Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

PH results

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> PH results Page: [1]
Login
Message << Older Topic   Newer Topic >>
PH results - 10/2/2005 11:35:08 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
greetings,

I'm curious about other players achivements on Pearl Harbour attack. In my 6 or 7 (PBEM) start i only once managed to sink capital ship (one BB). I recall that other players stated a better result on turn one, but what i am especially interested is average rate of capital ships sunk at PH.

My settings are standard, i guess. All Vals set on airfield attack, and Kates set to 3000 ft...

_____________________________

Post #: 1
RE: PH results - 10/2/2005 11:50:44 PM   
JJB647


Posts: 62
Joined: 12/6/2001
From: Illinois
Status: offline
I've done 3-4 PBEM games. Never had a ship sunk at PH on turn 1. I stay 2-3 days depending on ships sunk on turn 2. I also use all Vals on airfield and Kates on Port attack at various heights.

(in reply to pauk)
Post #: 2
RE: PH results - 10/2/2005 11:53:47 PM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
You should be able to sink more ships than this. How close do you get to PH? The shorter the better I would think. Also be sure to get the best leaders you can for your aircraft.

_____________________________


________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club

(in reply to pauk)
Post #: 3
RE: PH results - 10/3/2005 12:10:23 AM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
distance was standard: two hexes....

but leaders could be the key - i never changed daitai leaders because i need PP for something else...however, IIRC, leaders are decent....

< Message edited by pauk -- 10/3/2005 12:12:13 AM >


_____________________________


(in reply to WiTP_Dude)
Post #: 4
RE: PH results - 10/3/2005 12:13:36 AM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
I think some of the bombers have fighter leaders IIRC. It might help to give them bomber leaders.

_____________________________


________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club

(in reply to pauk)
Post #: 5
RE: PH results - 10/3/2005 6:12:09 AM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
Why would a leader make a difference? The main variables seem to be whether the Kates use torps or bombs, which is out of your hands, and whether you get penetrating hits with your bombs, which is also out of your hands. Altitude setting could make a difference: lower altitude = more hits. But for individual planes, I would think it would be the pilot of the plane that determined whether they got a hit, not the leader of the formation.

(in reply to WiTP_Dude)
Post #: 6
RE: PH results - 10/3/2005 6:54:41 AM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
I don't know. The pilot leaders have air ratings so I would guess they do something. I've sunk four battleships once before and usually get a couple on other occasions. I brought two extra CVLs in this AAR example but 7-9 torpedos in several battleships will usually yield you some results:



Day Air attack on Pearl Harbor , at 112,68

Japanese aircraft
A5M4 Claude x 9
A6M2 Zero x 116
D3A Val x 133
B5N Kate x 161
F1M2 Pete x 8
E13A1 Jake x 4

Allied aircraft
F4F-3 Wildcat x 2
P-26A x 5
P-36A Mohawk x 3
P-40B Tomahawk x 15

Japanese aircraft losses
A5M4 Claude: 11 destroyed
A6M2 Zero: 1 damaged
D3A Val: 12 destroyed, 38 damaged
B5N Kate: 34 destroyed, 59 damaged
F1M2 Pete: 2 destroyed, 6 damaged
E13A1 Jake: 2 damaged

Allied aircraft losses
F4F-3 Wildcat: 8 destroyed, 5 damaged
P-26A: 14 destroyed
P-36A Mohawk: 17 destroyed, 13 damaged
P-40B Tomahawk: 79 destroyed, 27 damaged
PBY Catalina: 29 destroyed, 34 damaged
SBD Dauntless: 19 destroyed, 7 damaged
B-18A Bolo: 14 destroyed, 15 damaged
A-20B Boston: 9 destroyed, 6 damaged
B-17E Fortress: 1 destroyed, 7 damaged

