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RE: CHS - Did allies get screwed in the air ?

 
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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 4:29:52 PM   
Terminus


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Nah, couldn't possibly be. It's so full of well-researched facts!

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 6:35:33 PM   
anarchyintheuk

 

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Wouldn't call it propaganda. Something tells me he wasn't able to get an IJAAF/IJNAF fact sheet from the Ministry of Information that stated current no. of planes, current production, no. of trained pilots, etc. Considering how seriously Japan took military secrecy and the lack of other reliable sources, it isn't too bad. It probably wasn't too far off from US's own intelligence estimate (if it wasn't a leaked version of it in the first place).

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:01:31 PM   
mdiehl

 

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quote:

You can get all the details down to the Nth degree and you will never have any chance of a "historical simulation". The knowlege of all these details by both players oblitherates any chance at at a simulation. The hind sight makes a simulation based on detailing everything acuratly impossible.


That argument makes no sense (at least not to me). In theory if every detail were perfectly modeled then you'd have a perfect simulation because, vis the strategic challenges and opportunities, each player would be in the identical position of his historical counterpart's operational planning groups. The fact that we can look back on WW2 and know how it progressed does not make hindsight an extremely imbalancing situation because of three conditions:

1. If everything else is well simulated you are still stuck (realistically) with the same calculus as the historical staffs of the faction whom you are playing. For example you may *want* to invade everything, but the limitations of fuel, supply, logistics, etc prevents you from grabbing everything you want at a whim.

2. Hindsight is only valuable so long as you have a pretty good idea of the opponent's immediate capacity and disposition of forces. In practical terms this means "hindsight" only has alot of strategic value for the Japanese player, and only for the first four months or thereabouts of the war.

3. The general condition (that Japan had insufficient means to wage a protracted war against an opponent of unlimited means and an industrial capacity and order of magnitude greater than Japan's) was known by everyone before the war began. That is why Japan pursued its SRA goals first and looked to expanding the eastern pac conquests largely to provide buffers around Truk, Marcus, and the Home Islands. Likewise, that is why the United States fought the Japanese with (in effect) the right hand held empty for other duty and occasional backhand blows from the left hand against Japan.

quote:

How do you simulate the shock at the speed of the Japanese advance and the just as suprizing capability of the US to bury that advantage in a mountain of goods? Both players know this is exactly what will happen and will play accordingly.


"Shock" is not something that a strategic simulation is supposed to simulate. Strategic choices and the means with which these are implemented are properly things that a strategic simulation is supposed to simulate. Frabnkly I think the degree of "shock" attributed to the west is overstated. The only REAL surprise was the speed with which the Malay Peninsula fell. Everything else went about as the Western Allies imagined that it would.

quote:

Things have to be fudged if you want the game to flow, and feel right. If you get all the details right the feel and flow will almost certainly be wrong.


It depends on what you want to simulate. If you want to "feel shocked" I can't see what that has to do with a strategy game. I also find that game designers who express an explicit interest in the emotive "look and feel" (worry, fear, shock, and similar intangibles) inevitably have an incomplete grasp of the range of fears and concerns and shock experienced by the strategic planners of both sides. Consider that WitP has at present very little chance of producing a shock to the Japanese like Midway in 1942... even if the Japanese player does something as stupid as attempt to simultask suppressing a major land installation with opposing 2-3 US CVs using only four Japanese CVs to do the job.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:07:26 PM   
Speedysteve

 

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Mdiehl do you own and play WiTP?

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:20:30 PM   
dereck


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quote:

Consider that WitP has at present very little chance of producing a shock to the Japanese like Midway in 1942...


There are some historians who would say that it was the Battle of the Coral Sea and not Midway that was the real turning point of the war.

The reasoning behind that statement was that such light losses by such an apparently aggressive belligerant as the Japanese Navy caused it to recoil so sharply. Even though, by most standards, the Japanese won that battle the Japanese admirals believed their own myth of invincibility so much that the loss of one fairly important ship - the Shoho was not an acceptable risk of war but a serious loss of face. This is despite the fact that the Japanese war planners had budgeted for the loss of 20-30% of their ships when planning for the war.

