Froonp -> RE: Tutorial #8 Zones of Control Hex Control & Stacking Limits (1/23/2008 11:25:21 AM)
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ORIGINAL: oscar72se I also like to add that I think that the game would become more realistic if the rule was to be interpreted as described above. I mean, a division of ENG could flee from a mountain range if need be (tearing down an airfield or whatever that bonus means), it's not like the pilots are keeping the engineers hostage... [:)] The discussion is still raging on, on the MWiF Rule Discussion Group, with 25 post now. quote:
**************************** 2.3 says that voluntarily or inadvertandly overstacking is forbidden. Situation is : An Air unit is stacked on an HQ in a mountain hex. Question 1 : Can the HQ move, inducing the air unit destruction because of overstacking ? Question 2 : Can the HQ move, and be replaced by another HQ or an ENG ? At Q1 I'd answer "NO", and at Q2 I'd answer "YES". What would you say ? **************************** Lane has the same point as you have, that is that if the answer to Q2 is "yes", answer to Q1 should be "yes" too. But this opens up a pandora box that maybe we do not want to open. For example, it then allows the Japanese player to overstack all his MIL in China & elsewhere, have them destroyed at the end of the movement step, and all re-appear in Japan at the start of next turn. In fine, it happens that if you accept it is played this way, then you can delete the "You cannot voluntarily overstack then but if it happens (whether inadvertently or unavoidably)," from RAW, because you are then allowing to overstack all the time. Also, if you answer "No" to Q1 and for consistency reasons you answer "No" to Q2, then you can't anymore exchange 2 units between two 3-stacked adjacent and surrounded hexes, which would render the game much more hard toplay in crowded fronts. So, the best way out IMO is to say that the spirit of the rule tells us that we can't voluntarily overstack, so that moving a HQ or ENG that results in an overstack should not be permitted, except if the HQ or ENG is replaced by another before the first leave. Overstack is allowed during movement, but MUST be solved if possible before the end of the movement. In our case it can be solved by another HQ / ENG taking the place or by the HQ not leaving. Edit : Anyway, I believe that this is the way everyone plays this rule, and there are tons of ways to deal with that smallish problems during play, so the HQ / ENG is not really stuck in place.
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