CobraAus -> RE: Cobra Aus RapidShare link page (7/3/2006 6:33:32 AM)
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RHS v4.00 for all scenarios - includes formal release of EOS posted changes I went through every single Japanese ship record - and the first thousand Allied ship records - to get rid of date issues which prevent ships from appearing. Otherwise, this is a major revision of Japanese engineers, the completion of Empire Of the Sun - which was optimized for AI rather than PBEM, correction of errors in light armament on many Japanese transports, a revision of heavy guns (particularly 24 cm guns) for Japan because there were several times more in CHS and stock than in real life, and the addition of some specialist units: 1) First Independent Heavy Artillery Company with the Schneider rail gun 2) Second Independent Heavy Artillery Company with a pair of 28cm and a pair of long Type 91 15 cm guns [Talk about a company! In Japan a normal company would rate only one 28cm gun!] It also has some AA. 3) Conversion of the 27th Independent Engineer Regiment to "electric" - for radio controlled demolition vehicles - this is the "fort assault" organization mentioned a few places In EOS the 7th ALSO is "electric" 4) Elimination of the 5th Independent Engineer Regiment - the rest of the "assault engineers" - because it becomes the engineer units of the first couple of tank divisions - represented inside our 1 and 2 motorized infantry brigades in summer 1942. I also reworked supply depots INSIDE units - and got the economy to behave in every region- now I understand why this matters. If one does not do this, the system "fills up" the supply sinks until they are happy - with one times their monthly requirement plus a little. If they are big, they don't let production loose to a great enough extent. There was a rework of the names of British and Commonwealth Armies - and the Indian Air Force - which is a lot of work - getting rid of "Royal" - and adopting a scheme of abbreviations now including AA = Australian Army BA = British Army CA = Canadian Army IA = Indian Army NZA = New Zealand Army IAF = Indian Air Force IAFVF = Indian Air Force Volunteer Force - we have one flight - which was important for a brief period - and which got equipped with a type of aircraft in the game. EOS added a variety of Japanese planes (at the expense of others, or by combining identical planes, now operated with a common production scheme) - almost all of them early or mid war planes - some of great range (look up the Ki-74 and Ki-77 if you want to be impressed with range) - and we may add an optional art set to cover them - but only if someone is going to play it! I am going to do another pwhex file - it can be used in ongoing games - and then some supplimental packages of art and text/spreadsheets. EOS This is the integrated revision titled Empire Of the Sun in honor of some other games on this subject - and to imply what it is - a Japanese enhanced version It is actually a minor tweek - it starts almost the same - but over time you will notice changes in what you get that matter (maybe). Tests indicate the planes work fine under AI control - something of a surprise given all I had heard - but I did learn how to talk to the AI a bit. I also got it to stop sending Mongolian Cavalry deep into China - but never did get some strange deployments under control - sending an air flotilla to Okinawa FROM Truck ??? Oh well - you cannot have everything. Sid Download link http://www.sendspace.com/file/brrcb8 Cobra Aus
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