Allied Ships
BB Pennsylvania, Bomb hits 9, Torpedo hits 9, on fire, heavy damage
BB Nevada, Bomb hits 9, Torpedo hits 2, on fire, heavy damage
BB West Virginia, Bomb hits 5, Torpedo hits 3, on fire
CA New Orleans, Bomb hits 2, on fire
BB California, Bomb hits 7, Torpedo hits 7, on fire, heavy damage
BB Oklahoma, Bomb hits 6, Torpedo hits 7, on fire, heavy damage
CL Honolulu, Torpedo hits 2, on fire
CA San Francisco, Torpedo hits 1, on fire
DMS Perry, Torpedo hits 1, on fire, heavy damage
AK Alchiba, Torpedo hits 1, on fire
BB Maryland, Bomb hits 5, Torpedo hits 7, on fire, heavy damage
DD Hull, Bomb hits 1, on fire, heavy damage
BB Arizona, Bomb hits 7, Torpedo hits 9, on fire, heavy damage
DD Shaw, Bomb hits 1, on fire
CL Detroit, Torpedo hits 2, on fire, heavy damage
DD Aylwin, Torpedo hits 1, on fire, heavy damage
BB Tennessee, Bomb hits 6, Torpedo hits 3, on fire
AK Hirondelle, Torpedo hits 1, on fire
DD Dale, Torpedo hits 1, on fire
DD Blue, Bomb hits 1, on fire
AV Curtiss, Bomb hits 1, on fire
CA Minneapolis, Bomb hits 1, Torpedo hits 1, on fire
CL St. Louis, Torpedo hits 1

_____________________________


________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club

(in reply to CapAndGown)
Post #: 7
RE: PH results - 10/3/2005 12:13:51 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
hmmm.... always learning about this game. It is interesting that i always change leaders and give new leaders with adequate description (bomber leader for bomber group, fighter for fighter, etc...) but never came to idea to do it with KB at the begining of the game (i guess i supposed that default settings will work fine)

thanks for help Dude, i have to experimente with leaders in my next PBEM starts...although i agree with cap, i think it could be a key for it....

what do you rest of guys think? i would like to hear more results from you guys

< Message edited by pauk -- 10/3/2005 12:17:46 PM >


_____________________________


(in reply to WiTP_Dude)
Post #: 8
RE: PH results - 10/3/2005 1:57:09 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: pauk

hmmm.... always learning about this game. It is interesting that i always change leaders and give new leaders with adequate description (bomber leader for bomber group, fighter for fighter, etc...) but never came to idea to do it with KB at the begining of the game (i guess i supposed that default settings will work fine)

thanks for help Dude, i have to experimente with leaders in my next PBEM starts...although i agree with cap, i think it could be a key for it....

what do you rest of guys think? i would like to hear more results from you guys


If you look at my XLS (Excel) with all leaders you can see that KB leaders are top notch (Fighter, Dive Bomber and Torpedo Bomber) and that there is almost no use to change them for someone else...

What happened above is that new CVLs are introduced and with those new torpedo bomber squadrons are present - more squadrons means more chance that some of them will use torpedoes instead of bombs...


Leo "Apollo1"


_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to pauk)
Post #: 9
RE: PH results - 10/3/2005 3:38:44 PM   
WiTP_Dude


Posts: 1434
Joined: 7/3/2004
Status: offline
quote:

ORIGINAL: Apollo11

Hi all,

If you look at my XLS (Excel) with all leaders you can see that KB leaders are top notch (Fighter, Dive Bomber and Torpedo Bomber) and that there is almost no use to change them for someone else...

What happened above is that new CVLs are introduced and with those new torpedo bomber squadrons are present - more squadrons means more chance that some of them will use torpedoes instead of bombs...


Leo "Apollo1"


I don't know if it is that easy. This would mean 6 CVs will usually sink 0 or 1 BB but 6 CVs and 2 CVL will sink 3-5 BB. The 2 CVL only carry a handful of bombers and can't make that much of a difference IMO.

< Message edited by WiTP_Dude -- 10/3/2005 3:40:48 PM >


_____________________________


________________________________________
I feal so dirty when I sink convoys with 4E bombers, makes porn feal wholsome. - Brady, Founding Member of the Japanese Fanboy Club

(in reply to Apollo11)
Post #: 10
RE: PH results - 10/3/2005 3:46:48 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

We were told that it's a dice roll.

More groups = more chance that you roll the dice...


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to WiTP_Dude)
Post #: 11
RE: PH results - 10/3/2005 6:10:28 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
I dont know, but its been my experience that the 800kg bomb does just as much damage as the torpedo in the game.

