RE: Land Combat (Full Version)

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Nikademus -> RE: Land Combat (3/27/2007 12:14:48 AM)

I don't recall Malta ever being completely shut down either. (in fact the Axis was forced to night bomb on more than one occasion)

its about to get alot tougher........ [:D]




qgaliana -> RE: Land Combat (3/27/2007 7:55:19 AM)

I guess it depends on the definition of being 'shut down'. There were definitely periods where Malta couldn't function as a base against axis convoys. Obviously some tweaking will be required to get the particulars right - maybe larger AF rating? More engineers?




Nikademus -> RE: Land Combat (3/27/2007 5:31:49 PM)

technically the larger the AF rating the harder it's supposed to be to "shut down" the base. Problem in WitP engine is that even the largest AF (size 9 or 10) can be shut down reletively easy unless you have massive numbers of engineers. A deeper problem is the eponential effect of having increasing numbers of damaged aircraft sitting on the ground. The more sitting on the ground, the more that get destroyed per raid. Larger airfields should also be exponentially harder to hit grounded aircraft in lieu of special tactics or weapons (like parafrags etc)

For the beta of WitM - Nikmod, I have implemented several changes to make Malta a tougher nut to crack.

1) increased fort levels to 8. (fort levels help a little to reduce casualties from attack)
2) large increase in flak guns. (Malta is an experimental flak city)
3) large increase in engineer numbers. (to help facilitate quick repairs.
4) Italian AV in siciliy has been drastically reduced in an effort to produce a more realistic servicable/unservicable ratio if heavy continuous ops are employed.

I also scrubbed airgroup exp values. UK exp values seem to be mostly if not all stock WitP. I gave Malta's groups a boost. Italian exp generally went down as they seem to have benefited from IJAAF/IJNAF default values. Germans remain reletively high however replacements in too great a number will quickly degrade them.




pauk -> RE: Land Combat (3/27/2007 7:44:30 PM)


bah, flak fanboi!


what happend today:

[image]local://upfiles/4569/CEB0DD93AB6F4F5888976EAAC3F0B9EF.jpg[/image]




AmiralLaurent -> RE: Land Combat (3/27/2007 8:25:44 PM)


quote:

ORIGINAL: Nikademus

technically the larger the AF rating the harder it's supposed to be to "shut down" the base. Problem in WitP engine is that even the largest AF (size 9 or 10) can be shut down reletively easy unless you have massive numbers of engineers. A deeper problem is the eponential effect of having increasing numbers of damaged aircraft sitting on the ground. The more sitting on the ground, the more that get destroyed per raid. Larger airfields should also be exponentially harder to hit grounded aircraft in lieu of special tactics or weapons (like parafrags etc)

For the beta of WitM - Nikmod, I have implemented several changes to make Malta a tougher nut to crack.

1) increased fort levels to 8. (fort levels help a little to reduce casualties from attack)
2) large increase in flak guns. (Malta is an experimental flak city)
3) large increase in engineer numbers. (to help facilitate quick repairs.
4) Italian AV in siciliy has been drastically reduced in an effort to produce a more realistic servicable/unservicable ratio if heavy continuous ops are employed.

I also scrubbed airgroup exp values. UK exp values seem to be mostly if not all stock WitP. I gave Malta's groups a boost. Italian exp generally went down as they seem to have benefited from IJAAF/IJNAF default values. Germans remain reletively high however replacements in too great a number will quickly degrade them.


In WITP airfields are difficult to close (compared to UV) and this part is OK for me. The part that is not OK is that there is no dispersal in WITP, and it is far too easy to destroy AC on the ground with bombers.




pauk -> Banzai....errrr... sturm! (3/27/2007 8:33:25 PM)



ok, here is a CR... i must say that subs are proved to be useless - i think that this have something with 30 miles hex - transports can reach north arfica in three or four days and it is hard to set an ambush in right hex.... so, supplying NA is piece of cake after the Malta is closed down.... it is too easy....


