pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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quote:
ORIGINAL: Greco, Thomas A golf is $25 hr Jeez, when you consider the amount of time I spend chasing down balls in the deep rough and the woods, I get even better value than that. quote:
Also, a free demo is available. Just download Pacwar and imagine what a bunch of nitpicking, anal grogrards can do with that engine if you give them capital and 13 years to work on it. I disagree with this. PacWar is not the progenitor for the UV system (which includes WitP and no other titles so far - and probably never will, considering what the devs have said). It was a weekly turn game set on a map where movement was strictly controlled by a (dare I say it) matrix of paths. It was quite a simple game, actually, with elements that were easily understood and outcomes that left very little for discussion in forums where the itinerary is "wah wah wah, I want my side to win, so change the game to suit me or I'll have a hissy fit and mod it to show you how bad it can really be." It was published, it worked, and the more people f#cked with it, the worse it got (sorry, Matrix, but the last mess you came up with is unforgiveable). UV came from the direct lineage of War in the South Pacific. Some of its idiosyncrasies (the most notable of which is the "Japanese Death Star" phenomenon) are fully recognizable to those who played the old game. WitP was an overly ambitious attempt to bring that genesis to full fruition. It failed, but, what the hell, it was a noble failure. So, we play among the ruins. Grigsby moves on.
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