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RE: Matrix - Silence - Annoying - - 8/16/2004 6:02:46 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
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quote:

ORIGINAL: Mogami

Hi, OK I see I am once again failing in my poor attempts to explain the game.
Production is required. But it is not there so much for the Japanese to alter the war with as it is as the primary focus of Allied war efforts. The Japanese have to have enough control to keep it going dispite the enemy. (So they can switch production focus to counter allied damage) It's primary purpose is supply and fuel. (not creating wonder airgroups)
There are many ways for the allies to attack Japanese production. Rather then bomb specific aircraft factories they can attack engine production. They can shut it down by targeting tankers. They can bomb Heavy Industry. In the Meantime the Japanese player will be taking steps to keep it going. I don't think you need be a chess master. Just understand as Japan that production of supply and fuel is your main effort. Stopping it is the Allies main effort. All the airbattle, sea battles and land battles that make up the OPERATIONAL focus of the game are subject to this. Operations are the primary purpose of the game. Operations depend on what is possible not on what player might like.


In that case, the designers probably should have allowed the computer to do things on the Japanese side to aid in keeping their economy going and not the player. Once you give a player control you open pandora's box and have made it into an Empire, Civ II game, like it or not! And they probably should have explained your point in massive bold print on page one of the production chapter, and then repeated 50 times. Frag has been stating pretty much this same point, that Production exists only for you to be able to alter things around a bit once the Allies start bombing out sectors of your economy, nothing more. But the system in place allows for MUCH MORE than that, and the reasons for it being there have been very POORLY communicated. Thus the frustration. And added frustration that the developer seems to have no interest in the topic at all.

< Message edited by ZOOMIE1980 -- 8/16/2004 4:03:37 PM >

(in reply to mogami)
Post #: 31
RE: Matrix - Silence - Annoying - - 8/16/2004 6:04:27 PM   
Caltone


Posts: 651
Joined: 9/5/2001
From: Raleigh, NC USA
Status: offline
quote:

ORIGINAL: ZOOMIE1980
Next, if the game is as you say, not a Production game, then Production should never have been put in the game in the detail it is in there now, or at least given the player the ability to control and alter it.

It's like they had an intent of design, and then badly missed the mark with this one. And it appears they have no interest in addressing it one way or the other. So for players and potential player, the only question remains is this area a big enough problem to cause them to abandon or refuse to purchase the game?

For me, it is not...


I disagree. Mogami has provided an eloquent explanation of the production system and how it's used. If you do not wish to play with production, then don't. Much like turning over areas of the game to the AI, just leave the production alone. It will produce planes, supplies, fuel, and other machinery of war for you. Factories will even auto upgrade. All you need to do is capture oil and resources while scoring victories over the Allies. Do this well enough and you force them to offer terms (win on points) Hmm, that sounds like something I've read before

Sorry folks, this is not BTR. I sense some players have most of their factories producing Zero's, Kate's, Val's and Betty's at the start, while the rest research Frank's and Zeke's.

_____________________________

"Order AP Hill to prepare for battle" -- Stonewall Jackson

(in reply to ZOOMIE1980)
Post #: 32
RE: Matrix - Silence - Annoying - - 8/16/2004 6:04:45 PM   
Brausepaul


Posts: 484
Joined: 8/11/2004
From: Braunschweig, Deutschland
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quote:

ORIGINAL: Caltone

I don't think anyone would argue that Japan can win the war. If you have any doubts, load up the '45 scenario and look at the Allied OOB

This is a wargame and while you can't win the war as Japan, you can win the game under the points system.


I have to disagree, every war can be won. But I guess this would be a better discussion for a different topic.

