Shannon V. OKeets -> RE: Supply Tutorial - #9 (8/24/2007 3:02:14 AM)
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ORIGINAL: dale1066 I don't like to be critical and I understand that this is the first in the series on supply, But I thought that as you allude to terrain affecting supply eg alpines and straits it might be worth briefly mentioning that weather has a big impact too. I'm just thinking that a lot of people might just skim the first page and then go on to the next tutorial. People either read or don't read the text. There is little I can do about that other than try to be clear and informative, with scant repetition and some odd tidbits about game play thrown in a long the way. Patrice and I have worked out the following 7 pages for this tutorial - I just showed the first page. There might be more pages if we decide a concept requires more text or more screen shots. ========== Supply Tutorial Concepts (as of July 28, 2007) LEGEND * identifies items for which no picture is needed. + identifies items for which a picture is needed but the picture does not need any special annotation to communicate the rule. TUTORIAL PAGES 1. Supply Needs ∙ * Units need to be in supply to move, fly, sail, reorganize units, overrun, and engage in combat. ∙ Units at sea are always in supply. ∙ All units on land are in supply if they can trace a supply path back to a primary supply source. Air units on land and naval units in port trace supply the same as land units. HQs get supply the same as other land units. ∙ Disorganized units get supply the same as other units. ∙ * A supply source can supply an unlimited number of units. ∙ Any friendly city in the unit’s unconquered home country is a Primary Supply Source for that unit. ∙ * A supply path is always traced from the unit to the supply source. ∙ A Basic Supply Path is 4 hexes maximum. 2. Primary Supply Sources ∙ For a Commonwealth unit, any friendly city in another unconquered Commonwealth home country is a Primary Supply Source for that Commonwealth unit. ∙ Any friendly city in an unconquered home country of a major power the unit co-operates with is a Primary Supply Source for that unit. ∙ Chinese Nationalists can not use Communist cities for supply, and vice versa. ∙ An HQ is a primary supply source for 1 turn if you expend a face-up supply unit with which it is stacked (optional rule). ∙ Any HQ can serve as a primary supply source for a limited number of units for 1 impulse (optional rule). ∙ + Hexes with desert and desert-mountain terrain count as 2 Basic Supply Path hexes. ∙ + Hexes with all other terrain (Clear, Forest, Jungle, Mountains, Swamps, Tundra, and Ice) count as 1 Basic Supply Path hex. [There need not be pictures of all of these.] ∙ + Rivers do not affect the length of a Supply path. ∙ * Supply Units are always in supply. ∙ * At any time during a game turn (even during an opponent's impulse) you can remove a supply unit from the map if it is not disorganized and stacked with an HQ it co-operates with. For the rest of the turn, that HQ is a primary supply source. ∙ * A city can only be a supply source for a unit if it has not been controlled by the other side at any time in the turn. 3. Blocking Land Supply Paths ∙ You can't trace a Basic or Railway Supply Path into an enemy ZOC (unless the hex contains a friendly land unit). ∙ * You can't trace a Basic or Railway Supply Path into a hex controlled by another major power unless it agrees. ∙ You can't trace a Basic or Railway Supply Path into a hex controlled by a neutral country. ∙ You can't trace a Basic or Railway Supply Path across an alpine hexside. ∙ You can't trace a Basic or Railway Supply Path across a lake hexside (except when frozen). ∙ You can't trace a Basic or Railway Supply Path across an all sea hexside that isn't a straits hexside (except as an overseas supply path). ∙ + For any Soviet unit, you can't trace a Basic or Railway Supply Path into a hex controlled by any other Allied major power (and vice versa) unless the USSR is at war with Germany. ∙ The Basic portion of a supply path is reduced to 3 hexes in Snow and Blizzard. ∙ The Basic portion of a supply path is reduced to 2 hexes in Rain and Storm. ∙ + When determining the effects of weather on the supply path length, the weather in the hex occupied by the unit, secondary supply source, or tertiary supply source applies. ∙ Non-HQ units that are out of supply can operate as if they were in supply for 1 impulse if they can trace a basic supply path to a face-up HQ they may co-operate with. You can only do this with as many units as the HQ's reorganization value (optional rule). ∙ + Aircraft units that are out of supply can only fly rebase missions. ∙ + If you move a naval unit that is out of supply, subtract 1 from its movement allowance (not range) and disorganize it. ∙ + Out of supply land units still have their normal movement allowance and still exert a ZOC. ∙ + A land unit that is out of supply is disorganized if you move it (even by naval transport or air transport). 