dinsdale -> RE: Best Matrix Game (8/27/2007 10:45:22 PM)
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ORIGINAL: Oleg Mastruko Extra points for vi editor reference [8D] I shake my head when I see people use it today, thinking that I once knew all those commands [X(] quote:
Well guess who would most like to see WITP interface improved? Yes it's us who play it multiple hours per week! [:D] Yup, I haven't played the game in a while and I'm almost resigned to not playing again because of the learning curve to get things done. When I was playing, it was always a battle of wills between tedium/aggravation and the enjoyment of a game. quote:
With a game this complex, even Microsoft would have huge problems inventing a better interface. Problem is we all have our own ideas as to how, where and why the interface should be improved. I disagree, it's just a matter of investment. Far more complex pieces of software are tamed by interfaces than WiTP. quote:
Lets put it this way. WITP's complexity might be rated as 10 out of 10, while the UI is say 7/10. I'd rather have 7/10 interface to 10/10 game, than take a risk and end up with a 5/10 interface (to, possibly, 6/10 game) To me, the game might be ambrosian or utopian, but I won't play it as much if it's as inaccessible as WiTP. There's a limited amount of time I have to play, and the more carpal-tunnel inducing maneuvers and obscure drill downs I have to go through, the less inclined I am to play it. But that may be the product of sitting in front of a PC at work :)
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