Real life. 2 BBs were "sunk" (in game terms anyway, sunk meaning out of the war) at PH. 1 to torps, 1 to a 800kg bomb.

(in reply to Apollo11)
Post #: 12
RE: PH results - 10/3/2005 6:14:31 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
LtFighter just sank 3x BBs in our PBEM game. Damaged the other 5. I think all the Kates carried torps (a LOT of torp hits).

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to Yamato hugger)
Post #: 13
RE: PH results - 10/3/2005 8:50:02 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
ah, my PH attacks are something like this:

1.

Allied Ships
BB Maryland, Bomb hits 4, Torpedo hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 4, on fire
BB California, Bomb hits 5, on fire
BB Pennsylvania, Bomb hits 4, Torpedo hits 2, on fire, heavy damage
BB West Virginia, Bomb hits 3
BB Nevada, Bomb hits 7, on fire
BB Arizona, Bomb hits 2, Torpedo hits 1, on fire
AVD Hulbert, Bomb hits 1, on fire, heavy damage
DD Helm, Bomb hits 1, on fire, heavy damage
BB Tennessee, Bomb hits 5, on fire
CA San Francisco, Bomb hits 1, on fire


Allied ground losses:
284 casualties reported
Guns lost 5

Airbase hits 34
Airbase supply hits 4
Runway hits 117

Aircraft Attacking:
16 x D3A Val bombing at 2000 feet
26 x B5N Kate bombing at 4000 feet
26 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet
17 x D3A Val bombing at 2000 feet
16 x B5N Kate launching torpedoes at 200 feet
18 x D3A Val bombing at 2000 feet
16 x B5N Kate bombing at 4000 feet
24 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet
26 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet

2. (copied from AAR)

Allied Ships
AE Pyro, Bomb hits 2, on fire, heavy damage
BB Tennessee, Bomb hits 4, on fire, heavy damage
BB West Virginia, Bomb hits 4, Torpedo hits 2, on fire, heavy damage
DD Cummings, Bomb hits 1, on fire
BB Pennsylvania, Bomb hits 2, Torpedo hits 1, on fire
BB Nevada, Bomb hits 3, Torpedo hits 2, on fire
BB Arizona, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
BB California, Bomb hits 1, Torpedo hits 2
BB Maryland, Bomb hits 2, Torpedo hits 1
DD Hull, Torpedo hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 1, Torpedo hits 1
AK Manini, Bomb hits 1
CA New Orleans, Bomb hits 2, on fire
DD Mugford, Bomb hits 1, on fire
CL Honolulu, Bomb hits 1, on fire
DD Aylwin, Bomb hits 1, on fire, heavy damage

I'm problably just most unfortunate player in the world....

< Message edited by pauk -- 10/3/2005 8:53:03 PM >


_____________________________


(in reply to Feinder)
Post #: 14
RE: PH results - 10/3/2005 9:48:50 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
quote:

ORIGINAL: pauk

ah, my PH attacks are something like this:

1.

Allied Ships
BB Maryland, Bomb hits 4, Torpedo hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 4, on fire
BB California, Bomb hits 5, on fire
BB Pennsylvania, Bomb hits 4, Torpedo hits 2, on fire, heavy damage
BB West Virginia, Bomb hits 3
BB Nevada, Bomb hits 7, on fire
BB Arizona, Bomb hits 2, Torpedo hits 1, on fire
AVD Hulbert, Bomb hits 1, on fire, heavy damage
DD Helm, Bomb hits 1, on fire, heavy damage
BB Tennessee, Bomb hits 5, on fire
CA San Francisco, Bomb hits 1, on fire


Allied ground losses:
284 casualties reported
Guns lost 5

Airbase hits 34
Airbase supply hits 4
Runway hits 117

Aircraft Attacking:
16 x D3A Val bombing at 2000 feet
26 x B5N Kate bombing at 4000 feet
26 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet
17 x D3A Val bombing at 2000 feet
16 x B5N Kate launching torpedoes at 200 feet
18 x D3A Val bombing at 2000 feet
16 x B5N Kate bombing at 4000 feet
24 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet
26 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet

2. (copied from AAR)

