Shannon V. OKeets -> RE: Unit Depictions on Screen (2/27/2006 4:52:51 AM)
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ORIGINAL: wodin quote:
ORIGINAL: Flanker Leader a simple suggestion might be to add a single black line on the bottom and RHS, indented in 2 pixels. just a slight hint of a shadow! i included a second example with a second black line indented in 4 pixels to add even more thickness as an option. i did a prntscrn then put it in an editor at 16 colours to simplify it so sorry it's simpler in colour than the original! [image]local://upfiles/9586/66643CCCC4584C528D3CDDA83F6D4D24.jpg[/image] BINGO! You guys certainly are pushing for this aren't you? Personally, I am ambivalent about 2 1/2 D effects like shadowing. I typically go for flat images when given the choice for a user interface. But I am not creating this game for me. I am doing it for you - that is the global you, not the individual you. Which means I do respond to public opinion, albeit slowly and often reluctantly. I need to rethink what to do about the status boxes at the top, and I'll check out what shadowing looks like when there are 1, 2, 3, 4 units in a hex - at different levels of zoom. If I do use shadowing, it will likely only be a high zoom levels (5, 6, 7, 8), and will use a double thickness (2 pixels) because the single thickness disappears when you zoom out even a single level (i.e., 8 to 7).
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