Whatever caused it the end result was that the victors (the Japanese) acted as if they had been defeated and therefore they were beaten at Coral Sea.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:27:09 PM   
Bradley7735


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quote:

ORIGINAL: dereck

quote:

Consider that WitP has at present very little chance of producing a shock to the Japanese like Midway in 1942...


There are some historians who would say that it was the Battle of the Coral Sea and not Midway that was the real turning point of the war.

The reasoning behind that statement was that such light losses by such an apparently aggressive belligerant as the Japanese Navy caused it to recoil so sharply. Even though, by most standards, the Japanese won that battle the Japanese admirals believed their own myth of invincibility so much that the loss of one fairly important ship - the Shoho was not an acceptable risk of war but a serious loss of face. This is despite the fact that the Japanese war planners had budgeted for the loss of 20-30% of their ships when planning for the war.

Whatever caused it the end result was that the victors (the Japanese) acted as if they had been defeated and therefore they were beaten at Coral Sea.


Not just the loss of the Shoho. All the pilots killed in that battle were probably viewed as the bigger shock.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:28:10 PM   
Yamato hugger

 

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quote:

ORIGINAL: Mike Scholl

Hugger. You are wrong. About everything. The "avalanche" you fear and forcast doesn't really happen HISTORICALLY until mid-1943. Things got bad earlier for the Japanese HISTORICALLY because of Midway (an unlikely event in the game). In the real world, wars which are "equally challenging for both players" are very unlikely---people rarely go to war just to test their military capabilities. Especially if they believe the other sides to be "equal".

If you want equality, try chess.


I dont believe for 1 second that this game "simulates" anything. Are you under the impression it does? If so, please tell me. What does it "simulate"?

Mike, let me ask you a question. Why do you play this game?

I play for a challenge. I believe any game should have victory conditions that either player can realistically achieve. Equally. Yes, like chess. Now am I saying that I think the Japs should have just as much chance of parading down Pennsylvania Blvd as the allies have of taking Tokyo? Of course not.

Edit: now since we can do nothing to change what the victory conditions in the game are, the next best thing is to alter the mechanics of the game (production, number and types of weapons on a ship, ect) to make the victory conditions achievable to either player.

But seriously, I really would like to know. Why do you play this game?

< Message edited by Yamato hugger -- 10/21/2005 7:37:34 PM >

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:28:30 PM   
mdiehl

 

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They might be correct. I don't think so however. Southern New Guinea is overrated as an objective. It is a good place for the Allies to be and it's a tar baby for Japan. Consider Port Moresby. It had little to offer the Japanese as a base of operations. It could only be supplied by sea. In practice the last leg of the pipeline led from Rabaul to Moresby. What's that? Some 1400 sea miles? Much of that within (albeit long) strike range of coastal Australia. And where can you get from Moresby? To Australia? Accomplishing what? Movement from one tar baby to another is what.

On the other hand Moresby is good for the Allies because if it stays in allied hands it provides a location for attriting Japanese forces, and for prjecting air power over the Coral Sea.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:32:52 PM   
Yamato hugger

 

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quote:

ORIGINAL: mdiehl

On the other hand Moresby is good for the Allies because if it stays in allied hands it provides a location for attriting Japanese forces, and for prjecting air power over the Coral Sea.


The goal of Moresby to Japan isnt a staging base for operations vs Australia. The goal is to deny its use to the allies. Which is what I think you are saying here.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:39:44 PM   
tsimmonds


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As IJ, I go after PM not with the idea of using it for anything, but with the idea that if I don't take it, I'm screwed.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:40:18 PM   
dereck


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quote:

ORIGINAL: Bradley7735


quote:

ORIGINAL: dereck

quote:

Consider that WitP has at present very little chance of producing a shock to the Japanese like Midway in 1942...


There are some historians who would say that it was the Battle of the Coral Sea and not Midway that was the real turning point of the war.

The reasoning behind that statement was that such light losses by such an apparently aggressive belligerant as the Japanese Navy caused it to recoil so sharply. Even though, by most standards, the Japanese won that battle the Japanese admirals believed their own myth of invincibility so much that the loss of one fairly important ship - the Shoho was not an acceptable risk of war but a serious loss of face. This is despite the fact that the Japanese war planners had budgeted for the loss of 20-30% of their ships when planning for the war.

