RE: Hints on using #48 combined with #67 (Full Version)

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Przemcio231 -> RE: Hints on using #48 combined with #67 (10/10/2006 6:46:38 PM)

Great work with the sync Bug[:D] any way's good job with the Pool options... could it also be added to the Jap shipping menu to show with ships currently consume Naval Shipyard Points[:D]




rroberson -> RE: Hints on using #48 combined with #67 (10/10/2006 6:51:21 PM)

The synch bug has been squashed?  Let the straffing of American PT boats begin!

[&o]




Andrew Brown -> RE: Hints on using #48 combined with #67 (10/10/2006 6:56:58 PM)

quote:

ORIGINAL: Andrew Brown

Hi Don,

Out of interest, are you using that old map style due to lethargy or preference?

Andrew


How forgetful of me not to have added a big thanks to the WitP team for the new patch as well:

Thanks!!




Rob Brennan UK -> RE: Hints on using #48 combined with #67 (10/10/2006 7:27:01 PM)

Just pitching in to say many many thanks.

nuff said [:D]




Przemcio231 -> RE: Hints on using #48 combined with #67 (10/10/2006 7:44:34 PM)

Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]

[image]local://upfiles/18411/11260DF0D04F4E9AB4D6EA300C48D3F3.jpg[/image]




Don Bowen -> RE: Hints on using #48 combined with #67 (10/10/2006 7:56:24 PM)


quote:

ORIGINAL: Przemcio231

Well i upgraded the game... and i never experienced something like this before... i moved a fully operational Air unit with 27 flyable plane and that is what was left[:'(]




Now that is something I've never seen before! Did your 27 planes arrive safely at the destination??






Przemcio231 -> RE: Hints on using #48 combined with #67 (10/10/2006 7:57:17 PM)

nope one crashed[:D] but the unit losses were replaced...[:)]




Don Bowen -> RE: Hints on using #48 combined with #67 (10/10/2006 7:58:25 PM)


quote:

ORIGINAL: Andrew Brown

Hi Don,

Out of interest, are you using that old map style due to lethargy or preference?

Andrew


Yes - a combination of lethargy and preference. I've made some changes to my copy of the map and am loath to redo them. Also, I am used to this version and you know how us old farts hate change.




[image]local://upfiles/757/1DB0012397FB484F83BCE2F2D52B3E6F.jpg[/image]




Graycompany -> RE: 1.8.0.2 Notes (10/10/2006 8:09:20 PM)


quote:

ORIGINAL: RevRick

Holy Moley! Not only do we have the patch, the team has coined a new word in the English lexicon...Fixified. I love it!!!!


Definiation :


Fixified: To permanently correct. (even if you dont know how it was broke or how you fixed it.)

Cheers Rev

"and unto this day the great snyc bug was slayed, and all shall know this man as Saint MichaelM.




ny59giants -> RE: Hints on using #48 combined with #67 (10/10/2006 8:24:47 PM)

KUDOS to all the software geeks!!![sm=00000280.gif][sm=00000280.gif][sm=00000280.gif][sm=00000280.gif][sm=00000280.gif]

Hopefully this will result in less of this...[sm=Christo_pull_hair.gif][sm=Christo_pull_hair.gif][sm=Christo_pull_hair.gif][sm=Christo_pull_hair.gif]




Nikademus -> RE: Hints on using #48 combined with #67 (10/10/2006 8:31:18 PM)

I am NOT a geek. Who's been talking to the GF unit again??!!! [:-]

I am studly.





Terminus -> RE: Hints on using #48 combined with #67 (10/10/2006 8:32:57 PM)

Face it, you're a geek... Acknowledgement is the first path to living with the problem...[:'(]




Nikademus -> RE: Hints on using #48 combined with #67 (10/10/2006 8:34:38 PM)

Horsemen ain't geeks.

We are studly.

When you include the attachable laptop desk to the saddle, we're downright sexy.





Ursa MAior -> RE: Hints on using #48 combined with #67 (10/10/2006 8:53:36 PM)

Przem, this fragment should disappear in the next turn. Happened to me before.




dpazuk -> RE: 1.8.0.2 Notes (10/10/2006 9:06:43 PM)

"Item 17 - Restructure end-of-turn processing for efficiency" [:)]

I had bought and played the original 'Pac War,' loved it.  Uncommon Valour, ditto.

War in the Pacific was a no brainer, or so I thought.

I bought it and tried to play it, only to be put off by the processing time between turns. [:@]  [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process.  Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).

I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title.  I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*




Ron Saueracker -> RE: Hints on using #48 combined with #67 (10/10/2006 9:11:40 PM)


quote:

ORIGINAL: Andrew Brown

quote:

ORIGINAL: Ron Saueracker
Then Andrew Brown came along and CHS attracted loads of volunteers and now it is the big boy.


You mean "Andrew Brown didn't back away quickly enough..."


Yes, you have a noble side and grabbed the regimental colours and charged forward. I lost a contact lens and wandered around the battlefield in a confused daze.[:)]




Ron Saueracker -> RE: 1.8.0.2 Notes (10/10/2006 9:13:08 PM)


quote:

ORIGINAL: dpazuk

"Item 17 - Restructure end-of-turn processing for efficiency" [:)]

I had bought and played the original 'Pac War,' loved it.  Uncommon Valour, ditto.

War in the Pacific was a no brainer, or so I thought.

