Charles2222 -> RE: You're losing sales with no demo/high price (1/27/2005 2:36:01 PM)
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ORIGINAL: 2ndACR 30 minutes!!!!!!!!?????????????[X(][X(][X(][X(][X(][X(] You can not even scroll the entire map and look at all the units in that amount of time. Much less even try out the game engine. Ever played PACWAR? That one is free here at Matrix. If so, then this is the big, big cousin on steroids. Yes, the first 30 minutes killed me. I'm used to Grigsby's previous efforts with the exception of UV, and the $80 spent was just that much more incenitive to keep me going. Demo? What's the first thing I did with this game, be that wise or not? I started tweaking Japanese production. For the 1st couple of days I really needed some discipline to return to it, because the first turn was so hopelessly long setting things up. Many first turns later I've probably narrowed it down to 1-2 hours, but that's after I developed a rhythm. The main frustration is to try to figure out a system to where you can go through the cities and TF's with relative ease without missing any of them. It's there in something of a crude fashion, but it can be done, it just takes a while to develope. The only bonus the JA full campaign would give you is you could see the opening PH attack. No, wait a minute. If you have the first turn of the PH attack, which occurs before you can give any orders, as a part of a 30 minute demo, then if the display is of legible nature, it will take 30 minutes just to go through part of the game you can't do spit about. Even with a faster display there's no way that 30 minutes gives this game a fair shake. Talking from a guy who is used to some complicated games, 30 minutes would probably bring only consternation over this game, as there is nothing on the line. I paid $80 and I considered that it wasn't worth going through the opening learning process. If I didn't remember that sometimes a new day brings a new brain, or that some of the old frustration wipes away when returning, I would've trashed it for sure. I'm usually of the mind that demos do help, from buying bad games, but this game is an excessive exception. I just don't think most people would be willing to cut through the mire of getting any meanigful learning of it when that portion is free.
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