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Mike woods appreciation thread - 8/18/2005 11:00:44 PM   
BulletMagnet


Posts: 132
Joined: 8/29/2003
From: Ocala,Florida
Status: offline
Mike Woods... you are the man. Thanks for keeping the old girl alive.

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RE: Mike woods appreciation thread - 8/18/2005 11:11:27 PM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
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Hi, Bullet Magnet--I've missed you over here. Yes, Michael deserves praise for keeping the "best tactical wargame ever" (my words) in his spotlight. For him, as well as everyone who has worked on various aspects of it, it is a labor of love.

He dropped out of the heavens, so to speak, and I've had my faith renewed in the future of the "old warhorse".

< Message edited by KG Erwin -- 8/18/2005 11:16:47 PM >


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RE: Mike woods appreciation thread - 8/18/2005 11:20:45 PM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline

quote:

ORIGINAL: BulletMagnet

Mike Woods... you are the man. Thanks for keeping the old girl alive.




_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to BulletMagnet)
Post #: 3
RE: Mike woods appreciation thread - 8/18/2005 11:24:09 PM   
BulletMagnet


Posts: 132
Joined: 8/29/2003
From: Ocala,Florida
Status: offline
Been awhile. Lost my password and got a new box but Marc got me back online. I cant wait to see what Mr. Woods comes up with next for our favorite pastime. Play ant spmbt gunny? I here the marines there need a few good men...

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"What we do in life,echoes in eternity"

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Post #: 4
RE: Mike woods appreciation thread - 8/18/2005 11:41:27 PM   
KG Erwin


Posts: 8981
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From: Cross Lanes WV USA
Status: offline

quote:

ORIGINAL: BulletMagnet

Been awhile. Lost my password and got a new box but Marc got me back online. I cant wait to see what Mr. Woods comes up with next for our favorite pastime. Play ant spmbt gunny? I here the marines there need a few good men...


I'm really happy to see you back, Bullet Magnet. Haven't played SPMBT -- I have a lot of stuff on my plate right now.

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Post #: 5
RE: Mike woods appreciation thread - 8/18/2005 11:58:48 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I too, thought there ought to be a thank you thread.
Most of us thought that 7.1 was the end.
Good to see someone with the inside scoop able to try some new twists.
Hats off to Mike!

(in reply to KG Erwin)
Post #: 6
RE: Mike woods appreciation thread - 8/19/2005 1:41:08 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Mike is the man!!
many thanks



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Post #: 7
RE: Mike woods appreciation thread - 8/19/2005 3:03:24 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
Amen. Mike for President....

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Post #: 8
RE: Mike woods appreciation thread - 8/19/2005 3:32:40 AM   
Huffy


Posts: 497
Joined: 7/6/2000
From: ,USA
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As I have said before...thank you...
Huffy

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Post #: 9
RE: Mike woods appreciation thread - 8/19/2005 5:01:41 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
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RE: Mike woods appreciation thread - 8/19/2005 5:05:59 AM   
soldier

 

Posts: 199
Joined: 5/24/2005
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quote:

Mike for President

I second that

(in reply to Goblin)
Post #: 11
RE: Mike woods appreciation thread - 8/19/2005 6:31:10 AM   
steelpanther


Posts: 52
Joined: 3/5/2005
Status: offline
Cant even begin to express the gratitude I have for Mike and all the people who give us the workings and scenarios, etc. That goes for Alby and Wild Bill too. And dont forget those in the background that also do the playtesting and such. I have played wargames, both board and computer, I used to love the 88, panzer, (cant remember the 3rd of the series) board games. I have played micro-armor and such, but SPWAW has been and is by far my favorite. So to all thank you and thanks for the continued upgrades and such.



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Post #: 12
RE: Mike woods appreciation thread - 8/19/2005 6:32:06 AM   
steelpanther


Posts: 52
Joined: 3/5/2005
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Oh yea, the 3rd one is Armor. Dah

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Post #: 13
RE: Mike woods appreciation thread - 8/19/2005 7:32:44 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Was an internal playtester for the 88, Panzer and Armor games at Yaquinto. Long time ago. Influenced SPWAW design.

Bye...

Michael Wood

quote:

ORIGINAL: steelpanther

Cant even begin to express the gratitude I have for Mike and all the people who give us the workings and scenarios, etc. That goes for Alby and Wild Bill too. And dont forget those in the background that also do the playtesting and such. I have played wargames, both board and computer, I used to love the 88, panzer, (cant remember the 3rd of the series) board games. I have played micro-armor and such, but SPWAW has been and is by far my favorite. So to all thank you and thanks for the continued upgrades and such.





