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Thanks OOb team... - 6/14/2004 8:42:50 AM   
Huffy


Posts: 497
Joined: 7/6/2000
From: ,USA
Status: offline
I just finished 2 games over the net with a friend...we are of course playing 8.1. We had a blast...we play this game more than any.
Alot has gone on here the past few days...weeks...I just wanted to say thank you to all the OOB teams...and of course all involved...for this game . Weather it is version 5.0...7.1...8.0...or 8.2....I will keep on enjoying it as much as the first time I played it...
Thanks again,...
Take care,
Huffy
Post #: 1
RE: Thanks OOb team... - 6/14/2004 12:47:59 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Thanks from a newbie SPWAW player and a veteran wargamer for all your hard work and fantastic projects which keep a lad like me very happy with his lot.

(in reply to Huffy)
Post #: 2
RE: Thanks OOb team... - 6/14/2004 5:30:36 PM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Thank you guys for your post they really do make a difference.

David

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Post #: 3
RE: Thanks OOb team... - 6/14/2004 8:42:27 PM   
Rhodan

 

Posts: 214
Joined: 2/24/2001
From: Netherlands
Status: offline
Agreed, thanks to all of you who invested their time and money into making yet another version of SPWaW happen, your hard work -is- appreciated, as well as the company's dedication to a free game they could have gone flatline a long time ago.

I was reading up on the forum boards of one of the big time game publisher's where it was announced by said publisher they would no longer support a certain game since it had been released two years ago...I couldnt helk but make a small reference on their board about Matrix and the way they dedicated themselves to this game for much longer then two years ...for free!

Well done to you Mr Heath and everyone else at Matrix that keep feeding a pack of snarling dogs.

Cheers!

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Post #: 4
RE: Thanks OOb team... - 6/15/2004 2:50:55 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
I will agree, and want to thank all of the OOB teams for all the versions. It is not easy to take that time out of your life, and to deal with the critisicm of fellow gamers, even if it expected, lol.


Goblin

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Post #: 5
RE: Thanks OOb team... - 6/15/2004 2:56:59 AM   
Sarge


Posts: 2841
Joined: 3/1/2003
From: ask doggie
Status: offline
quote:

ORIGINAL: Huffy

I just finished 2 games over the net with a friend...we are of course playing 8.1. We had a blast...we play this game more than any.
Alot has gone on here the past few days...weeks...I just wanted to say thank you to all the OOB teams...and of course all involved...for this game . Weather it is version 5.0...7.1...8.0...or 8.2....I will keep on enjoying it as much as the first time I played it...
Thanks again,...
Take care,
Huffy
I will second that, I have got countless hours of gaming bliss from all versions.

_____________________________


(in reply to Huffy)
Post #: 6
RE: Thanks OOb team... - 6/20/2004 1:40:09 AM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
Status: offline
Thank you all for your support!!

I know that much is being said about the 8.2 oobs both bad and good. All I'll say for the moment is that much of what you the gamers wanted was added into the game oobs. What many did not like about 8.0-1 oobs was returned to 7.1 data as well as much more was improved.

The changes were all from you

One vast improvement is in the area of Long Campaigns, Battle Campaigns, and Campaign Generated games verses the computer AI. You'll now have the ability to play against varied AI unit force picks. You also will have the ability to make changes to these oob AI formations if you like or leave as they are - whichever you prefer.

I would also like to remind you all of the one restriction we worked under. The purposes of the oobs were to remain compatible with all spwaw scenarios and campaigns made using 7.0 - 8.1 oobs. This was no easy task. Though far easier to do, changing things into a new oob set would have destroyed much labor.

Unfortunately, many scenarios and campaigns made using 5.0 to 6.0 oobs will have problems with 8.2. This could not be helped as these oob were made at a far earlier time.

Lastly, with all the items David Heath wrote about in other threads concerning H2H and other items as well as the 8.2 oobs. You, the gamers will have the ability to use and design your own oobs to your hearts desire.

The goal of all this labor is to leave the game in your capable hands. Matrix will have an official set of 8.2 oobs that you can use or disregard at your discretion.

The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like or leave as they are to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all.

Enjoy many new hours playing this classic game!!!

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Post #: 7
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