BryanMelvin
Posts: 1555
Joined: 7/28/2000 From: Colorado, USA Status: offline
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(Here is a comment that should be posted here but posted in forum) quote:
ORIGINAL: BulletMagnet The polish atr rifles are a bad joke rngfinder of 3.I think not.Pen higher than german tank guns...nope. Why is russian atr rgnfinder of 1. The amount of smoke that infantry pop.Used to only occur when you cranked up the ai level, now happens all the time. The lethality and accuracy of infantry fire. Way to accurate at too long of ranges. Glad to hear your comments. As for the Polish ATR having a rangefinder of three, I'll try to answer as best I can but first let me clarify what Spwaw defines as Rangefinders and Fire Control from the SPWAW Manual as this will clear the air concerning what these are and how they were designed to be used in spwaw system: The SPWAW Manual states: -------------------------------------- Rangefinders A high rangefinder value is vital for long-range shots. This value +1 is multiplied times 6, 8, 10 and 12 for a series of “range bands” where a penalty of times .67, .5, .33 and .25 kick in. For instance a tank with a rangefinder value of 2 (effectively 3) has a normal hit chance out to 18 hexes (900yrds). At 900-1200 yards, it’s times .67, at 1200 – 1500 times .5, at 1500-1800 times .33 and beyond 1800 yards, .25. If the rangefinder value is greater than 12, it actually improves the accuracy of the first shot (or rather mitigates the penalty against initial shots). Fire Control and Range Finder The Fire Control and Range Finder ratings can provide a substantial bonus to a unit’s ability to hit by improving its accuracy. The Fire Control rating is multiplied by five and added directly to the accuracy rating for the unit in question. The range, speed of the firing unit, the speed of the target and terrain it is in, the unit’s experience, suppression, and the leader’s command rating for that kind of unit then modify this number. This value with one added, times 6, times 8, times 10, and times 12 is used to define “range bands” that impose penalties of “x times 0.67”, “x times 0.5”, “x times 0.33” and “x times 0.25” to the hit chance. For example a unit with a Range Finder value of 2 has a normal hit chance out to (3*6) 18 hexes (900yrds), from 900-1200 its multiplied by .67, 1200 – 1500, by 5, 1500-1800, by .33 and beyond 1800, by .25. Fire control and range finder damage is automatically repaired between campaign battles. --------------------------------------- These are modifiers used in the spwaw game and not to be used to reflect as actual Gyrostabilizers, optics, super sniper scopes and such as many tend to think. Why the FC of three for the Polish ATR? Simple, it was one of the best ATR's used in its day. It used, in spwaw terms, an apcr round. To reflect its ability, it was given an RF of 3. Next, compound this with the Early War Polish National Characteristics that Spwaw uses and it balances out. That is, if the "Characteristic’s" setting is turned "ON" in the Preference Menu. Next, as for the amount of smoke infantry units pop, this really has nothing to do with the oobs. If this could have been changed in OOBs, we would have done so. I went on a check and it appears that the same amount of smoke is used in 7.1 when using Fred's waw editor to check between 8.2. This is when the Realism Preference setting "Reduce Ammo On" is used. If this setting is not used, a unit receives more smoke in both versions. Manual States: ------------------ Limited Ammo/Reduced Ammo Limited Ammo On - The unit receives the ammunition listed in the purchase screen and the ammunition is reduced when the unit fires. Reduced Ammo On - The unit receives 50% to 99% of the ammunition listed in the purchase and the ammunition is reduced when the unit fires. Limited Ammo Off - The unit receives the ammunition listed in the purchase screen and the ammunition is NOT reduced when the unit fires. ------------------- What setting do you use? This maybe causing the effect you are seeing. Finally, to your last observation: The lethality and accuracy of infantry fire. Can you be specific on what nation's Infantry you are seeing this occur? Is it possible that the units being fired at have been moving? Or they non-moving? This could be due infantry movement. Can you provide more details here? So this can be pin pointed better. Thanks for your response.
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