(in reply to Caltone)
Post #: 33
RE: Matrix - Silence - Annoying - - 8/16/2004 6:06:04 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
quote:

ORIGINAL: DBeves

And here we are ...
The "Other" excuse ... they have their heads buried in code and are so busy fixing this issue that they cant take 30 seconds out to let us know what the issue actually is or that they are rectifying it.
I'm really sorry but that is just an apologists excuse.
Many people come to this board saying how good at customer response matrix are - these kind of issues are how it is proved.
I grow somewhat tired of this. There is NO reason why matrix cannot post an answer to this other than they don't want to admit that this is a serious flaw and, what I am more concerned about - is that they are not going to fix it.
There is a 25 page thread on an issue many consider to be a game breaker - the war in the pacific was ALL about aircraft - even the navy was only there to get the troops to get the bases to fly the aircraft from.
The simple fact is this - I can live with a design decision - I can even live with a bug that forces me to go to great lengths to work out something that could have been hardcoded for me. I can even live with a bug that that while it breaks the bit of the game it is meant to portray I can reach an acceptable workaround.
What I can't live with is a company that sits back and watches an argument unfold that they know is causing some players to shelve a very expensive product without a single word.
I always knew I would have to wait a while to be able to play the game properly and that we would all be beta testers to some extent but if a company wants its users to co-operate with them it is a two way street.
What I really don't want to do is wait five weeks for a patch then only to discover in the read me (cause they didn't tell us) that a resolution of this issue is in it.
Again - this is a fundamental flaw.


I am not apologising for Matrix, that is how I keep from getting where you are now. Since Matrix is the only game company that makes the type of game I love to play and have proven in the past and continue to provide excellent customer/tech support I give them the benefit of the doubt.

IMO, Matrix has my praise for putting up with the most "anal" of gamers, us "wargamers".
You have to design the game to appeal to the micromanagers, the "historical" crowd, the ahistorical crowd, the OOB oops crowd and march to the fight crowd "dang the micro" crowd. That is why they are the only company that really deals with this type of game any longer. Trying to make a game to appeal to all of those types at the same time has to be daunting. No matter which way they go, they will catch flak from someone.

I am a micromanagement, ahistorical type myself. i do not trust the AI to issue a single replacement 47mm gun since it will send it where I do not want it, much less run my convoys. but at the same time, i want a chance (however small) to beat my allied opponent.

(in reply to DBeves)
Post #: 34
RE: Matrix - Silence - Annoying - - 8/16/2004 6:06:51 PM   
ZOOMIE1980

 

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Joined: 4/9/2004
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quote:

ORIGINAL: Mr.Frag

This whole thread is rather pointless as it is completely based on speculation not any from of reality from playing the game. People talk about problems that do not exist because they play with some numbers and think they have a problem by projecting the number out 48 months. That is about as valid as thinking buying a second lottery ticket improving your odds of winning by 100%.

Why don't you quit posting assumptions based on complete speculation and actually play the game instead. You might just find out to your surprise that funny enough, this *great* problem just doesn't exist. You want to complain about something, show me your mid '44-'45 save game that shows it.



So patches that involve new executable binaries are NOT going to require restarts to take advantage of? So next Dec when we are all finally getting into 1944 with our PBEM games and we discover some big problem that requires a major patch to fix we aren't all going to have to start over? You can guarantee that?

Good! We'll quote you then.

(in reply to Mr.Frag)
Post #: 35
RE: Matrix - Silence - Annoying - - 8/16/2004 6:10:15 PM   
DBeves

 

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Joined: 7/29/2002
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Mogami...
I'm sorry .. but your explanation as to how to work out the numbers of aircraft you need to produce (whilst very useful as a workaround) merely illustrates the fact that the aircraft production system does not work the way it was intended. Where in the manual for example does it say that there is any kind of limit on the aircraft you can employ in a way that necessitates you doing this ?
I think the interface is poor (even in your example - why oh why can't we cut and paste the data from the display listing screens ?) THE most basic windows function is not even implemented.) I have put this down to the programmer - seems to me that certain parts of WITP interface are copies of GG's two earlier games on air warfare in WW2 - despite the critisism they recieved.
I am aware that it is the Upgrade path etc that has meant players wading through the editor with a calculator but that is only what makes production (in realtion to aircraft) a superfluous chore rather than an interesting part of the game.
What I am arguing is that Matrix should tell us what the issue is - bug or poor design - it can only be one or the other - either way - when we know I can consider playing the game again.