Allied Ships
AE Pyro, Bomb hits 2, on fire, heavy damage
BB Tennessee, Bomb hits 4, on fire, heavy damage
BB West Virginia, Bomb hits 4, Torpedo hits 2, on fire, heavy damage
DD Cummings, Bomb hits 1, on fire
BB Pennsylvania, Bomb hits 2, Torpedo hits 1, on fire
BB Nevada, Bomb hits 3, Torpedo hits 2, on fire
BB Arizona, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
BB California, Bomb hits 1, Torpedo hits 2
BB Maryland, Bomb hits 2, Torpedo hits 1
DD Hull, Torpedo hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 1, Torpedo hits 1
AK Manini, Bomb hits 1
CA New Orleans, Bomb hits 2, on fire
DD Mugford, Bomb hits 1, on fire
CL Honolulu, Bomb hits 1, on fire
DD Aylwin, Bomb hits 1, on fire, heavy damage

I'm problably just most unfortunate player in the world....


None of this means a thing without a post from the other side stating what the actual damage was.

(in reply to pauk)
Post #: 15
RE: PH results - 10/3/2005 10:04:57 PM   
Oznoyng

 

Posts: 818
Joined: 4/16/2004
From: Mars
Status: offline
I ran 200 trials of PH attacks. The way I did the tests, I set up a head to head game and ran a day at a time, recording sys and float damage each day for each BB at PH for three turns. Yeah, I really did this 200 times. It was pretty boring, but I was morbidly curious since my PH attacks always seemed to suck.

The first set of 100 were with no changes to scenario orders at start. Of the 100, 98 or 99 resulted in less than 2 BB sunk. Even with the couple of trials with 2 sunk, neither matched the historical damage done at PH since the BB that did not sink were all lightly damaged compared to the BB that were raised and repaired historically. I ran each trial for three days (three one day turns) and less than 10 of 100 trials exceeded historical results even after 3 days of attacks.

The second set of trials, I changed things around. The most important change made was *dividing all Kate groups*. The results from those trials were better, with average 1st day results still below historical, but with a few better than historical (at least one trial resulted in 5 BB's sunk on the first day). After three days of attacks, the max sunk was 7 BB in one trial. I think there was a pair of trials where 6 BB were sunk. I can't find the sheets I recorded the results on and I'm afraid I might have accidentally thrown them out when I last cleaned my pigp - er study.



< Message edited by Oznoyng -- 10/3/2005 10:08:35 PM >


_____________________________

"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."

(in reply to pauk)
Post #: 16
RE: PH results - 10/3/2005 10:11:45 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
What does "dividing a Kate group" mean?

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to Oznoyng)
Post #: 17
RE: PH results - 10/3/2005 10:12:28 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
4 BB's sunk i believe is my best result. On average its usually 1. I always use half (3 squadrons) of my DB's to bomb the airfields and the other half to port attack along with all the Kates. Destroying all those grounded planes is in some ways even more important than hitting the ships but 3 squadrons is usually enough from my experiences.

_____________________________


(in reply to Oznoyng)
Post #: 18
RE: PH results - 10/3/2005 10:27:54 PM   
Oznoyng

 

Posts: 818
Joined: 4/16/2004
From: Mars
Status: offline

quote:

ORIGINAL: Feinder

What does "dividing a Kate group" mean?

-F-






Attachment (1)

_____________________________

"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."

(in reply to Feinder)
Post #: 19
RE: PH results - 10/3/2005 10:58:25 PM   
ltfightr


Posts: 537
Joined: 6/16/2002
From: Little Rock AR
Status: offline
I never though of that that would give you 12x more rolls for torpedo attacks.

_____________________________


(in reply to Feinder)
Post #: 20
RE: PH results - 10/3/2005 11:32:05 PM   
Oznoyng

 

Posts: 818
Joined: 4/16/2004
From: Mars
Status: offline

quote:

ORIGINAL: ltfightr

I never though of that that would give you 12x more rolls for torpedo attacks.

It gives you 3x as many rolls (12 extra), but each "good roll" is not as good since a good roll means 6 or 7 torp attacks rather than 21 or whatever. The upside is that you aren't as likely to strike out, the downside is you are more likely to hit a double or triple than a home run. Given how often my PH tests seem to strike out with the standard attack settings, I prefer to go for triples, doubles, or even singles. Hitting with torpedos is vital to sinking ships, since float damage is far greater from a torp. When you get few torp hits, your PH generally sucks. This attack option doesn't always work, but on average it the results are far better and even come close to historical losses on occasion.

