Lemurs!
Posts: 788
Joined: 6/1/2004 Status: offline
|
Okay, Frag, you as usual are just spewing ****, every thing you said was ****. quote:
Japan does not have the production EVER to produce what it needs. You as the player controlling Japan must choose what tou sacrifice to get what you want. It is not about getting it all. Anyone who has done any number crunching knows simply that there is not enough oil in the game to keep Japan running. Japan starts with a huge stockpile that lasts a while then is 100% dependant on shipping oil back home. Her industry is completely bound to imports. She will NEVER again see the production levels seen in Dec '41. you have not once had a clue what you are talking about... Japans production like every country in WW2 increased greatly by 1943. If there is not enough resources or oil in the game to support a 8 fold increase in production from '41 levels then that is a design flaw. There was twice as much oil being produced potentially in DEI for Japans military & civilian needs. The 8 fold increase was for the most part a lack of manpower. Not resources or HI. What if i do well and limit the losses to my merchant marine and bring home 10% more resources and oil? Oh, in your worldview i am not allowed to do that because the Japanese historically were unable to defend their convoys. Well, i just started a game.. if, as you say, Japan is not allowed to change anything, why do we bother to play. In my version i realize that i 'broke' the production system in one way... the Ki43-2 to Ki84 switch. Personaly, I see two flaws here. The first is that no switch should be free, but i agree that similar lines of aircraft could upgrade to each other cheaper. We already have A6 to A7 for free and Ki43-1 converts for free to the Ki61! And you have the gall to bitch about my Ki43-2 to Ki84 conversion! The second problem is that the design decision is flawed from the start; having the upgrade path and the factory change for free path be the same is a huge mistake that should be fixed. Mogami, quote:
Every change to a design that works needs other changes. The more freedom allowed the more acurate the model has to be or fantasy sets in. Was it really as simple as Japan only needing to build 1000 more tank factories? I think in WITP I could pay for such expansion. and haveit running by mid 1942. Should I based on this then be allowed to form Armor Divisions ? (I'd build only the best tanks) The current system would allow it except for the silly restrction preventing me from forming any ground unit at all. I'm stuck with the historic arrivals and we all know these reflect the needs of the Japanese in WWII not what I might need in my game. If I could build 50 armor division I would have complete control of my production and would invade the Soviet Union via way of India. OK some people only want to change 1 or 2 groups from time to time. And why should I care if another player wants to approach Moscow from the South? Because every change carries influence into the game. The space on my harddrive is now used to support someones masturbation fantasy about winning WWII as Japan via the Path of world domination. Gone is all connection to the game designed by 2by3. There are enough of those out there that they don't need to place there mittens on my one good war game. I want players to play Gary Grigsby Keith Bors Mike Woods Joel Billings and Matrix Games War in the Pacific . Not some nonsense about a player becoming God in Japan and having unrestricted abililty to do what could not be done by the God Japan already had leading them. I still like being Japan. I still think I can win. (Sometimes) against humans. At any rate I'll have a lot of fun trying and I won't post AAR about losing because I was stuck with Oscar on the map and Frank in the pool. Are you absorbing Frag essence? That is by far the poorest thought out post you have ever made. Feel free to try to build 1000 tanks a month. One, i do not know if there are enough HI or resources to build all of that. Two, the Japanese supply need at forward bases would be much highter which would require ships that you probably do not have. And three, we are not working in Candyland like you and Frag, there are limits to production and thus if you build that many tanks you are not going to have artillery or rifles or planes or merchant ships. Good trade. Actually, i have thought of adding 1 or 2 units to the Jap OOB. Just to give the player some choice. Because, as i have said adnauseum and you know, this will 'give' the Japs nothing. If you do not build the weapons they will be shells. Any extra armament construction will take from elsewhere. Or are you subtly trying to tell us that the game production system is broken? Not much confidence. end Mogami comments, Besides the point that all of these arguments are wasting our time; We have asked for upgrade flexibility and you start screaming 'Fantasy construction! Building more than the allies! Doom and BFGs!' Get over yourselves... you are wasting our time and our brain cells with your moronic spew. If anyone in your camp ever actually answered a question honestly i would probably just keel over and die. You either trust Garys production system or you do not. If you make any further idiotic comments about the production system i will know that you think that Gary's game is broken. It will be interesting to see your response. Actually, it won't... Frag has never read a post in his life. Mike
_____________________________
|