AFTER ACTION REPORTS FOR 01/10/42


Day Air attack on Malta , at 35,120

Japanese aircraft
SM 79 x 26
CR-25 x 6
MC-200 x 20
Re-2001 x 15
BR 20 M x 36
Ju-88A-4 x 57
Bf-109F-4 R2 Recon x 6

No Japanese losses


Allied ground losses:
11 casualties reported
Guns lost 1

Airbase supply hits 2
Runway hits 13

Aircraft Attacking:
9 x Ju-88A-4 bombing at 26000 feet
12 x Ju-88A-4 bombing at 26000 feet
8 x BR 20 M bombing at 26000 feet
4 x BR 20 M bombing at 26000 feet
6 x Ju-88A-4 bombing at 26000 feet
6 x Ju-88A-4 bombing at 26000 feet
3 x BR 20 M bombing at 26000 feet
4 x BR 20 M bombing at 26000 feet
9 x SM 79 bombing at 23000 feet
8 x SM 79 bombing at 23000 feet
3 x SM 79 bombing at 23000 feet
3 x SM 79 bombing at 23000 feet
3 x BR 20 M bombing at 26000 feet
3 x Ju-88A-4 bombing at 26000 feet
4 x Ju-88A-4 bombing at 26000 feet
3 x BR 20 M bombing at 26000 feet
3 x BR 20 M bombing at 26000 feet
4 x Ju-88A-4 bombing at 26000 feet
3 x Ju-88A-4 bombing at 26000 feet
3 x BR 20 M bombing at 26000 feet
3 x Ju-88A-4 bombing at 26000 feet
3 x Ju-88A-4 bombing at 26000 feet
3 x BR 20 M bombing at 26000 feet
2 x BR 20 M bombing at 26000 feet
2 x Ju-88A-4 bombing at 26000 feet
2 x Ju-88A-4 bombing at 26000 feet
3 x SM 79 bombing at 23000 feet

--------------------------------------------------------------------------------
Day Air attack on Malta , at 35,120

Japanese aircraft
SM 79 T x 14
Ju-88A-4 x 52
Hs-126 B-2 x 5

Japanese aircraft losses
SM 79 T: 1 destroyed
Ju-88A-4: 2 damaged


Allied ground losses:
3 casualties reported
Guns lost 1

Airbase hits 1
Runway hits 11

Aircraft Attacking:
4 x Ju-88A-4 bombing at 21000 feet
15 x Ju-88A-4 bombing at 21000 feet
10 x Ju-88A-4 bombing at 21000 feet
5 x SM 79 T bombing at 21000 feet
6 x Ju-88A-4 bombing at 21000 feet
4 x Ju-88A-4 bombing at 21000 feet
3 x Ju-88A-4 bombing at 21000 feet
2 x SM 79 T bombing at 21000 feet
3 x SM 79 T bombing at 21000 feet
2 x Ju-88A-4 bombing at 21000 feet
5 x Ju-88A-4 bombing at 21000 feet
3 x Ju-88A-4 bombing at 21000 feet
3 x SM 79 T bombing at 21000 feet

--------------------------------------------------------------------------------
Day Air attack on Malta , at 35,120

Japanese aircraft
SM 84 x 3
IMAM Ro-37 x 1

Japanese aircraft losses
SM 84: 3 damaged

Airbase hits 1
Runway hits 5

Aircraft Attacking:
3 x SM 84 bombing at 6000 feet
--------------------------------------------------------------------------------
Day Air attack on Malta , at 35,120