_____________________________

"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."

(in reply to ltfightr)
Post #: 21
RE: PH results - 10/4/2005 4:18:23 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline

quote:

ORIGINAL: pauk

greetings,

I'm curious about other players achivements on Pearl Harbour attack. In my 6 or 7 (PBEM) start i only once managed to sink capital ship (one BB). I recall that other players stated a better result on turn one, but what i am especially interested is average rate of capital ships sunk at PH.

My settings are standard, i guess. All Vals set on airfield attack, and Kates set to 3000 ft...


I did post some time ago a loose account of my restart attempts from the standard scen15 with no changes.

Keep in mind that you have only 4 Kate groups 'possibly' attacking with torpedoes, not 6. I found that 90% of the time you will have only one or no Kate groups attack with torps. I had never tested just how many BB's were sank, because most of the time I was too disgusted to check and didn't feel like going through all the trouble of loading up the Allied side, plus a little bit of the mystique of the game vanishes when you know how many were sank right off the bat. If I get one or fewer Kates attacking with torps it's restart time. For the few times I have checked the results of the PH attack, I have not once found a single ship that had fire ratings (after just one day mind you) in double digits (talk about fire control!!!!).

Now I'm so used to the PH attack going lousy that I switch off the combat reports and animations for that first turn, and just look at how many torp hits there were on the next turn and go with it if it sounds reasonable.

(in reply to pauk)
Post #: 22
RE: PH results - 10/4/2005 4:42:05 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
As Allied in 2 PBEM starts my opponents sank 1 and zero BBs. One AI start had 3 BBs sunk - that is the most in my experience. In all cases there was only one raid on Dec 7 and no follow-up raids.

(in reply to Charles2222)
Post #: 23
RE: PH results - 10/4/2005 12:12:31 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

quote:

ORIGINAL: Oznoyng

I ran 200 trials of PH attacks. The way I did the tests, I set up a head to head game and ran a day at a time, recording sys and float damage each day for each BB at PH for three turns. Yeah, I really did this 200 times. It was pretty boring, but I was morbidly curious since my PH attacks always seemed to suck.

The first set of 100 were with no changes to scenario orders at start. Of the 100, 98 or 99 resulted in less than 2 BB sunk. Even with the couple of trials with 2 sunk, neither matched the historical damage done at PH since the BB that did not sink were all lightly damaged compared to the BB that were raised and repaired historically. I ran each trial for three days (three one day turns) and less than 10 of 100 trials exceeded historical results even after 3 days of attacks.

The second set of trials, I changed things around. The most important change made was *dividing all Kate groups*. The results from those trials were better, with average 1st day results still below historical, but with a few better than historical (at least one trial resulted in 5 BB's sunk on the first day). After three days of attacks, the max sunk was 7 BB in one trial. I think there was a pair of trials where 6 BB were sunk. I can't find the sheets I recorded the results on and I'm afraid I might have accidentally thrown them out when I last cleaned my pigp - er study.


Division of Kate groups on KB was also my "secret" strategy for turn #1...

BTW, remember to put new leaders for those divided Kate groups!


Leo "Apollo11"



_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Oznoyng)
Post #: 24
RE: PH results - 10/4/2005 12:40:35 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline

quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: pauk

ah, my PH attacks are something like this:

1.

Allied Ships
BB Maryland, Bomb hits 4, Torpedo hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 4, on fire
BB California, Bomb hits 5, on fire
BB Pennsylvania, Bomb hits 4, Torpedo hits 2, on fire, heavy damage
BB West Virginia, Bomb hits 3
BB Nevada, Bomb hits 7, on fire
BB Arizona, Bomb hits 2, Torpedo hits 1, on fire
AVD Hulbert, Bomb hits 1, on fire, heavy damage
DD Helm, Bomb hits 1, on fire, heavy damage
BB Tennessee, Bomb hits 5, on fire
CA San Francisco, Bomb hits 1, on fire