Whatever caused it the end result was that the victors (the Japanese) acted as if they had been defeated and therefore they were beaten at Coral Sea.


Not just the loss of the Shoho. All the pilots killed in that battle were probably viewed as the bigger shock.


Not sure here. The book just mentioned the Shoho but I can definitely see where you could successfully argue that the loss of the pilots were also a factor.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:49:39 PM   
dereck


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quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: Mike Scholl

Hugger. You are wrong. About everything. The "avalanche" you fear and forcast doesn't really happen HISTORICALLY until mid-1943. Things got bad earlier for the Japanese HISTORICALLY because of Midway (an unlikely event in the game). In the real world, wars which are "equally challenging for both players" are very unlikely---people rarely go to war just to test their military capabilities. Especially if they believe the other sides to be "equal".

If you want equality, try chess.


I dont believe for 1 second that this game "simulates" anything. Are you under the impression it does? If so, please tell me. What does it "simulate"?

Mike, let me ask you a question. Why do you play this game?

I play for a challenge. I believe any game should have victory conditions that either player can realistically achieve. Equally. Yes, like chess. Now am I saying that I think the Japs should have just as much chance of parading down Pennsylvania Blvd as the allies have of taking Tokyo? Of course not.

Edit: now since we can do nothing to change what the victory conditions in the game are, the next best thing is to alter the mechanics of the game (production, number and types of weapons on a ship, ect) to make the victory conditions achievable to either player.

But seriously, I really would like to know. Why do you play this game?


Yamato ... before you give yourself an apoplexy you have to remember there seems to be two camps in this game. The "simulators" who want to simulate everything down to transportation of the required rolls of toilet paper to the troops on shore and the "gamers".

My personal belief - and I'm willing to take flak on it - is that this is a game based on history. We can make this game 100% historical up to 6 December 1941. Give the Japanese what production, etc they had then as well as the allies and after that the outcome depends on what they players do.

I don't think there should be any case - except an extremely inept allied player - where the Japanese can actually militarily defeat the allies but the Japanese should be able to win by keeping the allies from achieving their goals within a specified timeframe (unless people play without victory conditions) which would basically simulate the actual Japanese strategy of making it too costly for the allies to recapture territory.

Edit: used "to" instead of "too" in the last sentence

< Message edited by dereck -- 10/21/2005 7:53:03 PM >


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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:52:24 PM   
jwilkerson


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quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: Mike Scholl

Hugger. You are wrong. About everything. The "avalanche" you fear and forcast doesn't really happen HISTORICALLY until mid-1943. Things got bad earlier for the Japanese HISTORICALLY because of Midway (an unlikely event in the game). In the real world, wars which are "equally challenging for both players" are very unlikely---people rarely go to war just to test their military capabilities. Especially if they believe the other sides to be "equal".

If you want equality, try chess.


I dont believe for 1 second that this game "simulates" anything. Are you under the impression it does? If so, please tell me. What does it "simulate"?

Mike, let me ask you a question. Why do you play this game?

I play for a challenge. I believe any game should have victory conditions that either player can realistically achieve. Equally. Yes, like chess. Now am I saying that I think the Japs should have just as much chance of parading down Pennsylvania Blvd as the allies have of taking Tokyo? Of course not.

Edit: now since we can do nothing to change what the victory conditions in the game are, the next best thing is to alter the mechanics of the game (production, number and types of weapons on a ship, ect) to make the victory conditions achievable to either player.

But seriously, I really would like to know. Why do you play this game?



While I think this thread has long out lived its purpose - and the original thread starter has said he doesn't even agree with his initial premise and is satisfied with the investigations he has subsequently done. Given the "heat" - that still seems to be here - it seems possibly appropriate to back up and set the stage - if these discussions are to continue.

In the realm of computer games, there are a number of different genres .. one of those is the ( computer ) wargame. Of the companies that publish computer wargames ( and there are fewer and fewer of them each year ) .. Matrix is one .. and at least to mention another ... HPS is another ( and I guess Paradox is another ).

These games differentiate themselves from other genres because they are about military history. Whereas for example MOO2-3 may seem related ( definitely some type of conflict simlulation going on ) but Moo2 is not about history, i.e. not about events that actually occured in the past.