(in reply to mogami)
Post #: 36
RE: Matrix - Silence - Annoying - - 8/16/2004 6:11:19 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline
quote:

ORIGINAL: Mogami

Hi, OK I see I am once again failing in my poor attempts to explain the game.
Production is required. But it is not there so much for the Japanese to alter the war with as it is as the primary focus of Allied war efforts. The Japanese have to have enough control to keep it going dispite the enemy. (So they can switch production focus to counter allied damage) It's primary purpose is supply and fuel. (not creating wonder airgroups)
There are many ways for the allies to attack Japanese production. Rather then bomb specific aircraft factories they can attack engine production. They can shut it down by targeting tankers. They can bomb Heavy Industry. In the Meantime the Japanese player will be taking steps to keep it going. I don't think you need be a chess master. Just understand as Japan that production of supply and fuel is your main effort. Stopping it is the Allies main effort. All the airbattle, sea battles and land battles that make up the OPERATIONAL focus of the game are subject to this. Operations are the primary purpose of the game. Operations depend on what is possible not on what player might like.

Mogami. Can't argue with any of the above because you are absolutely right. But
unfortunately, none of what you say has any bearing on the point Dbeves raised---
which is that the INTERFACE used to control/influence Japanese production is a con-
voluted mess. We're all glad that you managed to master it. But what we can't
figure out was why you didn't tell Matrix it was an overly-complicated piece of junk
while you were testing it and suggest that they consider using a "Production Sub-routine
Spreadsheet" that would allow players to get a grip on the "production game" without
a bunch of "player-aides" and pencil and paper note-taking? Spreadsheets are some-
thing computers do exceptionally well..., and a lot of players want to know why 2by3
doesn't seem to have heard of the application?

(in reply to mogami)
Post #: 37
RE: Matrix - Silence - Annoying - - 8/16/2004 6:11:27 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Caltone

quote:

ORIGINAL: ZOOMIE1980
Next, if the game is as you say, not a Production game, then Production should never have been put in the game in the detail it is in there now, or at least given the player the ability to control and alter it.

It's like they had an intent of design, and then badly missed the mark with this one. And it appears they have no interest in addressing it one way or the other. So for players and potential player, the only question remains is this area a big enough problem to cause them to abandon or refuse to purchase the game?

For me, it is not...


I disagree. Mogami has provided an eloquent explanation of the production system and how it's used. If you do not wish to play with production, then don't. Much like turning over areas of the game to the AI, just leave the production alone. It will produce planes, supplies, fuel, and other machinery of war for you. Factories will even auto upgrade. All you need to do is capture oil and resources while scoring victories over the Allies. Do this well enough and you force them to offer terms (win on points) Hmm, that sounds like something I've read before

Sorry folks, this is not BTR. I sense some players have most of their factories producing Zero's, Kate's, Val's and Betty's at the start, while the rest research Frank's and Zeke's.


Sorry, but with a player controlled Production system, the EXPECTATION by a LARGE NUMBER of players was that it IS a BTR. I EXPECTED the Japanese side to be just that and was disappointed to find out that it wasn't. But then not to a degree to cause me to stop playing, just a nuisance issue. It is that EXPECTATION that is causing the problem. When you give a player control over production and the ability to "research" EVERYTHING, you give the expectation that he can eventually produce and use EVERYTHING and do it ANYWHERE. A very REASONABLE expectation by anyone.

(in reply to Caltone)
Post #: 38
RE: Matrix - Silence - Annoying - - 8/16/2004 6:12:27 PM   
Titanwarrior89


Posts: 3283
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From: arkansas
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Because Japan has a chance at "winning the Game" and what a adventure in Historical wargaming to get there.
quote:

ORIGINAL: Brausepaul

If Japan has no chance of winning the war...why play at all!?Japan definatly should have the possibility to win the war (but not with production only, production might help them in winning <or loosing>).


_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Brausepaul)
Post #: 39
RE: Matrix - Silence - Annoying - - 8/16/2004 6:14:05 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
quote:

ORIGINAL: Caltone

quote:

ORIGINAL: ZOOMIE1980
Next, if the game is as you say, not a Production game, then Production should never have been put in the game in the detail it is in there now, or at least given the player the ability to control and alter it.

It's like they had an intent of design, and then badly missed the mark with this one. And it appears they have no interest in addressing it one way or the other. So for players and potential player, the only question remains is this area a big enough problem to cause them to abandon or refuse to purchase the game?

For me, it is not...


