pauk -> RE: History or Balance (5/15/2006 11:43:54 AM)
|
quote:
ORIGINAL: kafka Yes, that's absolutely the reason why I stopped playing WitP at all. In my last game, which I started with 1.8, I saw what the continuous pro-allied tweaks towards so called historical accuracy have lead to: The japanese ASW has not sunk a single sub until late April 42, whereas the japanese subs regularly get heavily hit by the allied ASW. (I just ask myself why it took 4 long years for the allies to defeat such a ridiculously weak opponent.) This may be historical but what's the point of playing the Japanese at all? Especially considering how much of your life's time this game requires you to invest. So, I think that as it stands now, it actually is neither an historical simulaztion - which as a game it never will be - nor a balanced game. I agree more than 100%. What i'm keep saying here on the boards is that we have bigger issues that must be solved, but no one listen. Instead this, they push "historical" arguments (only when they served their purposes). One of the last examples was rant against ground training - when i make analysis what's wrong with air combat (and thus with pace of the game) all but one (Andy) just pretends that didn't see what i wrote. Look folks, no one expect that Japan should win the war - but i do want reach summer 45 after i achived following goals (i'm quite certain i won't be able to do it): 1. captured almost intact oil and resoures 2. preserved KB and their pilots 3. securing SRA capturing northern Australia 4. destroy Chinese ability to fight and host allied heavies. Is it something wrong with that? I'm trying not to exploit the game, but i admit that someone could consider my moves as exploit. Take a China for example - i'm destroying chinese resources but my main goal is to prevent Allied bombers in China (i'm talking to 200+ heavies early in the 1942). But i do not have intention to conquere whole China and i'm open to house rules if China went so bad... On the other side, i can consider my opponent moves as an exploit but hey we are adults and we can discuss and agree on certain house rules... game isn't perfect historical simulation (is there any perfect historical simulaton) but it is best ever game. We are all different, and have different thoughts about what is exploit or gamey, but we shouldn't consider ourselfs as people who are always right, while others arent (damn Allied or Jap fanboys). I wouldn't like that this post open new pointless discussion, cause i don't think that China is easy to conquer (Oleg showed that in Lunacy game, String kicked me in the China badly). Most players dislike China and don't pay attention to this particular theatre until is too late.
|
|
|
|