Crimguy
Posts: 1409
Joined: 8/15/2003 From: Cave Creek, AZ Status: offline
|
I re-installed TOAW today. It's still a great game However, the UI needs updating. The button layout is not easy to work with as is. The courier font is not to my taste, but readable. In short, I strongly urge the devs to look at the interface in light of the fact that the space on the screen is much bigger in 2005 than it was in 1998, and there is much more room to play with. The buttons need to be bigger, or give the user the choice of two icon sizes. I think tooltips would supplement the info bar at the bottom nicely. All the information that is shown by clicking on the counters in the top right could be in the space along the right side - it's wasted right now. The buttons could be moved to the top and organized with spacers, a la HPS games. I like the ability to see as much of the map as possible. I like the idea of clicking on a unit, and having an info pane slide into view from the side or bottom. This would be nice in this game. I think the maps are terrific as is, but could use a bump to 16 or 32 bit. I'm surprised how well they've stood the test of time. I know many people here are happy with things as they are in the interface, but remember that this could be an opportunity to make it better. Please, no rubber stamps because its what you're used to - ask what could be improved. Did I mention that a face-lift may help sales? Before anyone says it's just worthless eye-candy, remember that the more sales, the more money, the more development. This shouldn't be a surprise for anyone here, since TOAW is one of the best selling turn-based titles in history. . . Just my 2 kopeks. Now, as I step off my pew . . .
|