korrigan -> RE: American Civil War (4/26/2007 9:48:44 PM)
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Gentlemen, here is a new patch, mainly aimed at fixing the bugs spotted since friday. With things calming down on this aspect, you can expect AI upgrades soon now. http://ageoddl.telechargement.fr/latest/AACW_Patch.zip ================================================== ============================ AGEod's American Civil War Update 1.02 Readme Thursday, April 26, 2007 ================================================== ============================ This patch contains all changes since the start. You can continue a saved game created before the patch. Most entry will apply, but not all. ================================================== ============================ Bugs Fixes ================================================== ============================ fixed: In the lower resolution supported (1024x768), message resizing were not working. fixed: A lock-up in the supply distribution segment has been corrected. fixed: Ships will no longuer suffer hits for moving in fair weather seas. fixed: Replacements were not gained properly by many units types. fixed: ships were sometime able to interdict the passage between 2 land regions without a river. fixed: Divisions will now split properly to the last element. ================================================== ============================ User Interface ================================================== ============================ You have a new option to have the map focus on an enemy move during hosting (Options/Media window) Units prevented from merging with others stacks will keep the option from turn to turn. Clicking on Rail/River move will now recalculate their path. The "Save Under a new name" procedure (ctrl-click on the save button) has been rewritten to prevent file locking. A new document, the leaders file has been added to the docs folder of the game. Remaining number of turns is displayed when you pass the mouse over the turn text. ================================================== ============================ Scenarios Additions and Changes ================================================== ============================ Some duplicates volunteers brigades removed. Problem with sharpshooters having a cavalry name fixed. The St Louis Massacre event has its loyalty change fixed. General Lee should unfix correctly in the second part of 62, at the latest. ================================================== ============================ AI ================================================== ============================ AI considers better the entrench level of the enemy when judging when and where to attack. Everything should work on your current game, except events which have already fired, as you can guess. For events who have not yet triggered, the game will dynamically use the modified ones. Kudos to Pocus, this guy never sleeps... Best regards, Korrigan
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