Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Gustav not de-entrenching?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Gustav not de-entrenching? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Gustav not de-entrenching? - 2/14/2022 3:32:22 PM   
Duedman

 

Posts: 91
Joined: 8/9/2021
Status: offline
I noticed on several occasions that Gustav does not always de-entrench.
I thought that I just did not look correctly but now I got it on video

https://youtu.be/sDVKR0J4i0E

At minute 4:58 you can see, that the Russian army is entrenched with 1.
After firing Gustav it has still 1 (min 5:11)

Is this a bug or somehow intentional?

_____________________________

Post #: 1
RE: Gustav not de-entrenching? - 2/14/2022 4:38:58 PM   
AshFall

 

Posts: 244
Joined: 4/16/2019
Status: offline
The gustav has no intrinsic de-entrenchment value. It is a strategic warfare weapon (for some reason... fairly odd considering its actual use in the war. Also though, the Gustav can be used everywhere pretty much and there were few places outside western europe and specialized rail installations it actually could be in history. So fair trade perhaps?).

To have it de entrench attack units that are not on resources, in that case it "hits" the unit and causes de entrenchment.

(in reply to Duedman)
Post #: 2
RE: Gustav not de-entrenching? - 2/14/2022 7:47:45 PM   
Bavre


Posts: 299
Joined: 12/5/2020
Status: offline
Yes, if the hex contains any sort of structure, the railgun attacks that structure instead of the unit (like a stratbomber or a BB doing shore bombardement). Unfortunatelly there's no toggle for the attack mode here

(in reply to AshFall)
Post #: 3
RE: Gustav not de-entrenching? - 2/15/2022 1:38:17 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
I wish there was a toggle, for the rail gun as well as ships and strat and medium bombers. All a modmaker can do is increase the % chance that the unit will be hit too.

(in reply to Bavre)
Post #: 4
RE: Gustav not de-entrenching? - 2/15/2022 6:29:29 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
I think it kind of makes sense that Strategic Bombers can't directly target units, but do wish there was a toggle to allow Medium bombers to choose to be able to strategically bomb occupied resources (as there was in CEAW GS). You can't re-enact the 1940s "Blitz" over Britain otherwise.

(in reply to Elessar2)
Post #: 5
RE: Gustav not de-entrenching? - 2/15/2022 7:12:32 PM   
Duedman

 

Posts: 91
Joined: 8/9/2021
Status: offline

quote:

ORIGINAL: AshFall

The gustav has no intrinsic de-entrenchment value. [...]

To have it de entrench attack units that are not on resources, in that case it "hits" the unit and causes de entrenchment.


That's it. I didn't realize, thanks :)

_____________________________


(in reply to AshFall)
Post #: 6
RE: Gustav not de-entrenching? - 2/15/2022 10:49:54 PM   
Bavre


Posts: 299
Joined: 12/5/2020
Status: offline

quote:

ORIGINAL: OxfordGuy3

I think it kind of makes sense that Strategic Bombers can't directly target units, but do wish there was a toggle to allow Medium bombers to choose to be able to strategically bomb occupied resources (as there was in CEAW GS). You can't re-enact the 1940s "Blitz" over Britain otherwise.


Actually Stratbombers CAN target units as long as those are not on a structure and since most units (without AA upgrade) have def 0 against them and they can have two attacks (with aerial warfare tech), they are initially quite good at it.

(in reply to OxfordGuy3)
Post #: 7
RE: Gustav not de-entrenching? - 2/16/2022 4:47:02 PM   
Duedman

 

Posts: 91
Joined: 8/9/2021
Status: offline
I actually dislike that Stratbombers are that effective vs units.
They very often get little to no damage in return but chew Axis Panzers up really bad.

_____________________________


(in reply to Bavre)
Post #: 8
RE: Gustav not de-entrenching? - 2/16/2022 4:50:47 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
quote:

ORIGINAL: Duedman

I actually dislike that Stratbombers are that effective vs units.
They very often get little to no damage in return but chew Axis Panzers up really bad.


Yeah, that doesn't seem very realistic, maybe they should only be able to damage "soft" land units like Infantry and HQs etc.?

< Message edited by OxfordGuy3 -- 2/16/2022 4:51:09 PM >

(in reply to Duedman)
Post #: 9
RE: Gustav not de-entrenching? - 2/16/2022 11:50:17 PM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
Represents carpet bombing I'd say, which proved to be pretty bad news for the German army during the Normandy breakout (yes I am aware that it also led to some friendly fire casualties).

