SlowHand -> RE: European Diplomacy (for noobs) (1/6/2008 3:28:26 AM)
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ORIGINAL: Delyn Locksmiths Also, I'm offered the chance to e.g. Build a ship in Dublin, so what's the point of ship warves? Can they ONLY produce ships, and other cities can produce anything? Yes to the "only produce ships" and a qualified yes to "other cities can produce anything?" questions. At least some Nations have "Supply Base town/cities" which only produce Supply and PPs. And finally, the "point of ship wharves" is that they are hexes where you can port fleets for re-supply, or create new Naval Units. 2 other things you can do when you build new ships at a City Port: (1) "Transfer" the ships (the T-Hotkey) where they are built to a unit at sea or another port. Given the high 20-hex range of this scenario's Naval units, you can send them quite far. BUT, be sure the Transfer Lane isn't interdicted by an enemy's Anti-supply efforts --- losing a BB or a Cruiser that way is painful. Note that the unit receiving the transfer will have its Formation APs set to zero, so be sure to finish your Naval Movement before doing so. Individual sub-units of the receiving Formation retain their AP, and could still be used, but you would need to create a new unit (and hence be in a Wharf or Port city) and then dump the just-transferred units into the new unit. This burns a PP, but you might wish to do so to have (2) Create a new HQ unit in the producing Naval-Only City, if the situation warrants. You can then use that HQ unit with some Cargo ships to transfer (via the T-Hotkey again) Naval Supplies to your fleets at sea, thus allowing them to stay at sea. You could also assign another city to that HQ so that supplies and new ships would go directly there IF the path is not interdicted by Enemy Anti-Supply. In that case, some/many/all Supplies are lost, and Unit production is "bottled up" in the production queue of the 2nd city.
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