Capitaine -> RE: Small teaser screenshot! (4/10/2007 3:21:16 PM)
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Regarding the "cliff edges" that border the next level of terrain... is that intended for every contour level, or just where there are, in fact, cliffs? I personally don't like the cliff look for all elevation changes and would prefer a bevelled edge of the same "grass" color instead. A cliff edge would distort the look of gentle slopes on the battlefield, IMO, which is what the majority of elevations would seem to be. The house, the unit, trees and normal ground all look very nice. The shrubs look somewhat problematic -- perhaps their size, density and patterned look -- and the rough depicting large stones is also questionable to me. What is "rough" actually supposed to represent? I don't usually envision big stones, but realize the need to stylize it somewhat.
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