I certainly can't speak for all of us. But I do think I speak for many, that what we expect out of a "wargame" is:

(1) The intial setting should contain the historical hardware, with approximately ( as near as can be done given the limits of time and resources ) the historical capabilities.

(2) And from the initial point, the players should have approximately the same choices as the real leaders and commanders - though the players are free to make their own choices within these parameters. Consequences of choices should have some relationship to things that could have happened in the real world, though no one can say with any certainty what would have happened had a different choice been made. War is full of uncertainty. It is up to the designers to determine, based on their research and goals for the game, what they believe is a reasonable effect for a given choice by the players.

This then would be my definition of a ( historical computer ) wargame. Give me the historical toys with their historical capabilities and then let me do with them what I will. Why do we play ? Do see if we can do better than our historical counter parts and our opponents.

It is certainly easier to make a game about spaceships - because we can skimp on the "research" step ... so there must be some reason people make and play games which include a historical component. It is not to reproduce a history book. But to provide a historical stage upon which the players can then write their own "play".

The question at the beginning of this thread was essentially - is the game giving us that historical stage. The objective of CHS ( if I am not mistaken ) has been to provide the historical stage - at least as far as the hardware ( tanks, ships, planes, etc. ) is concerned. The work is not done - and volunteers are more than welcome to help finish this work - but that is the driving force behind CHS ( I think ! ).

It is another question whether the game system - beyond the hardware - gives us something close to real world unit capabilities - I think most of us think it does an amazing job in many many areas - but of course there are those ( and I am among them ) who feel that some areas can be improved - in terms of providing closer to real world capabilities for the units. This does not mean we want to write a history book - it just means we want the historical toys with the historical capabilities - so we can write our own "history book" as we play the game !!!



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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 7:59:00 PM   
worr

 

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Well the thread is about CHS.

<shrug>

Worr, out

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 8:04:05 PM   
Bradley7735


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quote:

ORIGINAL: worr

Well the thread is about CHS.

<shrug>

Worr, out


It is, but a few posters don't realize that.

For those of you who want 'Play Balance', download 'Iron Storm'. It looks like a cool mod and the author doesn't pretend that it's historical.

This thread is supposed to be about CHS. Historical. The CHS guys have done an awesome job so far. It's much better than the vanilla 15 scenario. However, as Jwilkerson pointed out, there are some areas that can be looked at further. Japanese production is one area that I think needs looking at. At least for PBEM.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 8:11:53 PM   
mdiehl

 

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quote:

Mdiehl do you own and play WiTP?


I think I've had this conversation before. With you? This is the part where some cognitively challenged person suggests that "if you have not owned it and played it you cannot possibly evaluate it." The claim is deeply illogical and flies in the face of rational consumer behavior as it plays out in most instances of product selection.

Do you own a Chevrolet Cavalier? When you buy a car, rather than reading consumer reports or listening to the things that various owners say about their cars, or studying their maintenance records, or watching them break down on the highway, do you simply walk into the showroom and purchase the first autombile upon which your eyes rest? Of course not. You purchase a car (or any other product) with a suite of performance expectations and you consider that which is known about the product (and alternatives) before you make your purchase. Can any person possibly imagine that a strategic simulation warrants a privileged exemption to this basic process of consumer choice?

In my opinion the question "Do you own and play WitP" is irrelevent. Anyone who imagines it to be relevant is proferring a red herring. Nevertheless, the answer to the question:

quote:

Mdiehl do you own and play WiTP?


Is as follows:

I do not own it. I played it but no longer play it courtesy of a game loaned to me by another. I no longer play it because as a simulation it is no better than (and arguably inferior to) Gary Grigsby's Pacific War (which I also own and played extensively).

< Message edited by mdiehl -- 10/21/2005 8:20:12 PM >


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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 8:26:34 PM   
Yamato hugger

 

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quote:

ORIGINAL: mdiehl

I no longer play it because as a simulation it is no better than (and arguably inferior to) Gary Grigsby's Pacific War (which I also own and played extensively).



