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RE: Blair Mountain scenario?

 
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RE: Blair Mountain scenario? - 8/15/2004 3:16:39 AM   
Fidel_Helms

 

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quote:

ORIGINAL: Gallo Rojo

So... were those Miners unionized compañeros fighting against the exploiters and its police servants?


Yeah, pretty much, except for the compañero part, West Virginia not exactly being a bastion of Hispanic culture.

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RE: Blair Mountain scenario? - 8/15/2004 8:10:59 AM   
Fidel_Helms

 

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Yet another question:

I've got the planes added. A couple of problems; the editor automatically puts in a group of 2 Italian CR20s, and I only want one. Second, I need to be able to edit the weapons loadout for the plane. Can I do this and if so, how?

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Post #: 32
RE: Blair Mountain scenario? - 8/15/2004 2:44:41 PM   
M4Jess


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quote:

the editor automatically puts in a group of 2 Italian CR20s, and I only want one.


1. After you purchase the planes go to deploy
2. Use the "N" key until you come to the unit the screen will not jump to the unit but the units information will show up in the bottom of the screen.
3. Replace the unit with any other unit uing the Change Current Unit Tab
4. Only replace the #1 unit not the #0, so if the planes are group C0 and C1 only change the C1
5. Buy any single other unit.
6. Reassign the plane to that unit using the Assign Current Unit to a New HQ Tab
7. Go back to the buy screen and un-buy the unit and presto byby plane.

quote:

I need to be able to edit the weapons loadout for the plane. Can I do this and if so, how?


1. Follow #1 and #2 as above

2. Edit the weapons

3. That will be one cold beer please

Jess

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Post #: 33
RE: Blair Mountain scenario? - 8/15/2004 6:13:19 PM   
Fidel_Helms

 

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quote:

ORIGINAL: M4Jess

3. That will be one cold beer please

Jess


If you start charging for your services, this thing might never get made! Thanks again, though. I got it done.

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Post #: 34
RE: Blair Mountain scenario? - 8/15/2004 6:27:22 PM   
Battousai_SJD

 

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Bad baby! No beerSound like it's gonna be a great scenario!GL

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RE: Blair Mountain scenario? - 8/15/2004 6:47:24 PM   
M4Jess


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quote:

ORIGINAL: Battousai_SJD

Bad baby! No beerSound like it's gonna be a great scenario!GL


I have a copy of the draft that is a couple days old...it looks way cool.

< Message edited by M4Jess -- 8/18/2004 7:30:02 AM >


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Post #: 36
RE: Blair Mountain scenario? - 8/16/2004 6:06:54 AM   
Fidel_Helms

 

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quote:

ORIGINAL: M4Jess

quote:

ORIGINAL: Battousai_SJD

Bad baby! No beerSound like it's gonna be a great scenario!GL


I have a copy of the draft that is a ouple days old...it looks way cool.


Thanks, Jess. I've started testing it a bit to see how my FC, experience, and morale values combine to affect the casualty rate and the flow of the battle. I might also make some minor TOE and map changes. Needless to say, the anti-union machine gun team lead by WWI Medal of Honor winner Tough Tony Gaujot is chewing up squads of miners like there ain't no tomorrow! I've already toned the old guy down a bit. In an attempt to be fair to the miners, I'm starting to think that I may have given them too many snipers.

Once I get a feel for that, I'm going to adjust those values, add in the objectives, and send it along to you for a playtest. Thanks again for offering.

< Message edited by Fidel_Helms -- 8/15/2004 11:08:35 PM >


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Post #: 37
RE: Blair Mountain scenario? - 8/30/2004 1:54:44 AM   
Fidel_Helms

 

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Okay. I've been playtesting this thing and fiddling with the experience and morale values. Is there some kind of table that I can look at to see what the default morale/experience values are for different nations during different years? I'm trying to get a guide as to what will work best.

Or let me put it to you this way: both sides in this scenario were basically ad hoc formations, but had amongst them many combat veterans of WWI. Both sides were highly motivated. What values would you suggest? Right now I have experience at around 30-45 per squad, and morale in the 80s for the miners, in the 50s/60s for the anti-union forces.

Also, how do the fire control and experience values differ? Does experience have some effect other than improving the unit's firing accuracy?

I also used Canada as the nation for the miners, and I got tan colored squads. I want the UMWA squads to be blue/bluish gray, something along the lines of the Italian squads I've seen. How do I do this? I'd also like to use the new 8.2 icons instead of the old ones that the game defaulted to.

< Message edited by Fidel_Helms -- 8/29/2004 6:56:24 PM >


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Post #: 38
RE: Blair Mountain scenario? - 8/31/2004 4:56:01 PM   
Fidel_Helms

 

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BTT

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Post #: 39
RE: Blair Mountain scenario? - 9/3/2004 4:17:12 PM   
Fidel_Helms

 

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Finally dug up some morale guidelines in the manual. I think I'm going to lower miner morale and raise anti-union morale. Also found time to program the AI for both sides.

Still can't figure out how to swap icons, though. Help!

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Post #: 40
RE: Blair Mountain scenario? - 9/5/2004 6:33:31 PM   
Fidel_Helms

 

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The scenario is pretty much done. I started a thread about it in the scenarios/campaigns forum. There is a link to download it, as well. All comments welcome and appreciated.

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Post #: 41
RE: Blair Mountain scenario? - 9/7/2004 6:51:25 PM   
Wild Bill

 

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Congrats, FIdel! The versatility of this game is incredible. I remember doing the scenario of Chesty Puller chasing Sandinistas in Nicaragua in 1929.

There has never been a game editor as versatile as this one. It was an original work of genius of Gary Grigsby and has been so much improved by the work of many people over the last 10 years.

I often wonder if we'll have another like it.

I'd love to check out the scenario too, my friend. Send it on...

bwilder@bellsouth.net

Wild Bill

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