Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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These are the two new items for v1.52: 1) Build 1.51 introduced a “dot base” continual attack bug. Fixed. 2) When units received massive replacements, there was no experience reduction. Fixed. We could use some testing on both once it's released, particularly computer vs. computer to see how the replacement exp reduction is working long-term and whether fix #1 introduces any AI garrisoning bugs. Here's how the exp loss should work: For each element (squad/gun) when it comes into a unit, a check is made to determine if the experience will drop by one point. Exp never drops if the exp is already under 51. The check is: If Rnd(dif)>Rnd(wpn) and Rnd(exp).50 then subtract 1 from exp. dif = Number of elements in TOE - Number of elements currently in the unit wpn = Number of elements in the unit exp = current experience Units over 50 Exp should see a drop in exp as they get replacements, but slowly and only if large numbers of the unit were lost. Unist only slightly above 50 Exp won't see much decline. By our calculations, a 60 exp division that loses 20% of the unit will only lose around 3-5 points by the time it has rebuilt to full strength. Looking at the formula, it seems that it is meant to function for divisions with many hundreds of elements, but smaller units with smaller actual numbers of elements lost will probably not be hit much even with high percentage losses. Let me know if you are seeing no exp loss at all by units over 50 exp once you install v1.52. Regards, - Erik
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