I have said it before. Other than the daily turns compaired to weekly in Pacwar, and the ability to go anywhere other than the "hiways" in Pacwar, this is an inferior game.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 8:31:04 PM   
Speedysteve

 

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Thankyou for your polite response. Cognitively challenged person eh? Oh you are so tempting to rise to Diehl but I have more pressing needs.

I don't believe it was me who asked you this before.

I ask on the valid basis that if you haven't played the game then some of your claims are unsubstantiated.

Since you have then your claims are clearly 100% valid and the world is a better place.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 8:37:53 PM   
Mike Scholl

 

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quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: Mike Scholl

Hugger. You are wrong. About everything. The "avalanche" you fear and forcast doesn't really happen HISTORICALLY until mid-1943. Things got bad earlier for the Japanese HISTORICALLY because of Midway (an unlikely event in the game). In the real world, wars which are "equally challenging for both players" are very unlikely---people rarely go to war just to test their military capabilities. Especially if they believe the other sides to be "equal".

If you want equality, try chess.


I dont believe for 1 second that this game "simulates" anything. Are you under the impression it does? If so, please tell me. What does it "simulate"?

Mike, let me ask you a question. Why do you play this game?

I play for a challenge. I believe any game should have victory conditions that either player can realistically achieve. Equally. Yes, like chess. Now am I saying that I think the Japs should have just as much chance of parading down Pennsylvania Blvd as the allies have of taking Tokyo? Of course not.

Edit: now since we can do nothing to change what the victory conditions in the game are, the next best thing is to alter the mechanics of the game (production, number and types of weapons on a ship, ect) to make the victory conditions achievable to either player.

But seriously, I really would like to know. Why do you play this game?


But you DO believe that I care what "you believe"? This game is SUPPOSED to simulate "The War in the Pacific"---hence the name. And the promises of the designers led me to believe this might be the case.
Unfortunately the designers seem to have skipped on some of the research, leading to things like "too many B-17's and too many Tony's arriving too early" and several dozen other "deviations from reality" that posters have pointed out.

"What does it simulate?" It simulates the War in the Pacific. It just does it far more poorly than many of us had hoped. And I play it for the challange..., the same reason I play any game. It would just be far more challenging if it were more accurate. All you seem to want to do is turn in into a Fan-Boy Fantasy.
And you seem obsessed with "victory conditions"; especially in finding a way for Japan to "win" an unwinable situation outright. I'll bet you would really love a game that allowed Luxembourg to conquer Europe. Just give them 20,000,000 troops and unlimited jet aircraft. Might be "even", and it certainly wouldn't be called a "simulation". You should love it. I mean "Who cares if it makes any sense, or has anything to do with reality"? As long as it's "fair and balanced" it's a great game..., right? Just don't sell it under the title of "The War in Europe"...

Also please note that this is posted in a thread devoted to the "Combined HISTORICAL Scenario". Obviously something for people more interested in the realities of the war than whether or not the victory conditions are achievable by either side. So my question is why are you HERE? Obviously this is NOT your "cup of tea". I play this game because I still have hopes of it getting to what I thought was being offerred when I bought it. I was the one suggesting they INCREASE the price to get the time and resources to do it right. They didn't, and we got a flawed result. But you embrace the "flaws". So why are you posting here at all?

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 8:41:16 PM   
doktorblood


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I want this thread to DIE!

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 8:46:36 PM   
mdiehl

 

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quote:

Cognitively challenged person eh? Oh you are so tempting to rise to Diehl but I have more pressing needs.


Then I beg your forebearance. I have been asked this question (before, a long time ago, in re Uncommon Valor) and when the question was asked it was implied that not owning it or not playing it must disqualify any judgements about its merits based on comparisons of 3rd party AARs and historical results.

Naturally, if it was not your intention to imply same, then "cognitively challenged" is not directed at you. But if it seemed so, I ask your foregiveness and apologize for the apparent lack of clarity.

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:05:48 PM   
testarossa


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DIE thread, DIE!!!

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RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:15:33 PM   
Yamato hugger

 

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quote:

ORIGINAL: Mike Scholl

But you DO believe that I care what "you believe"? This game is SUPPOSED to simulate "The War in the Pacific"---hence the name. And the promises of the designers led me to believe this might be the case.
Unfortunately the designers seem to have skipped on some of the research, leading to things like "too many B-17's and too many Tony's arriving too early" and several dozen other "deviations from reality" that posters have pointed out.