Japanese aircraft
Ca-311 x 1
SM 79 x 16
Z-1007 Bis x 49
BR 20 M x 30

Japanese aircraft losses
BR 20 M: 1 damaged

Runway hits 6

Aircraft Attacking:
4 x BR 20 M bombing at 25000 feet
8 x BR 20 M bombing at 25000 feet
11 x Z-1007 Bis bombing at 25000 feet
7 x SM 79 bombing at 23000 feet
12 x Z-1007 Bis bombing at 25000 feet
4 x BR 20 M bombing at 25000 feet
3 x BR 20 M bombing at 25000 feet
3 x Z-1007 Bis bombing at 25000 feet
6 x SM 79 bombing at 23000 feet
4 x Z-1007 Bis bombing at 25000 feet
6 x Z-1007 Bis bombing at 25000 feet
3 x Z-1007 Bis bombing at 25000 feet
6 x BR 20 M bombing at 25000 feet
3 x BR 20 M bombing at 25000 feet
3 x SM 79 bombing at 23000 feet
3 x Z-1007 Bis bombing at 25000 feet
4 x Z-1007 Bis bombing at 25000 feet
3 x Z-1007 Bis bombing at 25000 feet
2 x BR 20 M bombing at 25000 feet
--------------------------------------------------------------------------------
Day Air attack on 132th Ariete Tank Division, at 48,127


Allied aircraft
Blenheim IV x 10
Hudson I x 6


No Allied losses

Japanese ground losses:
20 casualties reported
Guns lost 2

Aircraft Attacking:
3 x Blenheim IV bombing at 8000 feet
3 x Blenheim IV bombing at 8000 feet
4 x Hudson I bombing at 8000 feet
4 x Blenheim IV bombing at 8000 feet
2 x Hudson I bombing at 8000 feet
--------------------------------------------------------------------------------
Day Air attack on 4th Indian Division, at 47,129

Japanese aircraft
Bf-109F-4 Trop x 10
Ju-87 D (Ger) x 12

No Japanese losses


Allied ground losses:
4 casualties reported

Aircraft Attacking:
12 x Ju-87 D (Ger) bombing at 2000 feet
--------------------------------------------------------------------------------
Day Air attack on TF, near Malta at 35,120

Japanese aircraft
Bf-109F-4 x 30

No Japanese losses

Allied Ships
PT MTB-61, Shell hits 4
PT MTB-66, Shell hits 8
PT MTB-64, Shell hits 8
PT MTB-63

Aircraft Attacking:
2 x Bf-109F-4 attacking at 100 feet
4 x Bf-109F-4 attacking at 100 feet
4 x Bf-109F-4 attacking at 100 feet
4 x Bf-109F-4 attacking at 100 feet
4 x Bf-109F-4 attacking at 100 feet
4 x Bf-109F-4 attacking at 100 feet
4 x Bf-109F-4 attacking at 100 feet
4 x Bf-109F-4 attacking at 100 feet

Two routed armoured units and one base force are at Derna, Ariete says...


Ground combat at Derna

Japanese Bombardment attack

Attacking force 5183 troops, 49 guns, 189 vehicles, Assault Value = 145

Defending force 9096 troops, 141 guns, 236 vehicles, Assault Value = 257



Allied ground losses:
3 casualties reported



Blitzkrieg! We are approaching Gazala...

Ground combat at 47,129

Japanese Shock attack

Attacking force 14389 troops, 169 guns, 549 vehicles, Assault Value = 472

Defending force 6595 troops, 94 guns, 0 vehicles, Assault Value = 169

Japanese max assault: 786 - adjusted assault: 166

Allied max defense: 89 - adjusted defense: 2

Japanese assault odds: 83 to 1


Japanese ground losses:
76 casualties reported
Guns lost 2
Vehicles lost 1

Allied ground losses:
7 casualties reported
Guns lost 1


Defeated Allied Units Retreating!




denisonh -> RE: Land Combat (3/27/2007 8:50:23 PM)

Of course if you could differentiate your airfield attacks into those designed to destroy aircraft (strafing, low level bombing w/para frags) vs trying to crater the runway and destroy facilties (level bombing) it would help I am sure.

quote:

ORIGINAL: AmiralLaurent


quote:

ORIGINAL: Nikademus

technically the larger the AF rating the harder it's supposed to be to "shut down" the base. Problem in WitP engine is that even the largest AF (size 9 or 10) can be shut down reletively easy unless you have massive numbers of engineers. A deeper problem is the eponential effect of having increasing numbers of damaged aircraft sitting on the ground. The more sitting on the ground, the more that get destroyed per raid. Larger airfields should also be exponentially harder to hit grounded aircraft in lieu of special tactics or weapons (like parafrags etc)

For the beta of WitM - Nikmod, I have implemented several changes to make Malta a tougher nut to crack.

