O de B
Posts: 136
Joined: 3/28/2000 From: France, Paris Status: offline
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I've seen in another thread that someone mentioned the ability to keep speed between turns. I think that such a feature would be great but since there are only 24 hours a day (and even less when you have a family ), it might be better for another game , hence i reply here.
I thought about this on saturday and finally i decided to post somethig about it.
I assume that tanks always had to stop for firing during WWII.
So if the game uses movement points like in SP or time points like in X-com :
- Make a big use of points when beginning a move, then a decreasing amount spent when moving faster ( example : tanks uses 10 points to move first hex, then 8 for second, 6 for third and even less when speed has been acquired...), depending of terrain type, etc.
- moving units sould begin the next turn with the speed acquired at the end of the previous one.
- When firing a point blank, the unit should be given the choice to stop before/after first shot, or to continue at full speed to escape or turn over the enemy (i read somewhere that T-34s were turning around Tigers faster than their turret when very close). Of course a big penalty should be given to accuracy
- When firing at average or long range, the tank has to stop. This can be done at a cost of points, more speed more points to stop, and maybe if moving at very high speed/on wet ground etc, it must have to move 1 hex further (or more, depending of the scale)
- Then firing costs points.
- The player should be able to limit the speed of the tank (maybe a max speed like the max range could be used). Therefore, there should be penalties to seeing when moving fast, maybe breakdowns if rough terrain.
- The player should be able to stop the vehicle (using max speed 0?) if it has points left, to provide cover fire. A non stopped vehicle should not be given any op fire during the opponent's turn, or at point blank/with very high penalties.
Well, of course if something like that could be implemented in SP it would be great, but it probably requires another game engine
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