< Message edited by Mike Wood -- 8/19/2005 7:35:31 AM >

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Post #: 14
RE: Mike woods appreciation thread - 8/19/2005 4:11:50 PM   
omegaall


Posts: 317
Joined: 7/28/2003
Status: offline
Also add my thanks to you Mike for the help you have provided to us and keeping this game going.

Very much appreciated.


(in reply to BulletMagnet)
Post #: 15
RE: Mike woods appreciation thread - 8/19/2005 9:01:36 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
Mike rocks....i just wish he'd par down his responses though......too verbose.



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Post #: 16
RE: Mike woods appreciation thread - 8/19/2005 9:06:37 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Yeah, he's definitely all talk...

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Post #: 17
RE: Mike woods appreciation thread - 8/19/2005 9:52:35 PM   
IBTyrone


Posts: 432
Joined: 7/29/2003
From: Kentucky, USA
Status: offline
I'm thankful Mike writes at all. Programmers don't have much time for small talk. Too much programming to do--too little time to do it.

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Post #: 18
RE: Mike woods appreciation thread - 8/19/2005 10:29:24 PM   
"Joss" Osborne

 

Posts: 73
Joined: 5/17/2003
Status: offline

I met Mike in Los Angeles back in 2000 at E3 with a bunch of the Matrix guys, and we had an awesome time. He's a great guy, uber programmer, and one of the mainstays of SPWAW.

THANKS MIKE!







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Regards,

Joe "Joss" Osborne

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Post #: 19
RE: Mike woods appreciation thread - 8/21/2005 7:14:15 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Michael, we have had our ups and downs through the years, but it was my pleaaure to work with you and Nocastar and of course, here in the development of SPWAW.

You indeed have contributed so much. Remember those long conversations often at night during the development of SPWAW. I remember them well.

I hope you are well. Thanks.

Wild Bill

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

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Post #: 20
RE: Mike woods appreciation thread - 8/25/2005 5:21:03 PM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
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Well, since I understand it´s rather a sort of private project..thanks! SPWAW deserves not to get abandoned!

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https://www.facebook.com/harry.zann

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Post #: 21
RE: Mike woods appreciation thread - 8/26/2005 6:09:15 AM   
cadmus

 

Posts: 62
Joined: 3/13/2002
From: Columbia, MD
Status: offline
... and add one more vote of extreme gratitude for hours and hours of pleasure, excitement and frustration thanks to the efforts of Mike and the rest of the gang. But lately, and understandably, it's been all Mike and we are, indeed, most grateful.

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Post #: 22
RE: Mike woods appreciation thread - 8/31/2005 3:07:52 AM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline
bumpski ...

_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to cadmus)
Post #: 23
RE: Mike woods appreciation thread - 8/31/2005 3:38:14 PM   
Dragoon 45


Posts: 435
Joined: 8/10/2004
Status: offline
Thank you for all your work on the game and I hope you have many more enjoyable hours improving an already excellent product.

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Artillery always has the Right of Way

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Post #: 24
RE: Mike woods appreciation thread - 9/10/2005 3:53:00 AM   
KNomad


Posts: 339
Joined: 8/1/2004
From: Buffalo, NY USA
Status: offline
hmm .. off the main page again ...

Anyway - I'd like to see crewed DF weapons made more effective,
especially MGs. A little more resilience from the crews, and a
little more killing/supressing power from the MGs specifically.

And yes, I only take a shot or two at moving infantry with my MGs
to suppress/pin them. A burst or two should suppress a moving squad,
and the average for me is 2-3.

_____________________________

The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!

(in reply to Dragoon 45)
Post #: 25
RE: Mike woods appreciation thread - 9/10/2005 4:21:23 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
KNomad, I have found that crew-served MGs DO have significant killing ability. The simple answer for survivability is increasing crew sizes, depending on the nation. I gave the USMC/US Army 30-cal MMG & HMG squads ( a squad is one machine gun) a crew of 6. This is the historical crew size. The crew members include ammo carriers and assistant gunners, and they were armed with whatever they could get their hands on. Officially, they were restricted to carbines and pistols, but others managed to acquire SMGs by trade or otherwise. My compromise was to give ALL crew-served weapons Misc Small Arms as secondary weapons for defense.

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Post #: 26
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