1) increased fort levels to 8. (fort levels help a little to reduce casualties from attack)
2) large increase in flak guns. (Malta is an experimental flak city)
3) large increase in engineer numbers. (to help facilitate quick repairs.
4) Italian AV in siciliy has been drastically reduced in an effort to produce a more realistic servicable/unservicable ratio if heavy continuous ops are employed.

I also scrubbed airgroup exp values. UK exp values seem to be mostly if not all stock WitP. I gave Malta's groups a boost. Italian exp generally went down as they seem to have benefited from IJAAF/IJNAF default values. Germans remain reletively high however replacements in too great a number will quickly degrade them.


In WITP airfields are difficult to close (compared to UV) and this part is OK for me. The part that is not OK is that there is no dispersal in WITP, and it is far too easy to destroy AC on the ground with bombers.






Terminus -> RE: Land Combat (3/27/2007 9:11:43 PM)

NikMod or no NikMod, the problem will always be that the WitP land combat model isn't conducive to the Mediterranean theatre. Unfortunately...

It's a good mod, all the same, and kudos to fremen for it...




pauk -> RE: Land Combat (3/30/2007 6:56:25 PM)



Naval battle occurs! Englander will go into details...i'm in rush!

Btw, results are expectable[:D]

[image]local://upfiles/4569/73C0D2C0636F4AC7800895B39FE9F30B.jpg[/image]




qgaliana -> RE: Land Combat (3/30/2007 7:42:57 PM)


quote:

ORIGINAL: pauk



Naval battle occurs! Englander will go into details...i'm in rush!

Btw, results are expectable[:D]



Expectable as in RL expected, or WITP oops those aren't Italians they're actually Japanese with Italian names expected? [;)]




Nikademus -> RE: Land Combat (3/30/2007 7:50:37 PM)

Since these Italians have Japanese night exp values....it will probably be a real barn blaster at the very least.

and since Speedy is in charge of the Brits, we can expect him to get his ass kicked. [:D]




Speedysteve -> RE: Land Combat (3/30/2007 8:34:17 PM)

I'm in a rush also since out with Turkish GF in a bit to a Greek Restaurant (go figure).

Good news for the Allies during dark days:

Night Time Surface Combat at 49,123

Japanese Ships
BB Andrea Doria, Shell hits 13, on fire, heavy damage
BB Littorio, Shell hits 9, on fire, heavy damage
CA Trieste, Shell hits 23, Torpedo hits 1, on fire, heavy damage
CA Gorizia, Shell hits 11
CL Luigi Cadorna
DD Quintino Sella, Shell hits 6, Torpedo hits 1, and is sunk
DD Grecale, Shell hits 2, Torpedo hits 1, and is sunk
DD Scirocco, Shell hits 5, on fire
DD Aviere, Shell hits 2
DD Bersagliere, Shell hits 8, Torpedo hits 2, and is sunk
DD Geniere, Shell hits 7, Torpedo hits 2, and is sunk
DD Lanciere

Allied Ships
BB Warspite
BB Queen Elizabeth, Shell hits 1
CL Liverpool, Shell hits 1
CL Glasgow
CL Edinburgh, Torpedo hits 1, on fire
DD Maori
DD Kipling, Shell hits 1
DD Bedouin
DD Zulu
DD Jackal
DD Janus
DD Kelvin


And:

Day Time Surface Combat at 49,123

Japanese Ships
CA Gorizia, Shell hits 11, on fire, heavy damage
CL Luigi Cadorna, Shell hits 10, on fire, heavy damage
DD Aviere, Shell hits 1, on fire

Allied Ships
BB Warspite, Shell hits 1
BB Queen Elizabeth, Shell hits 2
CL Liverpool, Shell hits 1
CL Glasgow, Shell hits 1
CL Edinburgh
DD Maori
DD Kipling, Shell hits 2
DD Bedouin
DD Zulu
DD Jackal
DD Janus
DD Kelvin

You were saying Nikadumbass?[:'(]




Terminus -> RE: Land Combat (3/30/2007 8:42:29 PM)


quote:

ORIGINAL: Speedy

I'm in a rush also since out with Turkish GF in a bit to a Greek Restaurant (go figure).