The following is cut from WitP offical site:
quote:


“ War in the Pacific: The Struggle Against Japan 1941-1945™ ” is a completely new strategy game, based on the award winning “Uncommon Valor” game engine. The scale is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail. Massive, yet simple to play, as the computer tracks all the factors and the interface allows the player to concern himself with only the degree of detail he prefers. Phases are one day, composed of two 12-hour impulses. A turn is composed of 1 to 7 phases, at the player’s discretion. He may also choose continuous play and may interrupt that by pressing a key.

War in the Pacific has detail never before achieved in a game of this scale before.


Please point out where it says anything about simulating anything. Read the introduction in the manual. Tell me where to look to see where it says "simulation". Read the cover of the manual: "GAME MANUAL".

Mike, it is a GAME!!!! It will NEVER be anything other than a GAME!!! It was never ment to be anything else! I dont know where you get the mis-guided notion that it is or ever will be anything else.

quote:


Also please note that this is posted in a thread devoted to the "Combined HISTORICAL Scenario". Obviously something for people more interested in the realities of the war than whether or not the victory conditions are achievable by either side. So my question is why are you HERE?


I dont care if the title of the thread is "tea and crumpets: not just for afternoons anymore!". Look back on page one and you will see that my first comment was to derick when he said that any truely "historical" game the Jap wouldnt stand a chance of winning.

Edit: My opinion is my opinion. If all you care about is your opinion, then that begs the question: why are you here?

quote:


Obviously this is NOT your "cup of tea". I play this game because I still have hopes of it getting to what I thought was being offerred when I bought it. I was the one suggesting they INCREASE the price to get the time and resources to do it right. They didn't, and we got a flawed result. But you embrace the "flaws". So why are you posting here at all?


I dont embrace "flaws". I embrace "play balance". I embrace a GAME that is challenging and fun for both players.

< Message edited by Yamato hugger -- 10/21/2005 9:20:51 PM >

(in reply to Mike Scholl)
Post #: 233
RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:22:12 PM   
worr

 

Posts: 901
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quote:

ORIGINAL: Yamato hugger


Please point out where it says anything about simulating anything.



War in the Pacific: The Struggle Against Japan 1941-1945

(in reply to Yamato hugger)
Post #: 234
RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:24:16 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
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quote:

ORIGINAL: worr


quote:

ORIGINAL: Yamato hugger


Please point out where it says anything about simulating anything.



War in the Pacific: The Struggle Against Japan 1941-1945
quote:

“ War in the Pacific: The Struggle Against Japan 1941-1945™ ” is a completely new strategy game



I have a book on my bookshelf right now entitled: "The story of World War II". Am I to believe they could tell the complete story of WW2 in 124 pages? God gave me common sense.

< Message edited by Yamato hugger -- 10/21/2005 9:27:42 PM >

(in reply to worr)
Post #: 235
RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:29:25 PM   
worr

 

Posts: 901
Joined: 2/7/2001
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When is a book not a game? For fifty points.



< Message edited by worr -- 10/21/2005 9:31:52 PM >

(in reply to Yamato hugger)
Post #: 236
RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:30:24 PM   
Yamato hugger

 

Posts: 5475
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quote:

ORIGINAL: worr

A book isn't a game..




A game isnt a simulation. Thank you

(in reply to worr)
Post #: 237
RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:31:32 PM   
worr

 

Posts: 901
Joined: 2/7/2001
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Nonsense isn't common sense.

(in reply to Yamato hugger)
Post #: 238
RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:39:27 PM   
doktorblood


Posts: 648
Joined: 2/14/2003
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Please ... make it stop!

_____________________________


(in reply to worr)
Post #: 239
RE: CHS - Did allies get screwed in the air ? - 10/21/2005 9:59:00 PM   
mdiehl

 

Posts: 5998
Joined: 10/21/2000
Status: offline
quote:

Please ... make it stop!


Ummm, ya could always stop reading and contributing to the thread if it doth annoy you so.....

Hey Testarossa, love the avatar. "Look at my head look at my head everybody look at my head."

_____________________________

Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?

(in reply to doktorblood)
Post #: 240
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