(in reply to OxfordGuy3)
Post #: 10
RE: Gustav not de-entrenching? - 2/16/2022 11:56:58 PM   
Platoonist


Posts: 1342
Joined: 5/11/2003
From: Kila Hana
Status: offline

quote:

ORIGINAL: Elessar2

Represents carpet bombing I'd say, which proved to be pretty bad news for the German army during the Normandy breakout (yes I am aware that it also led to some friendly fire casualties).


Indeed.


(in reply to Elessar2)
Post #: 11
RE: Gustav not de-entrenching? - 2/18/2022 1:46:51 AM   
Sugar

 

Posts: 926
Joined: 3/16/2017
Status: offline
Apart from historical correctness, Strat. Bombers are hugely OP anyway. Not only can they do tac. damage mostly without taking any hits, their range is ridiculous, and on observation even highly experienced fighters can hardly do any damage to them when on at least 1 technological lvl below.

The range is so high, an Axis fighter placed in Essen wouldn`t even intercept when Berlin is targeted, allthough it`s exactly half the way between start and finish of the bomber. On the other hand Axis` med. bombers are not able to reach Edinburgh on the highest lvls of Long Range, when historically the city has been bombed. No chance to reach scottish soil from Norway...

(in reply to Platoonist)
Post #: 12
RE: Gustav not de-entrenching? - 2/18/2022 1:49:29 AM   
archmache


Posts: 57
Joined: 10/2/2021
Status: offline
but their attack is capped at 1 - and they only do damage to a unit if they are in a field hex (not forest since that gives +1 defense). Personally I think they are balanced ...

(in reply to Sugar)
Post #: 13
RE: Gustav not de-entrenching? - 2/18/2022 1:59:04 AM   
Sugar

 

Posts: 926
Joined: 3/16/2017
Status: offline
quote:

Personally I think they are balanced ...


What`s this game called, tit for tat? Of course they are, hehe. Any arguments following, or should we just go on?


(in reply to archmache)
Post #: 14
RE: Gustav not de-entrenching? - 2/19/2022 12:41:51 AM   
Elessar2


Posts: 883
Joined: 11/30/2016
Status: offline
I would like to see en-route interceptions modeled, tho I am sure it is harder to code than it might seem at first glance, since it would require the engine to explicitly identify the route taken to the target by the bomber (which might then allow-if desired-the bombing player to route it himself using the Shift key as is done for regular movement).

(in reply to Sugar)
Post #: 15
RE: Gustav not de-entrenching? - 2/19/2022 5:21:55 PM   
Sugar

 

Posts: 926
Joined: 3/16/2017
Status: offline
The intercept range of fighters should be at least half the range of a strat. bomber, now it`s 12 at lvl.5 LR vs. 28. 28!

I`d suggest to diminish the air defense of strat. bombers by half a point (exclusively against fighters); maybe from lvl. 4 onwards only; jet fighters should be able to do some damage even against experienced bombers (they`ll have to fight the escorts first anyway). High Lvl Strat. Bombers shouldn`t be easy prey, but not nearly invincible.

The range of med. bombers is probably an issue for another game; either the brit. Island is too big or placed too far west, hehe.

(in reply to Elessar2)
Post #: 16
RE: Gustav not de-entrenching? - 2/20/2022 8:04:50 AM   
shri

 

Posts: 192
Joined: 7/20/2017
Status: offline

quote:

ORIGINAL: Elessar2

Represents carpet bombing I'd say, which proved to be pretty bad news for the German army during the Normandy breakout (yes I am aware that it also led to some friendly fire casualties).



The Germans by 1944 used to say-
When RAF bombs we duck
When Luftwaffe bombs no one ducks
When USAAF bombs, everyone ducks.

(in reply to Elessar2)
Post #: 17
RE: Gustav not de-entrenching? - 2/20/2022 8:06:05 AM   
shri

 

Posts: 192
Joined: 7/20/2017
Status: offline

quote:

ORIGINAL: Sugar

The intercept range of fighters should be at least half the range of a strat. bomber, now it`s 12 at lvl.5 LR vs. 28. 28!

I`d suggest to diminish the air defense of strat. bombers by half a point (exclusively against fighters); maybe from lvl. 4 onwards only; jet fighters should be able to do some damage even against experienced bombers (they`ll have to fight the escorts first anyway). High Lvl Strat. Bombers shouldn`t be easy prey, but not nearly invincible.

The range of med. bombers is probably an issue for another game; either the brit. Island is too big or placed too far west, hehe.


I Agree, late war fighters at level 4/5 should have atleast half the Strat bomber ranges, they represent the Mustang and the Ta 144 type planes.

(in reply to Sugar)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Gustav not de-entrenching? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813