You might want to wear your body armour for when she blows the place up...[X(]




Nikademus -> RE: Land Combat (3/30/2007 9:13:31 PM)

obviously an out of sync........i'm sure Pauk kicked your ass good......before the GF does it that is.... [:'(]




pauk -> RE: Land Combat (3/30/2007 10:28:27 PM)



thanks Nik...i always says you are the best person here. I would kick his ass but my "BBs" sucks --- Andrea Doria has (or it is better to say had[:D]) 12" main guns....armour is poor and there is nothing i can do about it - even with my well known skills...

Still, i'm more than sure i will kick Englander in the same way Croatia did it to England in Zagreb (football match - clear and easy win 2-0)...





Capt. Harlock -> RE: Land Combat (3/30/2007 10:28:40 PM)


quote:

ORIGINAL: Nikademus

Since these Italians have Japanese night exp values....it will probably be a real barn blaster at the very least.

and since Speedy is in charge of the Brits, we can expect him to get his ass kicked. [:D]


It looks like Fremen got that part of the mod right after all! [&o]
A 'well done' to Warspite and Queen Elizabeth!




pauk -> RE: Land Combat (3/30/2007 10:35:14 PM)



Bah! 10 of 12 MY ships involved in the naval combat are damaged/sunk at the first sign of the Brits - is that what you calling "part of the mod right"....? phew![;)]

I want my Kido Butai (childish crying)!!!!!!




Nikademus -> RE: Land Combat (3/30/2007 10:35:42 PM)

bah....more likely the Englander got lucky thx to the many randoms. He still sucks.

[:D]




pauk -> RE: Land Combat (3/30/2007 10:41:35 PM)



What i can say - you are right - as always....





ctangus -> RE: Land Combat (3/30/2007 10:41:53 PM)

I smell Barney-like propaganda. Brittania rules the waves! [:'(]

Go Speedy!




Nikademus -> RE: Land Combat (3/30/2007 10:58:40 PM)

Soon Barney will be heard on all radio stations in Alexandria....




Terminus -> RE: Land Combat (3/31/2007 12:01:24 AM)

RUN AWAY!!!




Dili -> RE: Land Combat (3/31/2007 4:32:52 AM)

Strange that result Littorios were one of the battleships with better side armour impenetrable at close range. Also tactically avoiding war at night was something that both sides wanted.

quote:

  DAK irl rolled the Brits all the way to Alamein as well. Given the weird way that WITP pushes supplies forward by land you may find the axis tanks running out of gas in the same place. I think if the British player is aggressive with his navy like his historical counterpart, there won't be that much supply in NA for the axis troops.

I think the biggest trick will be getting the supply levels right. By 42 the Italian navy had shot it's load and could barely get the capital ships out of port for lack of fuel. There probably shouldn't be too much supply floating about either, even in Italy.


Not true at all. British were only agressive when they werent detected. Other than that both navies were vere timid and prudent. Despite being possible there was never a fight like the USA Vs Japanese


Mid June 1942
http://www.regiamarina.net/battles/mid-june/midjune_us.htm

Fuel problem hit only in last half part of 1942 . Later arrives the French fuel from Toulon in 43 .
http://www.regiamarina.net/others/fuel/fuel_us.htm

Transport:
This notwithstanding, it is fair to recall that merchant ships in wartime performed their tasks in exemplary fashion, delivering nearly all their war cargoes to their proper destination: out of 4,199,375 tons of goods embarked, only 449,225 tons failed to reach their destination, i.e. about 10.5%.

The number of embarked soldiers was 1,266,172, and 23,443 were lost at sea, i.e. 2%: many in absolute terms, of course, but few in relation to the efforts expended.
http://www.regiamarina.net/merchant/intro_us.htm








Speedysteve -> RE: Land Combat (3/31/2007 1:22:32 PM)

Hi all,

Well that was an interesting day in the Med.