I disagree. Mogami has provided an eloquent explanation of the production system and how it's used. If you do not wish to play with production, then don't. Much like turning over areas of the game to the AI, just leave the production alone. It will produce planes, supplies, fuel, and other machinery of war for you. Factories will even auto upgrade. All you need to do is capture oil and resources while scoring victories over the Allies. Do this well enough and you force them to offer terms (win on points) Hmm, that sounds like something I've read before

Sorry folks, this is not BTR. I sense some players have most of their factories producing Zero's, Kate's, Val's and Betty's at the start, while the rest research Frank's and Zeke's.


Not me. Especially the way it is set up now. Just about any fighter that is produced for the IJA is better than the Oscar II IMO. The Tojo, Tony. They even arrive sooner IIRC. But some are missing the whole point. I as the IJ player am being forced to make the same choices the REAL Japanese made. 1/3 of my IJA air force is stuck with Oscar II's. Does not matter if I have a ton of any other a/c available. The only control over upgrades I have right now is WHEN they upgrade. NOTHING else. I have no other input into the upgrade of air groups. NONE.

The WITP home page even states "Player has complete control over upgrades". NOT in my version.

(in reply to Caltone)
Post #: 40
RE: Matrix - Silence - Annoying - - 8/16/2004 6:14:55 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Mike Scholl

quote:

ORIGINAL: Mogami

Hi, OK I see I am once again failing in my poor attempts to explain the game.
Production is required. But it is not there so much for the Japanese to alter the war with as it is as the primary focus of Allied war efforts. The Japanese have to have enough control to keep it going dispite the enemy. (So they can switch production focus to counter allied damage) It's primary purpose is supply and fuel. (not creating wonder airgroups)
There are many ways for the allies to attack Japanese production. Rather then bomb specific aircraft factories they can attack engine production. They can shut it down by targeting tankers. They can bomb Heavy Industry. In the Meantime the Japanese player will be taking steps to keep it going. I don't think you need be a chess master. Just understand as Japan that production of supply and fuel is your main effort. Stopping it is the Allies main effort. All the airbattle, sea battles and land battles that make up the OPERATIONAL focus of the game are subject to this. Operations are the primary purpose of the game. Operations depend on what is possible not on what player might like.

Mogami. Can't argue with any of the above because you are absolutely right. But
unfortunately, none of what you say has any bearing on the point Dbeves raised---
which is that the INTERFACE used to control/influence Japanese production is a con-
voluted mess. We're all glad that you managed to master it. But what we can't
figure out was why you didn't tell Matrix it was an overly-complicated piece of junk
while you were testing it and suggest that they consider using a "Production Sub-routine
Spreadsheet" that would allow players to get a grip on the "production game" without
a bunch of "player-aides" and pencil and paper note-taking? Spreadsheets are some-
thing computers do exceptionally well..., and a lot of players want to know why 2by3
doesn't seem to have heard of the application?



Probably for the same reason they've never heard of object oriented design and dynamic containers........

Nevermind....

(in reply to Mike Scholl)
Post #: 41
RE: Matrix - Silence - Annoying - - 8/16/2004 6:16:31 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

So patches that involve new executable binaries are NOT going to require restarts to take advantage of? So next Dec when we are all finally getting into 1944 with our PBEM games and we discover some big problem that requires a major patch to fix we aren't all going to have to start over? You can guarantee that?


Zoomie, quit being a space cadet. You claim to be a programmer a million times over then come out with this tripe?

a) OOB changes require a restart to pick up the new OOB.

b) Code changes that do not have anything to do with a) do not require a restart.

c) Corruption level fixes sometimes require a restart to cure the losses created by the corruption (example - air transported troops that vanished - fixing the code so they stop vanishing will not bring back the vanished troops)

d) New features - may require a restart to turn on the feature or the feature may be defaulted to on. (possible restart depending on the feature)

Having a silly pick list using data that already exists in a) while being b) code change does not require a restart as the data in a) does not change.

ALL changes fall into one of those 4 catagories.

c) is being worked on as an absolute priority as it causes the potential of needing to restart depending on how much you loose.

a) is being worked on like mad and could be worked on a lot more if people spent their time helping out instead of starting these threads about nothing.

b) & d) catogory stuff are absolutely of no priority because they do NOT need the game to be restarted.

(in reply to ZOOMIE1980)
Post #: 42
RE: Matrix - Silence - Annoying - - 8/16/2004 6:19:18 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, Can someone please explain to me what exactly is their problem with Japanese production.

