Ron Saueracker
Posts: 12121
Joined: 1/28/2002 From: Ottawa, Canada OR Zakynthos Island, Greece Status: offline
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quote:
ORIGINAL: Mr.Frag I've always wondered about this. KB takes multiple tankers worth to refuel. A size 3 port can not hold multiple tankers worth of fuel. Whats the problem here? Tulagi is a 3(3)+0(0) size. Plugging that into the good ole' spoilage formula gives 1000+(3*3*1000) total or 10,000. A single large TK is 16,000 Get the engineers to expand the place a bit more to a 5(3)+2(0) gives us 1000+(7*7*1000) total or 50,000 so we are up holding 3 TK's worth. Go totally nuts and have them Yanks bring in the seabees. Max it out! 6(3)+3(0) gives us 1000+(9*9*1000) or 82,000. Wow, a whole 5 TK's worth. I just don't see a problem here. Can someone explain what I am missing? Thats a size 6! port, there are only 3 sizes larger in the game. 5 crummy tankers worth of fuel is a problem? Problem 1) See any tank farms on period pictures of these atolls and bases which all have fuel reserves and facilities in the game? Only major commercial ports and naval bases had them. The smaller bases used tankers and fuel barges. I suppose the fuel storage capacity can be assumed as barges but leads to problem 2. Problem 2) Instantaneous naval replenishment in ports. How long does it take to load AKs? Depending on size of port and size of ship, up to a week. So how can a TF with no ammo, fuel, stores (not modelled) fully rearm/restore/refuel in a fraction of a one day turn? I have even seen a TF engage an enemy TF in a friendly base hex, after having had to move to the base hex, and then be a few hexes out, with full loads of fuel and ammo for every ship! Why model the loading of supplies, fuel, personnel on AKs, APs and TKs/AOs but not the ammo and fuel for the same ships. And why differentiate loading times with port size but not when refueling/rearming? Port size should have some effect on how many and how rapidly ships can rearm and refuel. There were only so many fuel/ammo/stores liters available, not to mention berths. Ports should have operation point maximums in lieu of capacities. Heck, air bases do. Problem 3) Ammo should be less universal as well. I find it hard to believe that 18.1" ammo was available at any port with supplies. Heck, capture a base with supplies, park the Yammy in there the same day and voila, full magazines of 18.1" ammo. Naval bases should be differentiated from others. We have Naval Base Units but Air Base Units perform same function. Naval stores/ammo should only be available at legitimate naval bases.
< Message edited by Ron Saueracker -- 6/18/2004 10:53:59 PM >
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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