Allied ground losses:
284 casualties reported
Guns lost 5

Airbase hits 34
Airbase supply hits 4
Runway hits 117

Aircraft Attacking:
16 x D3A Val bombing at 2000 feet
26 x B5N Kate bombing at 4000 feet
26 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet
17 x D3A Val bombing at 2000 feet
16 x B5N Kate launching torpedoes at 200 feet
18 x D3A Val bombing at 2000 feet
16 x B5N Kate bombing at 4000 feet
24 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet
26 x D3A Val bombing at 2000 feet
25 x B5N Kate bombing at 4000 feet

2. (copied from AAR)

Allied Ships
AE Pyro, Bomb hits 2, on fire, heavy damage
BB Tennessee, Bomb hits 4, on fire, heavy damage
BB West Virginia, Bomb hits 4, Torpedo hits 2, on fire, heavy damage
DD Cummings, Bomb hits 1, on fire
BB Pennsylvania, Bomb hits 2, Torpedo hits 1, on fire
BB Nevada, Bomb hits 3, Torpedo hits 2, on fire
BB Arizona, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
BB California, Bomb hits 1, Torpedo hits 2
BB Maryland, Bomb hits 2, Torpedo hits 1
DD Hull, Torpedo hits 1, on fire, heavy damage
BB Oklahoma, Bomb hits 1, Torpedo hits 1
AK Manini, Bomb hits 1
CA New Orleans, Bomb hits 2, on fire
DD Mugford, Bomb hits 1, on fire
CL Honolulu, Bomb hits 1, on fire
DD Aylwin, Bomb hits 1, on fire, heavy damage

I'm problably just most unfortunate player in the world....


None of this means a thing without a post from the other side stating what the actual damage was.


Sorry Yamato but i think it is not going to happend since this is from PBEM. But, i'm pretty sure that none of BB (example 2) had sys damage greater than 65, and for #1 i convinced that the damage is light. How do i know? did some tests...

well, it is pretty sad that japanese player have to do "magic" if he want to sink even one crappy BB. I do not count tests against AI and H2H. They offered much better results than PBEM. I dont know why.

_____________________________


(in reply to Yamato hugger)
Post #: 25
RE: PH results - 10/4/2005 3:16:28 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
I do believe folks when they say they have experienced weak PH strikes.

But all I can say is that, all of my PH strikes (against me), have been quite painful (LtFighter's most recents ranking #2).

But in all my games it's been 2 - 4 BBs sunk, usually another in very bad shape. Usually 2 more with "medium" (far from lethal) damage, and one lightly damaged.

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to pauk)
Post #: 26
RE: PH results - 10/4/2005 4:07:54 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
If the theory I have is correct, you would see significant differences between PBEM and against the AI. I haven't tested being on the Allied end of PH but once, but for all my IJ games against the AI the torpedo amount is usually pretty dreadful.

Whether PBEM or not, it looks like both attacks (#1 and #2) were done by only one Kate group (one of them done much worse than the other however). As I said, from the approximately 40-60 laods I've had under the various versions of this game (against the AI always) it's that way 90% of the time, with either one or kate groups attacking with torpedoes. Looks like all that training the IJN did with attacking PH with torps did no good at all.

< Message edited by Charles_22 -- 10/5/2005 1:45:14 PM >

(in reply to pauk)
Post #: 27
RE: PH results - 10/4/2005 4:10:05 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
There's always Pry's Dec8th start scenario.....



_____________________________


(in reply to Charles2222)
Post #: 28
RE: PH results - 10/5/2005 1:44:47 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
I have tried that once, but for some reason went away from it. I might have a look at it again sometime. Perhaps I thought that the damage done wasn't truly historic.

I was probably of the thinking that any alterations that were done were done to scen15, only, when most of the patches came out. I mean do you think that Matrix goes out and changes all 16 scenarois for every new patch? It didn't happen that way with SPWAW.

(in reply to Nikademus)
Post #: 29
RE: PH results - 10/5/2005 2:22:08 PM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline
In my latest PBEM start as the Allies, using CHS 1.06, I had one BB sunk at PH.

_____________________________

Information about my WitP map, and CHS, can be found on my WitP website


(in reply to Charles2222)
Post #: 30
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> PH results Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938