You feed in oil and resource.
produce heavy industry points
use these to produce other items.

It will never produce enough items to off set the Allied production advantage.
It requires minor tweeking from time to time to continue supporting existing units and providing for the introduction of the new units.
It is not an instant response system. (There was one post where the poster complained new land units did not arrive at 100 percent. Are land combat units created over night at 100 percent?) Players seem to want Japanese pilots to arrive trained in numbers to allow excessive loss so they can conduct operations without fear while ignoring that portion of planning that dictates you perserve your force. Players appear to want to be able to produce only those aircraft they think worthy rather then using what the Japanese thought good enough. By including production they think they are no longer an Operational commnader but the Japanese arms Minister. Production is included as a target for Allied Operational planning. Japanese Operational Level planning is to provide the means for the industry in the first phase and defend it there after. It's detail is to add depth to both sides Operational conduct of the war not to supplant this. I think players are misunderstanding this. The intent is not to be "a game within a game" I can see where production might be confusing or disappointing if you move your focus from operations to war production managment.
As Japan plan for what you industry will support. Counter enemy efforts directed against it. As the Allies you know the ultimate objective is to have B-29 in range of Home Islands.
The whole game on the surface is rather simple. I only see problems if you try to use it for something else. It is an OPERATIONAL level game based on WWII in the Pacific. Not an economic model of that contest. (That is why the Allied production is so limited. It was not a target of Japanese Operations.) Because the Japanese system was the primary target it was required to have more detail. I'm sorry I am unable to verbalize this concept. I think this is where the root of all the discontent and misunderstanding lies.

As for 2by3 and Matrix not addressing this I can only say we all have short memories. Nothing here is new and it has been covered many times. Well before the release of the game this was a major topic of discussion. Had industry/production been anything else I would have posted detailed coverage of my treatment of it in AAR. I believe in more then 1 AAR I covered Japanese Phase 1 Operations in detail as to their impact on my production (explained why I conducted some Operations and excluded other possible paths) I don't want to claim responsiblty for the present system but during testing I focused on it. As such it was my feedback that produced it. So any problems can prehaps be laid on me. My concern was not to change the production system but to test that it worked according to design. I feel it does. Prehaps it could be explained better. (I'd begin the treatment with "Don't expect miracles"

< Message edited by Mogami -- 8/16/2004 11:29:36 AM >


_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to mogami)
Post #: 43
RE: Matrix - Silence - Annoying - - 8/16/2004 6:22:08 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

Sorry, but with a player controlled Production system, the EXPECTATION by a LARGE NUMBER of players was that it IS a BTR.


Sorry, but that is YOUR assumption. Show me a single post during the alpha and the beta that says or even requests this.

(in reply to ZOOMIE1980)
Post #: 44
RE: Matrix - Silence - Annoying - - 8/16/2004 6:23:25 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

So patches that involve new executable binaries are NOT going to require restarts to take advantage of? So next Dec when we are all finally getting into 1944 with our PBEM games and we discover some big problem that requires a major patch to fix we aren't all going to have to start over? You can guarantee that?


Zoomie, quit being a space cadet. You claim to be a programmer a million times over then come out with this tripe?

a) OOB changes require a restart to pick up the new OOB.

b) Code changes that do not have anything to do with a) do not require a restart.

c) Corruption level fixes sometimes require a restart to cure the losses created by the corruption (example - air transported troops that vanished - fixing the code so they stop vanishing will not bring back the vanished troops)

d) New features - may require a restart to turn on the feature or the feature may be defaulted to on. (possible restart depending on the feature)

Having a silly pick list using data that already exists in a) while being b) code change does not require a restart as the data in a) does not change.

ALL changes fall into one of those 4 catagories.

c) is being worked on as an absolute priority as it causes the potential of needing to restart depending on how much you loose.

a) is being worked on like mad and could be worked on a lot more if people spent their time helping out instead of starting these threads about nothing.

b) & d) catogory stuff are absolutely of no priority because they do NOT need the game to be restarted.



These thread are not about NOTHING! These threads indicate some SERIOUS game flaws in either bugs, design, or documentation/communication. And as such are the MOST RELEVANT SUPPORT threads on this entire site!