From looking at the Surface Combat the Italian performance was VERY POOR. They hardly got off a shot and when they did they missed. The British performance was the opposite. Every ship fired and fired well.

Queen Elizabeth took on Littorio landing 6 x 15" shells.

Warspite took on Andrea Doria also landing 6 x 15" shells. 1 of which blew off a 12" turret.

It's doubtful which of the enemy ships will survive. 3 x DD sank outright (1 due to magazine explosion).

My damage was relatively light (screenshot attached).

The RN rules the seas once more[:)]

------------------

Other good news was a heavy air raid on Brenghazi by Allied LBA which destroyed 43 Axis planes on the ground:

Day Air attack on Benghazi , at 45,128

Japanese aircraft
no flights

Allied aircraft
Wellington III x 83
Liberator II x 24

Japanese aircraft losses
Bf-109F-4 Trop: 7 destroyed
MC-200: 8 destroyed
Hs-126 B-2: 5 destroyed
Ju-87 B (Ger): 3 destroyed


Japanese ground losses:
365 casualties reported
Guns lost 5

Airbase hits 7
Airbase supply hits 4
Runway hits 41

----------------------

The Allied retreat on the ground continues with Axis units approaching Tobruk. I still predict Pauk will have overrun Egypt within 2 months and there is little I can do about it with few ground units. The only hope is the RN and Allied Bombers.

[image]local://upfiles/4211/DBE2D3437B904B0C9F6196A7F46A0AE5.jpg[/image]




qgaliana -> RE: Land Combat (3/31/2007 4:31:45 PM)


quote:

ORIGINAL: Dili

Not true at all. British were only agressive when they werent detected. Other than that both navies were vere timid and prudent. Despite being possible there was never a fight like the USA Vs Japanese



We'll just have to disagree on this point. While both navies broke off several engagements that could have been major I would still call the British operations aggressive, very much so. They often moved shipping in areas at high risk of air attack or engagement of surface forces when it was felt necessary: resupplying Malta, operations in Greece/Crete, intercepting convoys to Lybia. Never mind Taranto or shelling Genoa.

My point is even if the mod could get everything right, the British player needs to put in the effort and be willing to pay the same price to strangle North Africa. It isn't just going to happen.




Dili -> RE: Land Combat (3/31/2007 5:50:34 PM)

I just cheked BB armour of Littorios Vs QE´s or Duilio and the values have nothing to do with real world.And 80mm  side belt for Duilio!




Dili -> RE: Land Combat (3/31/2007 6:01:36 PM)

quote:

Never mind Taranto or shelling Genoa.
Major operations like i said only when they were not detected. When there was a chance of big units fighting all sides were very prudent. For small units there were risky missions for both sides.




pauk -> Blitzkrieg continues (3/31/2007 6:43:32 PM)


well, Regia Marina is useless, i need to use to it....I have other toys to play with it (until the devs of this very interesting and fun to play mod take it from me[:(][;)])

I had a great and cuning plan (all my plans are great and cuning in fact): As you recall German paratroopers were stationated at Crete and i thought i can conduct airdrop on Cyprus or Palestine - but these German paras are just regular inf in this mod (which is, i'm sure only good solution)...


AFTER ACTION REPORTS FOR 01/12/42


I refuse to count my Navy losses - i wouldn't do such thing as engagement with mediocre Englander's navy if this is not a playtest... Look, i think that Englander will shoot Unison commander[:'(]

Sub attack at 45,120

Japanese Ships
CA Gorizia, on fire, heavy damage

Allied Ships
SS Unison


Bah, Me-109 should do better there! At least i'm sure that Englander wont be back for another portion. How many ac were destroyed this turn Speedy (forgot to check air losses)?
Day Air attack on Benghazi , at 45,128

