Capitaine
Posts: 1043
Joined: 1/15/2002 Status: offline
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quote:
you are the first person in this thread to proffer the argument the the DBWW2 engine is simply not capable of simulating the Normandy campaign in its entirety - and had that been the answer given by SSG (which I did suggest in my original post) I would have gone away disapointed but accepting of that fact... Well, "not capable" is a strong word. Perhaps "not optimized" or "not really feasible"? It's been my observation since the debut of TAO1 back in the mid-90's that SSG have been shortening the turn lengths of their "battles", including deleting the "full" Battle of the Bulge scenario that previously had been published. Others want this kind of thing, but I believe -- now -- that the AI is best suited for games of a length of around 30 to 40-some turns. And if you look at the future slate of titles, we know that 3 different "battles" will be portrayed: Sicily, Salerno and Anzio. No word of a "grand Italian campaign scenario". That would be far beyond the scope of the AI. I also doubt we'll get a map of all of lower Italy (like AH's "Anzio" game), although that would be cool. What you can do is design a pbem scenario of a longer situation. This has been suggested to you and will no doubt come into being with or without your protests. Nevertheless, there are still a LOT of cool battles this system can model within its intended scope: Crete, many battles in North Africa, numerous East Front operations (Velikye Luki is always a good one), and perhaps an Ardennes 1940 game, eh? Enjoy this operational system for what it is, and don't bemoan it for what it isn't. They've given us a great game, with numerous battle scenarios. Be grateful for what we've got b/c it IS a fine system when you accept it on its own terms.
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