Bottom line, many of the patches are going to require RESTARTS if we want to take advantage of them and many of the types of fixes that require restarts are the most sought after fixes by players. Thanks for making my point! The downside of a game that requires 1667 turns and takes most normal people with real lives the better part of a YEAR to play means we have to understand that we have to live with some nasty bugs and ommissions for a long time if we ever want to finish a game....

Thanks for clearing that up!

(in reply to Mr.Frag)
Post #: 45
RE: Matrix - Silence - Annoying - - 8/16/2004 6:24:54 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi,

We're here, we're not ignoring but rather reading and discussing internally. With convention requirements compounded by some personal tragedies within the extended Matrix family, we are not responding as actively as usual, but this will resume once we are through this round of conventions (we leave for GenCon tomorrow, return next Monday/Tuesday). Apologies to those who are growing frustrated, but everything here is being monitored and there will be a response either way (positive or negative) once time allows and due consideration has been given from a design standpoint to the necessary work.

In the end, we are happy to take feedback and investigate any and all feature requests, but support and bug fixes must come first (and our travel/convention commitments which limit our time cannot be changed).

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to mogami)
Post #: 46
RE: Matrix - Silence - Annoying - - 8/16/2004 6:26:11 PM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
quote:

ORIGINAL: Mike Scholl

......



Mike, can you please check your "Private Messages" please?

_____________________________


(in reply to Mike Scholl)
Post #: 47
RE: Matrix - Silence - Annoying - - 8/16/2004 6:27:36 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
How to shut everybody up (this is what DBeves was originally asking for, I think):-

Official Matrix staff person comes on this thread (or the other one) and says:

"Sorry guys but production/aircraft upgrades aren't going to change"

I cannot for the life of me understand why this has not yet happened.

EDIT (subsequent to Erik's post): Oops, how unlucky was my timing here ... LOL

< Message edited by Captain Cruft -- 8/16/2004 4:29:09 PM >

(in reply to ZOOMIE1980)
Post #: 48
RE: Matrix - Silence - Annoying - - 8/16/2004 6:30:24 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Captain,

quote:

ORIGINAL: Captain Cruft
How to shut everybody up (this is what DBeves was originally asking for, I think):-
Official Matrix staff person comes on this thread (or the other one) and says:
"Sorry guys but production/aircraft upgrades aren't going to change"
I cannot for the life of me understand why this has not yet happened.


If that were certain, I would absolutely do that. However, we give all feedback consideration and the problem is simply that our current schedule is not allowing us to deal with this issue quickly enough for some. I think expectations have to adjust to give us at Matrix and 2 by 3 time behind the scenes to deal with some higher priority issues before addressing feature requests and design changes one way or the other. We're not going to dismiss this out of hand, but we can't give a firm answer yet.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Captain Cruft)
Post #: 49
RE: Matrix - Silence - Annoying - - 8/16/2004 6:30:47 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
In a nutshell, an OPEN-ENDED research and production system coupled with a closed, fixed, rigid deployment system. I can alter production to respond to Allied bombing to keep economy functional but I cannot do the say with my deployments.

If I have 500 Franks in a pool and 15 squadrons depleted Oscars with 10 left in the pool, OR 15 depleted Frank squadrons in late 1944 with 0 in the pool and all my plants bombed out, but I have 500 old Oscars lieing around .... well they just get to lie around....

And then there's issue of failed expectations. When they publically anounced with great furor, you will COMPLETE control over Japanese production, that led players to quite understandably EXPECT a BTR type research/production/deployment. And nowhere did anyone ever counter that notion that I can remember.




quote:

ORIGINAL: Mogami

Hi, Can someone please explain to me what exactly is their problem with Japanese production.

You feed in oil and resource.
produce heavy industry points
use these to produce other items.

