechanic that you do want to go out and find those important resources and sometimes you have to fight for them too. As it is a single player game then it does not have to be either fair or balanced toward the player, so sometimes you will be unlucky and have to fight for it, sometimes you will be lucky. You just will never know and that is part of the story you unfold as you play.
|