4. Overseas Links ∙ * You may trace supply overseas only once when determining a unit’s supply path. That segment of the supply path is called its overseas link. ∙ An overseas link can be part of a Basic or Railway Supply Path. ∙ For an overseas link to be valid: (1) the unit tracing supply must be in a coastal hex, (2) the link must begin at a port, or (3) the link must originate at a tertiary or secondary supply source which is in a coastal hex. ∙ At sea, the overseas link can traverse any number of connected sea areas. ∙ The overseas link must terminate at a friendly controlled port: (1) which is a supply source itself or (2) from which the supply path can continue overland to a supply source. ∙ * The overseas link counts as 1 hex against the Basic Supply Path. This is regardless of the number of sea areas it traverses and the terrain for the hexes where it starts and terminates. ∙ A sea area can only be part of an overseas link if contains a friendly convoy, naval transport, or AMPH (Limited Oversea Supply optional rule). ∙ * When using Limited Oversea Supply, a single convoy, naval transport, or amphibious unit can supply an unlimited number of units. 5. Blocking Oversea Supply Paths ∙ A sea area cannot be part of an overseas link if it contains an enemy CV, SCS or aircraft unit with an air-to-sea factor, unless it also contains a surface naval unit, or aircraft unit with an air-to-sea factor, controlled by any major power or minor country at war with that enemy unit. ∙ You can't trace an overseas link between sea areas if one of your SCS couldn't move between them. ∙ You can't trace an overseas link out of, or into, an iced-in port if the weather in that hex is snow or blizzard. ∙ A unit can't trace supply across a straits hexside, if the presence of enemy units would prevent tracing an overseas link into that sea area (optional rule) . ∙ + A land unit that is out of supply can't attack. ∙ + A land unit that is out of supply defends with 1 combat factor if it is a disorganized division or non-elite unit, 3 if it is a disorganized elite unit (organized units defend with their normal strength). ∙ + A land unit that is out of supply can't provide HQ support (optional rule). 6. Secondary Supply Sources ∙ An HQ with which a unit co-operates can serve as a Secondary Supply Source for that unit. ∙ The capital city of a minor country controlled by a unit's major power can serve as a Secondary Supply Source for that unit. ∙ The capital city of a major power, or a minor country, conquered by a unit's major power, or by a major power with which the unit co-operates, can serve as a Secondary Supply Source for that unit. ∙ To be valid, a Secondary Supply Source must be able to trace a Railway Supply Path to a Primary Supply Source for the unit. ∙ * A Railway Supply Path has the same hex limit as a Basic Supply Path (e.g., 4), plus it can contain an unlimited number of connected rail line and road hexes. ∙ The 4 hexes which are not connected rail line can occur anywhere along the path. ∙ Connected rail line hexes are two adjacent hexes which are connected by a rail line. ∙ Connected road hexes are similar to connected rail line hexes. ∙ * Specifically, a hex a Railway Supply Path enters, by moving along a railway or road, does not count against the Basic Supply Path hex limit. ∙ + A hex a Railway Supply Path enters across a straits hexside does not count against the limit, so long as the hexes on either side of the straits are railway hexes. ∙ * There may be only 1 Secondary Supply Source in a unit’s supply path. ∙ * A Railway Supply Path is only used when tracing from a Secondary Supply Source to a Primary Supply Source. ∙ + A Railway Supply Path can contain an Overseas Link. 7. Tertiary Supply Sources ∙ Tertiary Supply Sources are identical to Secondary Supply Sources, except that they cannot trace a Railway Supply Path to a Primary Supply Source. ∙ To be valid, a Tertiary Supply Source must able to trace a Basic Supply Path either to a Secondary Supply Source or to another valid Tertiary Supply Source. ∙ There can be any number of Tertiary Supply Sources in a supply path but the last one must terminate at a Secondary Supply Source for the unit tracing the path. ∙ A Basic Supply Path is always used when tracing from a Tertiary Supply Source, but it can contain an overseas link.
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