It will never produce enough items to off set the Allied production advantage.
It requires minor tweeking from time to time to continue supporting existing units and providing for the introduction of the new units.
It is not an instant response system. (There was one post where the poster complained new land units did not arrive at 100 percent. Are land combat units created over night at 100 percent?) Players seem to want Japanese pilots to arrive trained in numbers to allow excessive loss so they can conduct operations without fear while ignoring that portion of planning that dictates you perserve your force. Players appear to want to be able to produce only those aircraft they think worthy rather then using what the Japanese thought good enough. By including production they think they are no longer an Operational commnader but the Japanese arms Minister. Production is included as a target for Allied Operational planning. Japanese Operational Level planning is to provide the means for the industry in the first phase and defend it there after. It's detail is to add depth to both sides Operational conduct of the war not to supplant this. I think players are misunderstanding this. The intent is not to be "a game within a game" I can see where production might be confusing or disappointing if you move your focus from operations to war production managment.
As Japan plan for what you industry will support. Counter enemy efforts directed against it. As the Allies you know the ultimate objective is to have B-29 in range of Home Islands.
The whole game on the surface is rather simple. I only see problems if you try to use it for something else. It is an OPERATIONAL level game based on WWII in the Pacific. Not an economic model of that contest. (That is why the Allied production is so limited. It was not a target of Japanese Operations.) Because the Japanese system was the primary target it was required to have more detail. I'm sorry I am unable to verbalize this concept. I think this is where the root of all the discontent and misunderstanding lies.

As for 2by3 and Matrix not addressing this I can only say we all have short memories. Nothing here is new and it has been covered many times. Well before the release of the game this was a major topic of discussion. Had industry/production been anything else I would have posted detailed coverage of my treatment of it in AAR. I believe in more then 1 AAR I covered Japanese Phase 1 Operations in detail as to their impact on my production (explained why I conducted some Operations and excluded other possible paths) I don't want to claim responsiblty for the present system but during testing I focused on it. As such it was my feedback that produced it. So any problems can prehaps be laid on me. My concern was not to change the porduction system but to test that it worked according to design. I feel it does. Prehaps it could be explained better. (I'd begin the treatment with "Don't expect miracles"

(in reply to mogami)
Post #: 50
RE: Matrix - Silence - Annoying - - 8/16/2004 6:31:43 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
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quote:

ORIGINAL: Mr.Frag

quote:

Sorry, but with a player controlled Production system, the EXPECTATION by a LARGE NUMBER of players was that it IS a BTR.


Sorry, but that is YOUR assumption. Show me a single post during the alpha and the beta that says or even requests this.


You have a 22 page thread that states that VERY THING!

(in reply to Mr.Frag)
Post #: 51
RE: Matrix - Silence - Annoying - - 8/16/2004 6:35:04 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

These threads indicate some SERIOUS game flaws in either bugs, design, or documentation/communication.


Once again, show me the bug. Show me the flaw. Show me the documentation that is wrong.

System works just fine ... you might not like it, but *that* is not a bug or flaw.

(in reply to ZOOMIE1980)
Post #: 52
RE: Matrix - Silence - Annoying - - 8/16/2004 6:35:20 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
quote:

ORIGINAL: Erik Rutins
Captain,


It's just a nickname, no need to get formal

quote:


quote:

ORIGINAL: Captain Cruft
How to shut everybody up (this is what DBeves was originally asking for, I think):-
Official Matrix staff person comes on this thread (or the other one) and says:
"Sorry guys but production/aircraft upgrades aren't going to change"
I cannot for the life of me understand why this has not yet happened.


If that were certain, I would absolutely do that. However, we give all feedback consideration and the problem is simply that our current schedule is not allowing us to deal with this issue quickly enough for some. I think expectations have to adjust to give us at Matrix and 2 by 3 time behind the scenes to deal with some higher priority issues before addressing feature requests and design changes one way or the other. We're not going to dismiss this out of hand, but we can't give a firm answer yet.

Regards,

- Erik


OK thanks. Guess you need to charge more for the games so you can hire more staff ... Or maybe just write an autobot that posts "issue noted" to every thread.

(in reply to Erik Rutins)
Post #: 53
RE: Matrix - Silence - Annoying - - 8/16/2004 6:36:56 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Hi Erik
thanks for the reply, sorry to hear if there has been anything bad happening to any of the staff, real life can be pretty nasty

HARD_Sarge

_____________________________


(in reply to Erik Rutins)
Post #: 54
RE: Matrix - Silence - Annoying - - 8/16/2004 6:38:14 PM   
Hartley


Posts: 255
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The production system itself is nothing you didn't see in any 10-year-old Tycoon game.

(in reply to mogami)
Post #: 55
RE: Matrix - Silence - Annoying - - 8/16/2004 6:39:05 PM   
Black Cat

 

Posts: 615
Joined: 7/4/2002
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Frag

Other then his style and prose Zoomie has a legimate concern that many of us who just play the AI share.