Japanese aircraft
MC-200 x 6
Bf-109F-4 Trop x 31

Allied aircraft
Wellington III x 76
Liberator II x 19

Japanese aircraft losses
MC-200: 2 destroyed, 1 damaged
Bf-109F-4 Trop: 3 destroyed, 8 damaged
Hs-126 B-2: 1 destroyed
Ju-87 B (Ger): 1 destroyed

Allied aircraft losses
Wellington III: 2 destroyed, 54 damaged
Liberator II: 4 damaged

Japanese ground losses:
152 casualties reported
Guns lost 3

Airbase hits 3
Airbase supply hits 4
Runway hits 16

at 8000 feet
--------------------------------------------------------------------------------
Day Air attack on Malta , at 35,120

Japanese aircraft
SM 79 x 27
CR-25 x 6
MC-200 x 17
Re-2001 x 13
BR 20 M x 36
Ju-88A-4 x 32
Bf-109F-4 R2 Recon x 5

No Japanese losses


Allied ground losses:
26 casualties reported
Vehicles lost 1

Airbase hits 1
Runway hits 22

23000 feet
26000 feet
--------------------------------------------------------------------------------
Day Air attack on Malta , at 35,120

Japanese aircraft
SM 79 T x 13
Ju-88A-4 x 32
Hs-126 B-2 x 5

No Japanese losses


Allied ground losses:
22 casualties reported
Guns lost 2

Runway hits 10

at 26900 feet

Ariete will attack Derna base - i suspect that Englander will try to hold me at Gazala but he cant do it - i always have few units prepared for the first next target

Day Air attack on 132th Ariete Tank Division, at 48,127


Allied aircraft
Blenheim IV x 9
Wellington III x 9


No Allied losses

Japanese ground losses:
78 casualties reported
Guns lost 1
Vehicles lost 1

8000 feet
--------------------------------------------------------------------------------
Day Air attack on 21th Panzer Tank Division, at 49,128


Allied aircraft
Blenheim IV x 6
Hudson I x 3


Allied aircraft losses
Blenheim IV: 2 damaged

Japanese ground losses:
31 casualties reported
Vehicles lost 1

8000 feet
--------------------------------------------------------------------------------
Day Air attack on 15th Panzer Tank Division, at 49,128


Allied aircraft
Blenheim IV x 3
Hudson I x 3


Allied aircraft losses
Blenheim IV: 3 damaged
Hudson I: 1 damaged

Japanese ground losses:
45 casualties reported
Guns lost 2

8000 feet

Incredible - can't sink those b*ds!

Day Air attack on TF, near Malta at 35,120

Japanese aircraft
Bf-109F-4 x 32

No Japanese losses

Allied Ships
PT MTB-64, Shell hits 4
PT MTB-66
PT MTB-63


I can see here complaints about how poor Italians are modeled. Here is a counter argument. Italian Armoured division barely defeated RAAF air base force (and the Brits surrendered) in the base with no forts!


Ground combat at Derna

Japanese Deliberate attack

Attacking force 5072 troops, 48 guns, 186 vehicles, Assault Value = 144

Defending force 3411 troops, 12 guns, 4 vehicles, Assault Value = 40

Japanese max assault: 64 - adjusted assault: 59

Allied max defense: 44 - adjusted defense: 25

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Derna base !!!


Japanese ground losses:
35 casualties reported

Allied ground losses:
3479 casualties reported
Guns lost 7
Vehicles lost 1

Lets wait for some reinforcements - strong enemy garnison at Gazala. In a week i will have more than enough troops to march into Alexandria (this city will be renamed into Paukandria). Of course this have nothing with unbalanced scenario - Englander just sucks[;)]


Ground combat at Gazala

Japanese Bombardment attack

Attacking force 5396 troops, 35 guns, 234 vehicles, Assault Value = 450

Defending force 15450 troops, 228 guns, 305 vehicles, Assault Value = 400






Speedysteve -> RE: Blitzkrieg continues (3/31/2007 9:19:36 PM)

I lost 13 x Wellie today against your 16 planes Pauk.




pauk -> RE: Blitzkrieg continues (3/31/2007 9:25:11 PM)



thanks, btw you have nice plan with Brit Navy - lets see what will happen!




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