I bought it and tried to play it, only to be put off by the processing time between turns. [:@]  [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process.  Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).

I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title.  I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*


Good gawd, a fellow Ottawa geek! Heyho.




2ndACR -> RE: 1.8.0.2 Notes (10/10/2006 9:18:47 PM)


quote:

ORIGINAL: dpazuk

"Item 17 - Restructure end-of-turn processing for efficiency" [:)]

I had bought and played the original 'Pac War,' loved it.  Uncommon Valour, ditto.

War in the Pacific was a no brainer, or so I thought.

I bought it and tried to play it, only to be put off by the processing time between turns. [:@]  [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process.  Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).

I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title.  I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*


If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.




dpazuk -> RE: 1.8.0.2 Notes (10/10/2006 9:18:54 PM)

Greetings Ron! From one Ottawa Geek to another [:D]




dpazuk -> RE: 1.8.0.2 Notes (10/10/2006 9:29:14 PM)

[\quote]
If you go back and re-name your sound folder to NOSOUND, I bet that will speed things up a bunch. I had to do that on my old 800mhz computer when it first came out. It has something to do with the sound codex's they are using.
[/quote]

I have a new rig I put together a few months back that I will be re-installing the game onto. (x2 3800, 2 gigs of ram, etc) I cannot recall if I had tried this fix or not at the time. However, I was lead to believe this issue (at least in my case) was not a result of my soundcard (I was using a Soundblaster Live at the time with the latest drivers).

Anyhoo, I don't wish to monopolize this thread with my own sad hardware stories [:'(] I will install and try it with and without the sound and see how it goes.

Much appreciated!




FeurerKrieg -> RE: Flash: War In The Pacific Updated! (10/10/2006 10:29:57 PM)

Excellent work guys! #35, 50, 63 and OF COURSE 69 are all awesome!

But the one close to my heart is
quote:

Item 21 - Correct processing for floatplane groups on submarines.

The routine that handles aircraft on ships first determines the type of ship. Different processing is used for Airgroups on carriers, Float Plane airgroups on BB, cru, CS, AV, ML, and PG, and Airgroups on AK (as cargo). Submarines were not properly processed since V1.8.0.1. Added submarines to list of float plane ships.


[:D][:D][&o][&o]




Monter_Trismegistos -> RE: Flash: War In The Pacific Updated! (10/10/2006 10:46:56 PM)

OMG, people are complaining that game on 2,4GHz and 1GB RAM is to slow?

I have 1,3GHz with 256 RAM...[sm=00000018.gif]





Nikademus -> RE: Flash: War In The Pacific Updated! (10/10/2006 10:55:07 PM)

the need for speed is an odd thing at times.

I'm starting to enjoy SP:WAW alot more slowed down so that i can actually read the msgs properly even if it does make the bigger battles take a long time. I had to finally ask myself..."whats my hurry to get to the end of the battle? Isn't the battle the fun part? Is there a marching band at the end of the battle? Or Patton ready to either pin a medal on me if i win or slap me across the face with a glove if i lose?

[:D]

(ok i do understand the desire for speed during the AI planning phase....and am blessed in that department)





Terminus -> RE: Flash: War In The Pacific Updated! (10/10/2006 10:57:38 PM)

So you're saying you're getting old?[:'(]




Speedysteve -> RE: Flash: War In The Pacific Updated! (10/10/2006 10:58:50 PM)

Oh why oh why does the download time out..I assume it's too busy for me to get on the ftp.......curses




Nikademus -> RE: Flash: War In The Pacific Updated! (10/10/2006 11:02:34 PM)


quote:

ORIGINAL: Terminus

So you're saying you're getting old?[:'(]


NEVER




Graycompany -> RE: 1.8.0.2 Notes (10/10/2006 11:09:40 PM)


quote:

ORIGINAL: dpazuk

"Item 17 - Restructure end-of-turn processing for efficiency" [:)]

I had bought and played the original 'Pac War,' loved it.  Uncommon Valour, ditto.

War in the Pacific was a no brainer, or so I thought.

I bought it and tried to play it, only to be put off by the processing time between turns. [:@]  [>:]I figured with an AMD XP2400 processor and a gig of ram (at the time I purchased the game), a 2D strategy title, even one this detailed, shouldn't take 'forever and a day' for a turn to process.  Call me funny, but this has always been a game breaker for me with this title (I am a single player strategy/war gamer and am not one for PBEM games).

I am hoping that now that they have finally addressed this issue, the programmers have removed, for me, the single worst aspect of this title.  I eagerly await downloading this patch and getting through a turn without my hair turning grey. *crosses fingers*



I had never played PBEM before, now I would never go back. You should try it. Heck Play Ron, I heard he is easy [8|]




Speedysteve -> RE: Flash: War In The Pacific Updated! (10/10/2006 11:13:56 PM)


quote:

ORIGINAL: Speedy

Oh why oh why does the download time out..I assume it's too busy for me to get on the ftp.......curses


Could one of you guys e-mail it to me this timing out thing is peeving.. Nik, T, Faber?




Terminus -> RE: Flash: War In The Pacific Updated! (10/10/2006 11:15:37 PM)

I've uploaded the patch to my SendSpace account. Here's ze link:

http://www.sendspace.com/file/ey54x4




Speedysteve -> RE: Flash: War In The Pacific Updated! (10/10/2006 11:19:44 PM)

Thank you Amigo............[8D]




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