mlees -> RE: You're losing sales with no demo/high price (1/27/2005 6:36:05 AM)
|
quote:
You're losing sales with no demo/high price I don't know how various companies decide on a price for their product, but I do know about my own gaming preferences. In western culture, there is no haggling. You either feel the price is OK, or you don't get the product. (Except maybe gasoline, health care, food, utilities, etc [:(]) I don't think $75,000 for a sports car is justified, and I don't need to drive one, so... Ditto about the posts of the problems with demos. Rarely is it close to the finished product. In the case of this game, you'll get some idea of the gameplay by reading the AAR's and asking questions. It might take a few weeks to figure out some of the nuances (in how the game models the pacific war), but if you think the asking price is too high, it is smart to do the homework in the first place. It's hard to judge how good a game just by looking at the box. I bought Atari's "Demon Stone" when it came out early this January. The box only had screenshots, and a plot setup. Little did I know that it was a console game imported to the desktop. It's also buggy as hell. It won't even run on my desktop (CD authentication bug). I lurked on the Atari Forum website for a few days, and after reading through a bunch of threads in the "Bug reporting/Support" sections, it became clear to me that there will be little of that (support, that is;) coming from Atari or the developers. (HUGE difference from Matrix! Atta boy, guys!) Long story short, there's $40 down the crapper. So $70 is not bad, if the game keeps me playing it twice as long on average compared to others based on my attention span. And, IMO, this game beats even that, from what I can tell. I hope it will play on whatever Windows OS's I will be forced to use in the future. Wrapup: Most games have websites nowadays. Lurk on their forums. Read critically. Be informed. Then buy (or not).
|
|
|
|