I _really_ don`t want to invest 1000+ hours of my life on the full campaign to find out that I need to re-start in 1944.

Matrix needs to be more forthcoming about the Patch plans and how it will effect Games In Progress.

It looks like " C " level fixes will require a restart., yet we don`t know if that Bug is unit specific, or any unit, like a complete TF or Division can "vanish" which will screw the Game in Progress.


I`m also concerned that " A " level OOB fixes ( requiring a restart ) are being worked on because it`s been discovered by the testers that the Game has issues due to lack or, or the inclusion of, these units down the road.

(in reply to Mr.Frag)
Post #: 56
RE: Matrix - Silence - Annoying - - 8/16/2004 6:41:23 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Erik Rutins

Captain,

quote:

ORIGINAL: Captain Cruft
How to shut everybody up (this is what DBeves was originally asking for, I think):-
Official Matrix staff person comes on this thread (or the other one) and says:
"Sorry guys but production/aircraft upgrades aren't going to change"
I cannot for the life of me understand why this has not yet happened.


If that were certain, I would absolutely do that. However, we give all feedback consideration and the problem is simply that our current schedule is not allowing us to deal with this issue quickly enough for some. I think expectations have to adjust to give us at Matrix and 2 by 3 time behind the scenes to deal with some higher priority issues before addressing feature requests and design changes one way or the other. We're not going to dismiss this out of hand, but we can't give a firm answer yet.

Regards,

- Erik


First off, condolences to whatever tragedies have been endured.

But the notion that so many key people of one firm are off "convention-hopping" that we have a month long fire-storm of controversy brewing that cannot even warrant a single staff person to take the time to periodically post a "we're working on it post", if for nothing else, to calm it all down, is a bit hard to imagine. Forgive my surprise, but this whole operation comes across as being a bit.... "strange".....

(in reply to Erik Rutins)
Post #: 57
RE: Matrix - Silence - Annoying - - 8/16/2004 6:41:58 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

These threads indicate some SERIOUS game flaws in either bugs, design, or documentation/communication.


Once again, show me the bug. Show me the flaw. Show me the documentation that is wrong.

System works just fine ... you might not like it, but *that* is not a bug or flaw.


Read the forum. Try reading for actual COMPREHENSION this time.

(in reply to Mr.Frag)
Post #: 58
RE: Matrix - Silence - Annoying - - 8/16/2004 6:43:20 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, If you have 500 Franks in Pool and 15 depleted Oscar groups you screwed the pooch production wise. You knew the Oscar groups needed Oscars but produced Franks instead.
And your saying that is the games fault? It required perhaps 30 minutes at some point to see where this was heading and what was required. Then you had to watch turn after turn of your Oscar groups decreasing size. A 30 second check of the pools and production would have fixed it. But no. It's 2by3's fault because they did not provide some sort of warning devise or pie chart. If you can't see your own airgroups condition how would a pie chart help?

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to Hartley)
Post #: 59
RE: Matrix - Silence - Annoying - - 8/16/2004 6:50:00 PM   
strawbuk


Posts: 289
Joined: 4/30/2004
From: London via Glos
Status: offline
quote:

ORIGINAL: Mogami

Hi, If you have 500 Franks in Pool and 15 depleted Oscar groups you screwed the pooch production wise. You knew the Oscar groups needed Oscars but produced Franks instead.
And your saying that is the games fault? It required perhaps 30 minutes at some point to see where this was heading and what was required. Then you had to watch turn after turn of your Oscar groups decreasing size. A 30 second check of the pools and production would have fixed it. But no. It's 2by3's fault because they did not provide some sort of warning devise or pie chart. If you can't see your own airgroups condition how would a pie chart help?


er... yeah probably under current system. But why are they 'Oscar groups' not IJA fighter groups I can put anything into (charged penalties as per many discussions). Is that not the other big thread of discussion about use of availbale aircraft once built , even if built under current system?

_____________________________



Twinkle twinkle PBY
Seeking Kido Bu-tai
Flying o' the sea so high
An ill-omen in the sky
Twinkle twinkle PBY
Pointing out who's next to fry

(in reply to mogami)
Post #: 60
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